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Onyxmeth said:
Gnizmo said:
thekitchensink said:

MK is just as 'button-heavy' as Street Fighter, and yet somehow Armaggeddon has very fun motion controls that add a great deal to the game.

 

/argumentsthatsf4couldntbedonewellwithwiimote

Jump/drift, accelearte, item, and brake/reverse. 4 buttons. 5 if you count the wheelie/trick button and that takes your hand off the steering wheel/movement device unless you just waggle it. You also don't need to constantly switch between the buttons and mix and match them for maximum effectiveness. MK is in no where close to as button intensive as SF.

He means MK for Mortal Kombat, not Mario Kart.

Also Street Fighter does not function the same as Mortal Kombat. Im ashamed that after 15 years of them competing in the market people still don't know that Street Fighter is a 6-button fighter and Mortal Kombat is a 4-button fighter.

Like i've said previously SFIV cannot work on the Wii-mote or the Nunchuck and Wiimote combo. If you expect Capcom to release the game in hopes that everyone owns a Classic controller or Gamecube controller, then keep waiting. I'm sure that will end up as a deciding factor in them not wanting to port the game over.

 

 


Sure it can.

On the SNES (where I'm assuming you're basing your argument from) there were:

-four face buttons (B,A,Y,X) accessed by your right thumb

-two shoulder buttons (L and R) accessed by the left and right index fingers

 

This consitutes your six buttons.

 

The Wiimote/Nunchuk combo:

-Four face buttons (being the four directions of the D-Pad, completely eschewing the A button)

-Two shoulder buttons (B on the Wiimote, Z on the D-Pad)

 

There ya go, six buttons in exactly the same format as you would have found on the SNES.

 

 

Now, on TOP of that, as an ADDED BONUS, they could allow you to do moves with motion if you wanted to, and you've still got the A and C buttons to do whatever you like with.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

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