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Forums - Sales Discussion - Conduit June sales (NPD - 2 weeks) - 71,913

Say NO to hardcore games on Wii. =))



Every 5 seconds on earth one child dies from hunger...

2009.04.30 - PS3 will OUTSELL x360 atleast by the middle of 2010. Japan+Europe > NA.


Gran Turismo 3 - 1,06 mln. in 3 weeks with around 4 mln. PS2 on the launch.
Gran Turismo 4 - 1,16 mln. with 18 mln. PS2 on the launch.

Final Fantasy X - around 2 mln. with 5 mln. PS2 on the launch.
Final Fantasy X-2 - 2.4 mln. with 12 mln. PS2 on the launch.

 

1.8 mln. PS3 today(2008.01.17) in Japan. Now(2009.04.30) 3.16 mln. PS3 were sold in Japan.
PS3 will reach 4 mln. in Japan by the end of 2009 with average weekly sales 25k.

PS3 may reach 5 mln. in Japan by the end of 2009 with average weekly sales 50k.
PS2 2001 vs PS3 2008 sales numbers =) + New games released in Japan by 2009 that passed 100k so far

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Torillian said:
Shadowblind said:

FUCK YEAH! I FOUND THEM! I feel so accomplished

http://vgchartz.com/forum/thread.php?id=78322&page=1

TheSource said:

Normal PS3/360 titles are supposed to cost $5,000,000 to $10,000,000 to make with top titles costing $20,000,000 to $30,000,000.

Supposedly after all the costs are factored in to consideration, the game maker gets $31 for a PS3 title, while a game maker gets $38 for a 360 title.

Most Wii games are supposed to cost $2,000,000 to $5,000,000 to make by comparison. PSP is probably $1,500,000 to $3,500,000, DS is maybe $800,000 to $2,000,000.

Essentially you can be profitable at the following thresholds with an average game, but it varies alot:

DS - 100k

PSP - 125k

Wii - 165k

360 - 200k

PS3 - 242k

 

 


And yet I still can't get people to agree that Valkyria Chronicles made money for Sega.  Sigh.

Thank you for finding it for me



PSN - hanafuda

Torillian said:
Shadowblind said:
 

FUCK YEAH! I FOUND THEM! I feel so accomplished

http://vgchartz.com/forum/thread.php?id=78322&page=1

TheSource said:

Normal PS3/360 titles are supposed to cost $5,000,000 to $10,000,000 to make with top titles costing $20,000,000 to $30,000,000.

Supposedly after all the costs are factored in to consideration, the game maker gets $31 for a PS3 title, while a game maker gets $38 for a 360 title.

Most Wii games are supposed to cost $2,000,000 to $5,000,000 to make by comparison. PSP is probably $1,500,000 to $3,500,000, DS is maybe $800,000 to $2,000,000.

Essentially you can be profitable at the following thresholds with an average game, but it varies alot:

DS - 100k

PSP - 125k

Wii - 165k

360 - 200k

PS3 - 242k

 

 


And yet I still can't get people to agree that Valkyria Chronicles made money for Sega.  Sigh.

Thank you for finding it for me <3

Its not proof for an individual case like Valkyria Chronicles. VGC has it at 500k but how many of those sales came after the price drop to $30? Retail margins and console royalties are higher relative to the sale price for games which come down in price which is why console games unlike PC games do not come down in price as quickly.

 



Tease.

Well within the first 7 weeks of sales it had done 250,000 in sales. Which was far before the budget price. Seems fair to me to say it made money.



...

CrazzyMan said:
Say NO to hardcore games on Wii. =))

You're enjoying this way too much. 1st off it's pathetic, and 2nd off you've been banned enough times to know better.



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CrazzyMan said:
Say NO to Sony 1st party exclusives on PS3. =))

lol wat!?

It's an easy game to play, Crazzy... so please don't go there!



bazmeistergen said:
Undying said:
CGI-Quality said:
Undying said:
I knew this game was gonna tank. People on this site said the game was gonna sells millions. Its good to be optimistic, but that was crazy talk.

What makes you so positive that it "tanked"?

And, you speak as if you enjoy taunting it's sales....

It was a big budget (for wii) game with a very big advertising campaign. It only sold 72k.

 

It tanked.


Out of interest what was that budget?

I can imagine that a small development company funding itself must have had millions to spend on it.

 

I'm with Zucas on this one. People say things based on no evidence whatsoever, just hearsay and speculation.

Still, at least nonames threads still rule.

 

Yeah, i'm sure Saga did not help at all with the development costs. Saga probably did not even pay one cent in the ad campaign. It was all on High Voltage's dime.

/sarcasm




Times Banned: 12

Press----------------> <----------------Press

Torillian said:
Well within the first 7 weeks of sales it had done 250,000 in sales. Which was far before the budget price. Seems fair to me to say it made money.

Its either broken even or made money, I can't see how its lost money at this point anyway. I had a look but I couldn't find out what the development time and number of people working full time on the game were. If I had that I could have a decent aproximation in the absence of a stated budget.



Tease.

I'm taking a wait and see approach. Still, find it hard to believe that VGC was off by that much. If the Conduit does turn out to "bomb" or "disappoint" or whatever you wanna call it, I would attribute it to two things:

1. The game simply isn't that good. A lot of mediocre reviews, and the more reviews we are getting, the more mediocre it seems. European reviews are out across the board now too, and for the most part, meh.... Here in Norway reviews score are in the form of eyes on a die, 1-6. It's firmly planted at "3" here, which means, well, mediocre. 4 is good, 5 is great, 6 is amazing. IGN's review of 8.6 is hard to fathom, I ususally trust those guys, but they hyped it so much it would have looked silly if they didn't give it praise in the review

2. It's been too long! Early in the Wii's life some hardcore games sold great, RE4:Wii and Red Steel comes to mind. Then there has been a loooooooooooong draught with no exclusive games of this type to be seen. Now some hardcore stuff came out this spring and early summer, but it looks like the Wii userbase is used to that these types of games are far and few between on the Wii, so they've stopped looking for them. The Wii didn't have to go like this, but publishers made it that way. In my opinion you're going to need a steady stream of high-quality games in the genre for the userbase to get into it, but now it looks difficult to stem the tide...



Well that is just disappointing. I was actually encouraged that some of the major 3rd party publishers might put their A dev teams on Wii development.

As a multi-console owner who owns all of the best shooters on PS3, I actually really love the controls on Wii shooters and was hoping someone would spend some serious money/time developing a good one.  (Though I still have hopes for The Grinder and Red Steel 2)  The Conduit is a solid title for Wii and fun for what it is but I was hoping it would be a stepping stone to something better. I guess I will have to wait and see if Sony delivers something with the PSWand...

This really doesn't bode well for core games on Wii, to those that say oh you have a PS3, why would you want to waste your time playing a core game on Wii? Um its the controls... They add to the experience just as much as HD visuals imo. The only thing I can't forgive Nintendo for is their online infrastructure.



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