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theprof00 said:
raelly very interesting read noname

Thanks. I was a bit more flippant than usual, but I'm on a sugar high right now, and I figured Diomedes wouldn't mind if I had some fun with him.

Zucas said:

Wii on the other hand is in a market where while costs to make game on the Wii is cheaper and poses less risk, also has 360 and PS3 were making a game on both of them is of little risk considering software sells just as well on them 2 combined as it would Wii alone. Thus 3rd parties are allowed to stay in their comfortable zones which is why Wii may always be the platform used to pay for PS360 game productions.

Actually, I disagree with the part about developers having little risk when releasing a game on the 360 and PS3. The average development cost for an HD game is somewhere in the $20 million range, which is one reason so many developers are priced out. Making the game multi-platform adds several million dollars to that figure, somewhere in the five-to-six range if I recall.

Add to that the fact that the average HD game has to sell 500k copies just to break even (excluding the extra cost of making it multi-console) and we begin to see why so many studios are merging or folding at the exact same time that revenues are at record highs. I can't think of too many third-parties who are really making all that much profit off of the HD consoles. For most games, you seem to either go on a tear and sell multi-million copies or, far more likely, you bust. It seems like trusting the roulette wheel isn't too wise a strategy if you're a businessman.