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akuma587 said:

Way to troll RolStoppable. Glad to see someone is filling GBallZack's shoes.

In any case, I don't think the PS2 argument that someone proposed holds water here. Isn't the argument people make for the Wii is that the tech is easy to use because it is familiar architecture? The PS2 was cutting edge when it came out, not at the end of the generation, but it was when it came out at least by console standards.

I don't see any excuse considering this is a first party game. This game should look better than this. It doesn't look terrible or anything, but it isn't up to par. It's not like the devs need as much time as they normally would to flesh out the system. I think Nintendo just put their Tier 2 people on this game. They have a finite number of developers, which I understand, but the fact of the matter is that this game looks worse than some GC games, although the Wii is supposedly more powerful than the original Xbox. The casuals the game is aimed at won't really complain, but I expect more out of Nintendo.

 

 


The problem is few third parties are really all that familiar with the Gamecube's hardware. You can count the ones that actually delved into the GC's hardware on one hand. Capcom, Sega (Amusement Vision), Namco, Rare (now with MS), and Factor 5 (Now with Sony).

Most other third parties only produced second rate ports on the Gamecube. Ubisoft's Splinter Cell ports were a prime example of this. Instead of basing the GC version off of the X-box game. They had Ubisoft Shangai slap together rushed port based on the PS2 build. Sega disbanded Amusement Vision and they were behind F-Zero GX. Rareware is the property of MS. Factor 5's Rogue Squadron games were the most impressive games of the generation from a technical standpoint, but they are working exclusively on PS3. The talent that made RE4 and Viewtiful Joe for Capcom now works at SEEDs. Monolith which produced the Baten Kaitos games for Namco are now owned by Nintendo. Outside of the team that worked on Tales of Symphonia for Namco, which looked good with the exception of the overworld, I can't think of any third party development team that has done any real work on the GC hardware.

In other words, I view the third party developers "familiarity" with the Wii architecture as suspect. Outside of the ones I listed, I can't think of any third party developer that developed a game engine from the ground up on Gamecube. I certainly could have missed a few but I don't think that I have.

EDIT: I am going to make this into a seperate thread.