@sieanr in defence of developers for the Sega Saturn, a they were givin no lead time, be there were far more than 2 cores you had to use to actually use the 2 main cores. on top of that, development systems shipped late due to internal issues at sega (the canned and competing american version of the saturn, had a much more powerfull and only one main core). sega themselves did not use them in all games. and the cost was outlandish for the time vs other consoles not using them. and as with sony really poor developer support for quite awile... i dont recall if sega ever tried to fix theirs, i know sony did. the other big problem was poor bus design that made grabbing the small amount of ram an issue between the gpu/cpus... sound familier .... also the desision to use quadrilaterals, and not triangles ... bad idea
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