student on 16 July 2007
| mrstickball said: But again, in terms of software revenue, which one is better, which shows what the consumer is buying: 1 million games a month at $60 USD or 750,000 games a month at $50 USD + 500,000 a month at an average of $20 USD. Again, look at Japan, where Sports isn't bundled: The attach ratios are about half of that as they are in the US. This obviously shows people aren't adopting 3rd party, or other 1st party software. It's fine if you know people that have a Wii just for 1 or 2 games, but that really doesn't help the Wii out, outside of the hardware sale, does it? Videogame creators don't care about people that buy a Wii for a free, or near free game, because the games THEY have to make cost money, and if the consumer isn't willing to PAY for that game, they won't put the software out, will they? A great example: Big Brain Academy. It's totally inline with the casual selling Wii Sports and Wii Play, but it's at #34 overall, and has sold under 90k units LTD, and is dropping badly! Why is that? Everyone here has said price. Nintendo hasn't been able to sell a game like that in the US very easily at such a high price, which leads the the strong assumption of mine that the only reason some things are selling (Wii Play) is merely because it's cheap, and everyone wants a real cheap game. So again, it leads to the arguement that the tier ratios for the Wii are somewhat deceptive. Again, bolstered by the fact that original 3rd party and 1st party full-price titles have not done very well compared to other historically dominant systems, and even the Wii's competition. This is huge, because it could be part of the reason that few 3rd parties have announced major IP franchises to goto the Wii - the sales just aren't there! Likewise, we can take NGS versus RE4. RE4 has done very well, selling just around 200,000 units in US + Japan. NGS has sold around half of that (in a few week's less time). But again, extrapolating data puts NGS at a more favorable outcome: RE4 is $30USD, and NGS is $60USD, and similar prices in Japan. The PS3 also has half the LTD sales of Wii hardware in both countries. So again, to a 3rd party, what is more enticing there with those kinds of sales? I'm just merely trying to remove myself from the picture and think like a businessman, and considering revenue and consumer trends before just the "Wii: 400k software sales this week" number. |
Going through a few of your points, Big Brain Academy is a lame example isnce its such a half assed game it's no surprise its sold so little. Had the game been budget priced like its handheld it would have done great. I understand that that is kind of your point, that "full-price" games aren't selling on the wii... but to see that that is true, let's see some good full-price games.
(US only)
Twilight Princess: 1.8 million
Super Paper Mario: 610,000
Warioware Smooth Moves: 590,000
Rayman Raving Rabbids: 500,000
Sonic And The Secret Rings: 270,000
These games are all full-price still and none of these numbers are poor by any means. It just shows that if a company makes a game for the wii, instead of crapping out a cheap port, it'll move units, even at regular price.
As for RE4 vs NGS... RE4 is a port with no graphical updates whereas NGS seems to be a complete overhaul. You mean to tell me that RE4 selling more at a lower price... with likely a FAR smaller production cost, is less business savvy than selling less at a higher price of a game with a much greater production cost?
Which business school did you attend?
As for the OP... this seems like pure flamebait.







