| Zucas said: All I'm hoping for is there is some adaptive difficulty to the game instead of just the mode they showed. |
This.
If the game doesn't have some secret level of depth, then this is a gigantic waste of code.
I get easily bored with rhythm games already, and these are rhythm games that have their own peripheral to make the experience more authentic, like GH.
But I don't even see this as being fit for my mother who's the biggest "non-gamer" I know. I've bought her a Wii and Wii Fit and she loves both (and Endless Ocean), but I just can't ever see her enjoying this for more than 5 minutes and that doesn't warrant a $50 purchase.
"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks







