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Forums - Nintendo Discussion - Another developer doesn't see "make games up to standard" as an answer.

What has he game industry become. Everyone is spewing nothing but nonsense. I am gamer, i have all console, and guess what, all i want is to have good Games them, not just the two that are HD. But if i tell you the truth, i havn't even been enjoying the Games that have come out on the HD consoles any way.
There is no more excitement anywhere including Wii, Nintendo Microsoft and Sony need to fix up. It seems all the excitement is in the Hype but when i actually touch the product i am sorely disappointed (not including WSR ans NSMB) If third parties can't do it then they will need to step up to the plate. This will become even more prelevent when Natal and the Sony wand comes out. Both companies will see as Nintendo did, in order to sell more hardware units it will be up to them to create the compeling software. The Game industry sucks so much right now.



Nintendo & Sony Supporter

Currently own- DS, PSP, PS2, Wii, Xbox 360, PS3 DreamCast.

Man i have too many consoles..... 

Quotes to live by!

"Life is either a daring adventure or nothing"- Helen Keller

"i am not discouraged, because every wrong attempt discarded is another step forward"-Thomas Edison

"Man is not the creature of circumstancesCircumstances are the creatures of men"


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LordTheNightKnight said:

4. You actually think putting a third of the big games on the Wii ISN'T a suggestion for that? Oh, yeah, costing just over 1/2 instead of 1/4 magically stops the games from being profitable.

This is just the same logic twisting as those companies use to aoivd the Wii. You're just as delusional as they are when presented with the simple facts (1/2 HD > /1/4 HD , but ignoring that 1 HD > 1/2 HD).


That's exactly right.  I'm "just as delusional" as the 3rd parties are, when I can see that spending 1/2 as much, on development only, on 2 Wii titles is not going to make me as much money as spending the whole sum on one HD title -- just from analysis of the successful "hardcore", targetted demographic titles on the Wii thusfar.  I'm "just as delusional" in thinking that the blue ocean is, by nature, a large compilation of demographic sets which only overlap, to make a significant sum, in a couple genres, like "casual" and "party".

If Wii CoD or Wii Madden performed half as well as the HD (and combining the numbers for both HD SKUs IS valid, since the dev costs are usually shared), then a Wii game, in the same genres, which cost half as much would be a worthy title to make.  As is, the demographics are too scattered to make for a serious audience for those games on the Wii -- just like the publishers have always stated.  So delusional.  And supported by VGChartz numbers, too.  A strange coincidence?



 

Sorry procrastinato. How is making quality Wii games uncharted territory? I have to call that unequivical bs.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

"Sorry procrastinato. How is making quality Wii games uncharted territory?"

Pretend Monster Hunter 3 and Call Of Duty don't exist.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Procrastinato said:
LordTheNightKnight said:

4. You actually think putting a third of the big games on the Wii ISN'T a suggestion for that? Oh, yeah, costing just over 1/2 instead of 1/4 magically stops the games from being profitable.

This is just the same logic twisting as those companies use to aoivd the Wii. You're just as delusional as they are when presented with the simple facts (1/2 HD > /1/4 HD , but ignoring that 1 HD > 1/2 HD).


That's exactly right.  I'm "just as delusional" as the 3rd parties are, when I can see that spending 1/2 as much, on development only, on 2 Wii titles is not going to make me as much money as spending the whole sum on one HD title -- just from analysis of the successful "hardcore", targetted demographic titles on the Wii thusfar.  I'm "just as delusional" in thinking that the blue ocean is, by nature, a large compilation of demographic sets which only overlap, to make a significant sum, in a couple genres, like "casual" and "party".

If Wii CoD or Wii Madden performed half as well as the HD (and combining the numbers for both HD SKUs IS valid, since the dev costs are usually shared), then a Wii game, in the same genres, which cost half as much would be a worthy title to make.  As is, the demographics are too scattered to make for a serious audience for those games on the Wii -- just like the publishers have always stated.  So delusional.  And supported by VGChartz numbers, too.  A strange coincidence?

"Namco Bandai Holdings President Takeo Takasu said rising development costs for next-generation games mean companies need to sell at least 500,000 copies in order to make a profit. Mr. Takasu said graphics for PS3 games can cost nearly $9 million to create — more than double the price tag for Wii titles."

"It was estimated in 2005 that only 80 games a year make a profit. Development costs in the next generation are set to rise from $3 -$6 million per title to $6-$10 million, with some cases surpassing $20 million. Licensed games, such as Madden NFL or James Bond titles, generate about 23% more revenue than original content."

 

"Game development on the seventh generation consoles typically requires a budget of around $10 million or more and according to IDC analyst Billy Pidgeon. "You might be able to weather one title coming in at 500,000 in sales," he said. "But two or three failures like that and even big publishers are going to be hurting." David Jones, who's worked on some of the industry's iconic titles such as Grand Theft Auto and Crackdown said he'd struggle to make an online game with a budget less than $20 million."

"Ubisoft boss Yves Guillemot has predicted game budgets will rise to an average of USD 60 million in the future. Games for Xbox 360 and PS3 cost between USD 20 million and USD 30 million to make. Leading on from this, an Ubisoft executive gave a breakdown of the company's average development costs per game - with a DS title costing between 500,000 to 1,000,000 euros ($785,000-$1.57m), PS3/Xbox 360/PC titles averaging 12 million to 18 million euros ($18.8m-$28.2m) to create for all 3 SKUs, and a Wii game expected to cost 5 million to 6 million euros ($7.8-$9m) to develop."

 

You need more? 



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

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SaviorX said:
Procrastinato said:
LordTheNightKnight said:

4. You actually think putting a third of the big games on the Wii ISN'T a suggestion for that? Oh, yeah, costing just over 1/2 instead of 1/4 magically stops the games from being profitable.

This is just the same logic twisting as those companies use to aoivd the Wii. You're just as delusional as they are when presented with the simple facts (1/2 HD > /1/4 HD , but ignoring that 1 HD > 1/2 HD).


That's exactly right.  I'm "just as delusional" as the 3rd parties are, when I can see that spending 1/2 as much, on development only, on 2 Wii titles is not going to make me as much money as spending the whole sum on one HD title -- just from analysis of the successful "hardcore", targetted demographic titles on the Wii thusfar.  I'm "just as delusional" in thinking that the blue ocean is, by nature, a large compilation of demographic sets which only overlap, to make a significant sum, in a couple genres, like "casual" and "party".

If Wii CoD or Wii Madden performed half as well as the HD (and combining the numbers for both HD SKUs IS valid, since the dev costs are usually shared), then a Wii game, in the same genres, which cost half as much would be a worthy title to make.  As is, the demographics are too scattered to make for a serious audience for those games on the Wii -- just like the publishers have always stated.  So delusional.  And supported by VGChartz numbers, too.  A strange coincidence?

"Namco Bandai Holdings President Takeo Takasu said rising development costs for next-generation games mean companies need to sell at least 500,000 copies in order to make a profit. Mr. Takasu said graphics for PS3 games can cost nearly $9 million to create — more than double the price tag for Wii titles."

"It was estimated in 2005 that only 80 games a year make a profit. Development costs in the next generation are set to rise from $3 -$6 million per title to $6-$10 million, with some cases surpassing $20 million. Licensed games, such as Madden NFL or James Bond titles, generate about 23% more revenue than original content."

 

"Game development on the seventh generation consoles typically requires a budget of around $10 million or more and according to IDC analyst Billy Pidgeon. "You might be able to weather one title coming in at 500,000 in sales," he said. "But two or three failures like that and even big publishers are going to be hurting." David Jones, who's worked on some of the industry's iconic titles such as Grand Theft Auto and Crackdown said he'd struggle to make an online game with a budget less than $20 million."

"Ubisoft boss Yves Guillemot has predicted game budgets will rise to an average of USD 60 million in the future. Games for Xbox 360 and PS3 cost between USD 20 million and USD 30 million to make. Leading on from this, an Ubisoft executive gave a breakdown of the company's average development costs per game - with a DS title costing between 500,000 to 1,000,000 euros ($785,000-$1.57m), PS3/Xbox 360/PC titles averaging 12 million to 18 million euros ($18.8m-$28.2m) to create for all 3 SKUs, and a Wii game expected to cost 5 million to 6 million euros ($7.8-$9m) to develop."

 

You need more? 

Yeah, those are Ubisoft numbers, right?  You guys are so awesome.  Doing all that hard work to make my point for me.

Show us the list of all those awesome Ubisoft Wii games, each of which cost $7.8-$9M to develop, and their sales #s?



 

Procrastinato said:
SaviorX said:
Procrastinato said:
LordTheNightKnight said:

4. You actually think putting a third of the big games on the Wii ISN'T a suggestion for that? Oh, yeah, costing just over 1/2 instead of 1/4 magically stops the games from being profitable.

This is just the same logic twisting as those companies use to aoivd the Wii. You're just as delusional as they are when presented with the simple facts (1/2 HD > /1/4 HD , but ignoring that 1 HD > 1/2 HD).


That's exactly right.  I'm "just as delusional" as the 3rd parties are, when I can see that spending 1/2 as much, on development only, on 2 Wii titles is not going to make me as much money as spending the whole sum on one HD title -- just from analysis of the successful "hardcore", targetted demographic titles on the Wii thusfar.  I'm "just as delusional" in thinking that the blue ocean is, by nature, a large compilation of demographic sets which only overlap, to make a significant sum, in a couple genres, like "casual" and "party".

"Namco Bandai Holdings President Takeo Takasu said rising development costs for next-generation games mean companies need to sell at least 500,000 copies in order to make a profit. Mr. Takasu said graphics for PS3 games can cost nearly $9 million to create — more than double the price tag for Wii titles."

"It was estimated in 2005 that only 80 games a year make a profit. Development costs in the next generation are set to rise from $3 -$6 million per title to $6-$10 million, with some cases surpassing $20 million. Licensed games, such as Madden NFL or James Bond titles, generate about 23% more revenue than original content."

 

"Game development on the seventh generation consoles typically requires a budget of around $10 million or more and according to IDC analyst Billy Pidgeon. "You might be able to weather one title coming in at 500,000 in sales," he said. "But two or three failures like that and even big publishers are going to be hurting." David Jones, who's worked on some of the industry's iconic titles such as Grand Theft Auto and Crackdown said he'd struggle to make an online game with a budget less than $20 million."

"Ubisoft boss Yves Guillemot has predicted game budgets will rise to an average of USD 60 million in the future. Games for Xbox 360 and PS3 cost between USD 20 million and USD 30 million to make. Leading on from this, an Ubisoft executive gave a breakdown of the company's average development costs per game - with a DS title costing between 500,000 to 1,000,000 euros ($785,000-$1.57m), PS3/Xbox 360/PC titles averaging 12 million to 18 million euros ($18.8m-$28.2m) to create for all 3 SKUs, and a Wii game expected to cost 5 million to 6 million euros ($7.8-$9m) to develop."

 

You need more? 

Yeah, those are Ubisoft numbers, right?

Show us the list of all those awesome Ubisoft Wii games, each of which cost $7.8-$9M to develop, and their sales #s?

Don't try and pull that on me. I mentioned MORE than just Ubisoft.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

SaviorX said:
Procrastinato said:
SaviorX said:

"Namco Bandai Holdings President Takeo Takasu said rising development costs for next-generation games mean companies need to sell at least 500,000 copies in order to make a profit. Mr. Takasu said graphics for PS3 games can cost nearly $9 million to create — more than double the price tag for Wii titles."

"It was estimated in 2005 that only 80 games a year make a profit. Development costs in the next generation are set to rise from $3 -$6 million per title to $6-$10 million, with some cases surpassing $20 million. Licensed games, such as Madden NFL or James Bond titles, generate about 23% more revenue than original content."

 

"Game development on the seventh generation consoles typically requires a budget of around $10 million or more and according to IDC analyst Billy Pidgeon. "You might be able to weather one title coming in at 500,000 in sales," he said. "But two or three failures like that and even big publishers are going to be hurting." David Jones, who's worked on some of the industry's iconic titles such as Grand Theft Auto and Crackdown said he'd struggle to make an online game with a budget less than $20 million."

"Ubisoft boss Yves Guillemot has predicted game budgets will rise to an average of USD 60 million in the future. Games for Xbox 360 and PS3 cost between USD 20 million and USD 30 million to make. Leading on from this, an Ubisoft executive gave a breakdown of the company's average development costs per game - with a DS title costing between 500,000 to 1,000,000 euros ($785,000-$1.57m), PS3/Xbox 360/PC titles averaging 12 million to 18 million euros ($18.8m-$28.2m) to create for all 3 SKUs, and a Wii game expected to cost 5 million to 6 million euros ($7.8-$9m) to develop."

 

You need more? 

Yeah, those are Ubisoft numbers, right?

Show us the list of all those awesome Ubisoft Wii games, each of which cost $7.8-$9M to develop, and their sales #s?

Don't try and pull that on me. I mentioned MORE than just Ubisoft.

I'm not pulling anything on you.  Show us the results of those Ubisoft investments you quoted, please.  Nothing else in your post is Wii-specific, so.. surely that was what you wanted everyone to see?



 

Procrastinato said:
SaviorX said:
Procrastinato said:
SaviorX said:
(snip)

and a Wii game expected to cost 5 million to 6 million euros ($7.8-$9m) to develop."

 

You need more? 

(Snip)

(Snip)

I'm not pulling anything on you.  Show us the results of those Ubisoft investments you quoted, please.  Nothing else in your post is Wii-specific, so.. surely that was what you wanted everyone to see?

Left the bolded and final in to show what i'm responding to.

Firstly i'm appalled that i've actually had to quit lurking to reply to this absurdity and as a proud lurker for years it shames me.

Secondly some basic math. going by the upper figure quoted + $1 mil for other costs like discs, cases, shipping and the pitiful amount of ads that are inherent in Ubisoft made games. So 10 million dollars total, a game would have to sell ~250k to break even at a $40 pricepoint. A quick check on the VGchartz game database shows 26 games above that (majority of which without others data so may be a few more) that have been published by Ubisoft. If anyone has the Ubisoft Financial breakdown to beat this point in even further feel free to add i'll be off trying to become the guy.



gamingdan said:
Procrastinato said:
SaviorX said:
Procrastinato said:
SaviorX said:
(snip)

and a Wii game expected to cost 5 million to 6 million euros ($7.8-$9m) to develop."

 

You need more? 

(Snip)

(Snip)

I'm not pulling anything on you.  Show us the results of those Ubisoft investments you quoted, please.  Nothing else in your post is Wii-specific, so.. surely that was what you wanted everyone to see?

Left the bolded and final in to show what i'm responding to.

Firstly i'm appalled that i've actually had to quit lurking to reply to this absurdity and as a proud lurker for years it shames me.

Secondly some basic math. going by the upper figure quoted + $1 mil for other costs like discs, cases, shipping and the pitiful amount of ads that are inherent in Ubisoft made games. So 10 million dollars total, a game would have to sell ~250k to break even at a $40 pricepoint. A quick check on the VGchartz game database shows 26 games above that (majority of which without others data so may be a few more) that have been published by Ubisoft. If anyone has the Ubisoft Financial breakdown to beat this point in even further feel free to add i'll be off trying to become the guy.

 

First... retailers don't buy Wii games at $40 from the publisher, especially if they sell for $40 (or less) at retail.  From the money they do get, there are licensing fees, etc... Your 250K number is pretty outrageous.

From SaviorX's own post (which you quoted, but snipped...):

"Game development on the seventh generation consoles typically requires a budget of around $10 million or more and according to IDC analyst Billy Pidgeon. "You might be able to weather one title coming in at 500,000 in sales," he said. "But two or three failures like that and even big publishers are going to be hurting."

Looks like 500K is a loser, from the quoted professional's standpoint, on a $10M dollar game.  Re-evaluate your guesstimations around that.