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The Ghost of RubangB said:
Is Loco Roco considered a hardcore game now?

Don't know about hardcore, but I consider it beyond awesome. Reminds me a lot of the orginal Super Mario Bros with the hundreads of hidden areas and hidden areas within hidden areas. Just awesome old school 2D platforming. Not trying to derail the thread, but don't dump on Loco Roco just because Sony Fanboys just like the champion it for no reason other than to champion it.

If you want, dump on Patapon instead. A game with one poorly executed original idea and a unique artstyle, and then a ton of horrible RPG elements and a lousy storyline that basically ends with "Buy Patapon 2!". =P

DTG said:
People that call TP and SMG and MP3 core games are delusional, They are the EASIEST in their respective 3D franachises! They have been casualized! They are no longer truly hardcore games.

By the same misguided logic, MGS4 isn't core since it's the easiest 3D Metal Gear game.

MGS1: Had almost nothing in the way of crutches and started you with a tiny health bar and no equipment.

MGS2: Bosses pretty much entered rape mode on Extreme.

MGS3: Easier than the last two due to eating anything that moves, but being stealthly in big outdoor areas was tricky espeically when combined with Camo you had to constantly adjust and a lack of reliable radar.

MGS4: Easiest MGS game yet. About 15 mins in you'll have auto-camo that makes you almost invisble, (upgraded to invisible after the first Boss), a radar eye patch, and an invinicble/invisible remote controlled robot. (you can't kill it, I've tried) You also have Drebin which basically gives you infinite ammo if you don't suck at getting DP as well even more weapons, better shooter controls that let you plow through the game, and you can recover health, buy simply lying down or holding still. Even the Big Boss rank is easier since you can use as many saves as you want now.