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MagnaCarta 2 Gamespot review..6.0 ouch

Forums - Microsoft Discussion - MagnaCarta 2 Gamespot review..6.0 ouch

MontanaHatchet said:
themanwithnoname said:
MontanaHatchet said:
LordMatrix said:
Gamespot gives almost every jrpg crappy reviews. Have all of you guys been living under rocks recently? The majority of those that have played Magna Carta 2 love it. Mark my words but word of mouth is what will sell this game.

So what about just about every other reviewer that says the game isn't good? Your denial is just sad.

Uhh, I'm pretty sure everyone I've seen who's gotten it so far has liked it, so I don't get how that's denial...

For one thing, the lack of any really great JRPGs on the 360 has set standards pretty low. Most fans are willing to overlook A LOT of faults that reviewers won't just so they can finally enjoy a good JRPG. I should know, I tried to do that with Lost Odyssey. It didn't work for me. Second off, I don't care how many people you've seen, that's why we have reviewers as a far more objective system. And they mostly agree that it's not that great of a game. And LordMatrix seems to think that Gamespot is biased against JRPGs, when instead, most of them are just average this generation (and Magna Carta 2 is no exception).

Look, I love JRPGs as much as the next guy, but there have been a lot of stinkers.

I don't think it's that jrpgs have gotten worse on consoles though. I think I'm (and many jrpg veterans) are just losing patience with these type of games. Fun doesn't really seem to be a consideration when jrpg developers design their games. The typical jrpg game is designed to be like a "you fight a bunch of boring battles, now here's your reward (level up, cutscenes and maybe an exciting boss battle)" type of game. I want a game where the actual grind is fun (beating the crap out of baddies and seeing your stats go up is much more fun in Castle Crashers, Muramasa, Crackdown, etc. than in MOST jrpgs). Jrpgs are becoming more and more irrelevant. Why suffer through another cliched adventure ( a feature that used to be a big selling point of the genre when we were too young to realize these stories sucked or when they weren't stale) when you can find stories that are actually entertaining (instead of painfully stale) in anime, movies, tv shows, books or visual novels? Ace Attorney > any jrpg's story any day. Because the Ace Attorney stories, while nothing to write home about literature-wise, are actually fun to see unfold. Why level up (an addictive feature that used to be a big selling point with jrpgs) in a boring battle system when you can level up with fun gameplay in a lot of games these days?

I plan on getting jrpgs for my DS eventually but I'm only interested in action jrpgs (and when I mean action jrpgs, I mean ones where you only control one player. Tales-like battle systems don't do action quite as well as full-blown action rpgs), Pokemon (for some reason, grinding in Pokemon doesnt get old in the way that it does for other jrpgs) and also the traditional kind so as long as the length is short (ie. Chrono Trigger, which has better gameplay than most to boot). Games like Dragon Quest IX and Etrian Odyssey are out of the question (ok the little that I've played of Etrian Odyssey, it was addictive but I could see it being a game that I'd shelve halfway through). It's very common for me to lose interest half-way through a jrpg.

If you want 40+ hours of my time, you better impress me. To hell with this "40+ hour game, you get your money's worth!" nonsense. If those 40+ hours aren't fun, what's the point? Castle Crashers is short but I had fun. Fun doesn't have to be complicated but jrpg devs for the most part still fail to make their games fun. How difficult is it to actually make most battles fun (and by fun I don't mean implementing button mashing and rhythm-button pressing schemes like Tales. That gets even more old than the traditional turn-based setup) instead of giving us 95% chore-like boring battles and only 5% exciting battles? When I play Tales and an enemy catches me and we enter into the battle screen, it's like "oh crap not this again. another battle" whereas in say Castle Crashers or Diablo (despite the rediciulous repetitiveness of that game) I feel the exact opposite when I see hordes of baddies coming my way. It's just not as fun hacking and slashing with Yuri. Would it kill jrpg devs to just take a beat-em-up/hack-n-slash, add in level progression, maybe some story too if it doesn't suck (translation: no kawaii desu ne, melodramatic crap or pretentious convoluted crazy plot twisting type of stuff) slap a coat of animu paint on it and call it a game? That's all I'd really need from a jrpg to experience what is called fun. The traditional (and by traditional I don't just mean turn-based. I include stuff like Tales in this) jrpg needs a make over if they want to win back all those PS1 jrpg fans who have moved on to shooters, action-adventures and wrpgs and only dabble in jrpgs for the occassional new Final Fantasy here or there.

Lost Odyssey and Blue Dragon were above average jrpgs without a doubt (Tales of Vesperia and Eternal Sonata just plain bored me on the other hand) and I had fun with those games but I did get sick of those games after a certain point in the story (especially LO, BD not as much) and had to force myself to beat them. After having taken a break from those games after beating the main quest, I would definitely be up for side quests and buying the DLC now. But I felt the experience was hindered when I had to force myself to continue on to beat those games.

So yeah, this is why I'm gunshy with jrpgs now. I skipped TLR and SO4. And I might skip MC2 as well considering the reviews. I'm not even sure if I will buy FF13 and Resonance of Fate. I'm just so jaded with this genre. It was a good idea for me to take a break from it (and I'm still on the jrpg break). I don't want to bash the genre since it was my favorite genre at one point and it's hard for someone to admit that they're losing interest in something they invested a lot of time in the past into. But they just don't set off dopamine in my brain like they used to. There are games from other genres that do a much better job of doing that.



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That and WRPGs have just been scoring more favorable reviews.
Oblivion, Mass Effect, Fallout 3 and possibly even Dragon Age Origins will all score 90+ on Gamerakings. Hell, even Fable 2 has a 88%.

Tales of Vesperia is the only JRPG to maintain a 80% or higher this gen, while Lost Odyssey and Eternal Sonata came close they are considered just above average from most critics point of view.

I am speaking for the 360 of course. I know VC, Demon Souls and Eternal Sonata re-dux have above a 80% on the PS3.



It's just that simple.

Can you honestly call Demons Soul a JRPG? If anything it would be classified as a WRPG. As for Valkyria Chronicles its a SRPG which finding real good ones is a rarity so I give it extra props for that. Now if we were talking solely on RPG's than sure but we are talking JRPG here.



 How our favorite systems are just like humans and sometimes have issues finding their special someone...

Xbox 360 wants to KinectPS3 wants to Move!  Why are both systems having such relationship problems?  The reason is they both become so infactuated with desire while watching the Wii as it waggles on by. They simply want what they can't have.

 Official member of the Xbox 360 Squad

LordMatrix said:

Can you honestly call Demons Soul a JRPG? If anything it would be classified as a WRPG. As for Valkyria Chronicles its a SRPG which finding real good ones is a rarity so I give it extra props for that. Now if we were talking solely on RPG's than sure but we are talking JRPG here.

Well, it was co developed by two Japanese developers...



The Jrpg and wrpg divide isn't 100% clear. There is some blurring between the lines. Early jrpgs are very similar to early wrpgs. Heck Dragon Quest to this day is very similar to early wrpgs aside from the anime artwork. Demon's Souls is basically a Japanese roguelike, which have a lot of similarity to the western roguelikes of the past. Yes Dragon Quest and Demon's Souls are Japanese developed but they aren't drastically different from their older western brothers (Wizardry and western roguelikes) like most jrpgs are in the post-FF4 era. Heck even western developers are blurring the lines. There are rpgs made by western developers that were inspired by jrpgs (look at the RPG Maker community for eg. Or the Pier Solar Sega Mega Drive/Genesis homebrew game that's coming out. The dev team is made up of a Brazilian team leader and a bunch of Europeans but yet it is without a doubt a jrpg in spirit rather than a wrpg. There's also a rpg on the DS. Black Sigil or whatever it's called that was created by a western dev but inspired by snes jrpgs. I wish that western devs wishing to make a jrpg-like would make the effort to create a wrpg/jrpg hybrid to really establish their own identity instead of just ripping off the same cookie cutter 16-bit jrpg template though.



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One of the few exclusives to be released on the xbox and it turns out to be rubbish. Time to buy a ps3.



Darc Requiem said:
LordMatrix said:

Can you honestly call Demons Soul a JRPG? If anything it would be classified as a WRPG. As for Valkyria Chronicles its a SRPG which finding real good ones is a rarity so I give it extra props for that. Now if we were talking solely on RPG's than sure but we are talking JRPG here.

Well, it was co developed by two Japanese developers...

Not to mention that after playing well over 100 hours in it, I think it's hilarious for people to assert that Demon's Souls is a WRPG. It's not.



It's nothing like a JRPG. Being developed by a japanese developer is not what makes it a JRPG its the gameplay style and game design that helps decide. Sudeki is a JRPG on Xbox that was made by european developers. Its the exact same thing as with Demons Soul except its the opposite.



 How our favorite systems are just like humans and sometimes have issues finding their special someone...

Xbox 360 wants to KinectPS3 wants to Move!  Why are both systems having such relationship problems?  The reason is they both become so infactuated with desire while watching the Wii as it waggles on by. They simply want what they can't have.

 Official member of the Xbox 360 Squad

reaver_x said:

http://www.gamespot.com/xbox360/rpg/magnacarta2/index.html?tag=result;title;0

 

weak story in the game?? ohhhh ouch... yea now im offically turned off. I really hope Dragon Age does better in this department. But nevertheless its not a huge loss for me. With any luck dragon age will give me what i want and theres tons of better RPG's on the way in 2010. What u guys think?? do u agree with the review?? are u dissapointed it didnt score higher??

Wait.....you're worried about a storyline for a game being created by Bioware? LMAO!!!!



LordMatrix said:
It's nothing like a JRPG. Being developed by a japanese developer is not what makes it a JRPG its the gameplay style and game design that helps decide. Sudeki is a JRPG on Xbox that was made by european developers. Its the exact same thing as with Demons Soul except its the opposite.

Okay I got you. A RPG developed in Japan by Japanese developers isn't a JRPG....