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Forums - Nintendo Discussion - Miyamoto : 1st Zelda game got HEAVY OPPOSITION from Ninty!

Thank god, they give a chance to the game. Maybe, wothout the Zelda franchise, i wouldn't be a gamer nowdays.



MY ZELDA COLLECTION
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MasterZack said:
Thank god, they give a chance to the game. Maybe, wothout the Zelda franchise, i wouldn't be a gamer nowdays.

I would, i loved the NES and the SNES for a lot of games counting Zelda, but i'd probably have hated the N64, don't get me wrong, Mario 64, Mario Kart 64, Goldeneye, Super Smash Bros., , etc. are terrific games, but it was Zelda: Ocarina of Time that gave the feeling that "The N64 is a really great console", it was the game that defined the N64...



The most popular game at the time was Mario and it was completely linear. I can understand their concern.



Lurker said:
The most popular game at the time was Mario and it was completely linear. I can understand their concern.

Well, it was linear by todays standards.  But by the standards of gaming in 1984, it was a revolution of freedom of character movement and play control.  In an age when the avg characters were stuck in between walls munching on blocks or jumping stifly over oil spills and climbing ladders, Mario was like jumping from 2D gaming to 3D (for its time).

I mean, its kind of hard to explian, but for a number of years and even after Mario came out, many game developers thought the 'game' was a give and take system of letting the player have some fun, and then trying to take that fun away from them for a time and make them feel stressed or 'trapped' or scared.  Like with Pac-Man, the fun comes with eating the blocks, but you are constantly chased by ghosts.  Mario is a game where YOU get to choose when to stomp on the enemies and YOU get to choose when to go forward.  And that's what made it revolutionary.



Six upcoming games you should look into:

 

  

Hephaestos said:
ARHHHHH

That would mean I would not be playing games right now (well not as much).
Cause I wouldn't have asked for a NES for christmass and sunk about 1000 hours exploring and replaying the games over and over again ^^.... I'd probably would have spent more time playing soccer outside and become a soccer star... and earn millions and .... Damn you Shigeru!!

Heh lets face it, if you call the game soccer, by default being a star was never an option ;)

 

PS: Second time i landed just below Kenryoku_Maxis's post, between his sig and my avatar of Momohime, we are totally doing good Muramasa promo in these here forums, okok he does more than me ... :/




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Makes sense. Battery packs for saving would have been expensive (I think). And It was a HUGE change of pace for Nintendo.



this destroyed my hopes for nintendo.
zelda it's last game i like.



NightDragon83 said:
That's not really surprising when you look at the big picture... after all, this is the same company that thought the real SMB 2 would be too hard for western audiences and decided to put Mario characters into a completely separate game and slap a "2" on it and call it a day.


I thank them for this choice. And the Mario world is still enriched because of it.



"You can never jump away from Conclusions. Getting back is not so easy. That's why we're so terribly crowded here."

Canby - The Phantom Tollbooth

Xoj said:
this destroyed my hopes for nintendo.
zelda it's last game i like.

... because they almost turned down a game then turned it into one of their biggest franchises?



"You can never jump away from Conclusions. Getting back is not so easy. That's why we're so terribly crowded here."

Canby - The Phantom Tollbooth

lapsed_gamer said:
NightDragon83 said:
That's not really surprising when you look at the big picture... after all, this is the same company that thought the real SMB 2 would be too hard for western audiences and decided to put Mario characters into a completely separate game and slap a "2" on it and call it a day.


I thank them for this choice. And the Mario world is still enriched because of it.

Oh I do too!  Hell, I can guarantee you that had Nintendo given us the Japanese SMB2, and then released SMB2 USA  the way it was originally (obviously with a more Western-appropriate name), it would have still been a big hit because it was just so much fun to play.  I know my friends and I would definitely have gotten a copy of it!



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.