sc94597 said:
I don't want to get into this big war here, but I do want to clear this up. Here are the technical specs of the PS, and the DS. PS Cpu- 32-bit RISC running at 33.8688 MHZ Main Ram: 2 MB Video Ram: 1 MB GPU: Maximum of 16.7 million 24-bit colors, This also handles all of the 2d graphics production, and transformed polygons. Everything else is done by the Cpu. DS CPU- TWO arm processors, one clocked at 66mhz, and the other clocked at 33 mhz. Main Ram- 4 MB Video Ram- 656KB Effects the ds could pull of that the PS cannot. Some of these the N64 couldn't even do. Transform and Lighting,texture mapping, alpha blending. The ds does Anti-Aliasing better than the PS, and even does more polygons. The lighting is better, and I will show you some examples of games that pass all of what the PS had to offer, and most if not all of what the Nintendo 64 had to offer. Moon
This looks comparable to some pc games at the time.Show me a PS1 fps that is coparable. Matter in fact show me an N64 fps that isn't perfect dark that is comparable. How about we compare Final Fantasy's on both platforms. Final Fantasy IV ds
Final Fantasy VII
I could go on if you wish. I would adress the rest of your post, but this thread seems to have gone down to flame wars, and I don't want to join it. @NNN Tell me what RPGs are you referring too? |
To bad that the texture filtering is ... well lets just say bad . The textures are extremly pixelated when compared to N64 or PSone graphics . Dont you think that I get intimidated by some technical data copy/pasted out from Wikipedia ;) Just to give you a couple of examples for the PSones graphical supremacy ( or in worst case graphical = ):












Oh , and just because Moon looks good this far it doesnt prooves nothing untill its released , as far as I can tell those screens could be pre-rendered or the gameplay could run at 10fps ...
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