TheRealMafoo said:
Where did you get these number? |
Hey their just estimates im pulling out of thin air -- what we know is that the cost is split between the devloper, publisher, console maker and manufacturer.
Since retailers don't make much money on consoles they must make their money on software. Thus id expect them to get a large chunk of the cost (they have costs aswell ...) -- i thought they would be around 1/3rd or 1/4th the overall cost to consumers.
We know that SONY/Microsoft/Nintendo have licensing fee's which are on a per copy basis. These fee's would need to be preety large for SONY / MIcrosoft / Nintendo to recover from losses on hardware. -- So im gussing $10+ is likely.
The publisher usually pays for the game to be made -- they must also get a large chunk of money for next gen games. My guess is that the publisher gets around 1/3rd of the cost of the game.
game disks cost very little to manufacure - same with game cases - transport costs are different though. putting $5 aside for manufacturing / transport seems reasonable to me ...
While im sure some devlopers make money off game sales the majority of independant devlopers would only get to hold them over for a few months untill they find a publisher for their next game(s)...
Overall i feel my numbers are reasonable estimate based of the extremly limited info that we have, but if anyone has any numbers which conflict with mine im happy to say my numbers could be wrong as long as that person is able to explain were they got their numbers from or why they believe mine are wrong.







