ZenfoldorVGI said:
I think that's a little unfair. First off, the "20 minute cutscene" at the beginning is embellishment for effect. Secondly, the game is Zelda based, so it needs to spend a bit of time setting up the premise. The game actually has what I feel is a sparse story going forward, focused more on gameplay. My problems with the game are a bit more real than "I had to wait for 20 minutes to start playing." If you can't stand that, then don't get a PS3. You have to do 20 minute installs at the start of a lot of your games. Again, the pacing is really at fault here, though. The long cutscene followed very closely by a text heavy tutorial and "starting village" are a testament to the overly slow pace and excessive length of the game. I feel if the game managed to pack everything it has now into a lean 20-25 hour package, it would be remembed as one of the greatest games of all time, rather than simply a AAA Wii and PS2 game. |
I was responding to Montana comment. I enjoy Okami overall however I belive it isn't a perfect ( or near perfect ) game. Repetition is clearly one of its fault and also certain dialogues are too long.
PS: No problem about about the PS3, I'm currently satisfied by my Nintendo DS and Wii.
“In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.” Hiroshi Yamauchi
TAG: Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.








