By using this site, you agree to our Privacy Policy and our Terms of Use. Close

A sword-fighting game would be good, but only if sword-play is used sparingly where the user isn't constantly flailing about the place.

Red Steel actually had a decent balance with this, encouraging you to dodge/block then counter, and constant flailing would actually dizzy your character and leave him vulnerable.



"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks