quigontcb said:
I enjoyed it as well. It had it's rough areas, but plenty of enjoyable parts as well. Red Steel obviously was rushed out the door, and I doubt that was all Ubisoft's doing. I always got the impression that Red Steel was the Star Wars: Rogue Squadron II-type launch game for the Wii. Nintendo had asked Factor 5 to have the game ready for the GameCube's launch, and that's exactly what I think happened with Ubisoft and Red Steel. |
The difference being Rogue Squadron II fully delivered with great gameplay and cutting edge visuals that were the best on any console at the time, second only to Halo on Xbox perhaps, not to mention that Factor 5 had been working on the game since the first one came out on the N64 which was 3 years prior.
Red Steel ended up being a huge dissapointment, and is probably the reason most FPS shooters have sucked on the Wii. It wasnt until Prime 3 came out and later Heroes 2 that developers started taking the FPS genre seriously on Wii (see The Conduit and CoD: World at War).
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.







