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Forums - Sales Discussion - EA- 3 million played Dead Space, 1.5 million have bought it

Source: KOTAKU

 

In studying how Dead Space sold, a key stat loomed large for EA.

EA's Glen Schofield, studio manager for the company's Dead Space team at Visceral Games, appeared on the second episode of EA's official podcast to talk games, mention that Dead Space had co-op during some of its development cycle and explain the company's take on Dead Space's sales.

And he dismissed the thought that what held Dead Space back was a lack of online play.

Here's their key exchange, at 22 minutes, 56 seconds of last week's episode:

We looked at how many we sold. We also looked at — we didn't have online which is one of the big features that you need to have to kind of keep it in the house a little bit longer these days. But then we also did studies on sort of how many unique users there were on the PSN network and Xbox Live. And realized, you know what, there's over three million people that have played Dead Space. Maybe we've only sold 1.5 million or whatever the number is. But there's something there because that means that, ok, there were a lot of used sales. So there's a lot of people when I go out and talk to [them]… it seems that everybody has played it or heard about it or whatever.

 

I used market really hurt this game damn! and Vgchartz pretty spot on. . 1.4 million on PS3 and 360 combined.

 

 



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The used market hurt the game or the $60 price tag?



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KylieDog said:
Maybe if they added unlockables to the game instead of charging for them as overpriced DLC people wouldn't have sold their copies so fast.

Probably the single worst thing this generation hath wrought.



badgenome said:
KylieDog said:
Maybe if they added unlockables to the game instead of charging for them as overpriced DLC people wouldn't have sold their copies so fast.

Probably the single worst thing this generation hath wrought.

I really despise the push for DLC. I would rather the devs delay the game a little longer and shove all the extras in by launch.



@Noctis

After you factor in the pc games we should be really close.


They also have to add alot of games that were not played online



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KylieDog said:
tedsteriscool said:
badgenome said:
KylieDog said:
Maybe if they added unlockables to the game instead of charging for them as overpriced DLC people wouldn't have sold their copies so fast.

Probably the single worst thing this generation hath wrought.

I really despise the push for DLC. I would rather the devs delay the game a little longer and shove all the extras in by launch.

 

That would not do a thing, 95% of DLC is intentionally left out of a game so it can be nickel and dimed off of you.  I say nickel and dimed, is more like "buy a few pieces of DLC and you could have bought an entire new game instead".

This is what bothers me. They're basically sending out unfinished games in order to milk the consumer later.



As a general rule, if I buy a single player only game I will (probably) lend it out to 2 or more people before it ends up on my shelf as (more or less) a collector's item ... When you factor in people who rent or pirate games, having 3 Million people play a game based on 1.5 Million sales does not indicate that too many people bought a game used.



I'd imagine that GameFly and Blockbuster contributed at least as much as used sales.



"Ho! Haha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust!" -- Daffy Duck

It was a 10 hour game, some people could have went with rentals. I think people with hacked 360's don't play online so we wouldn't know about those. I also there's a few good points in some previous posts.



4 ≈ One

i will be geting dead space soon. i have hread god things about the game



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