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Forums - Nintendo Discussion - Call of Duty: World at War (Wii) has sold 1m copies.

Publishers don't care about a laundry list of reasons that it didn't do as well on wii as it did on the PS360. Saying "well the last COD on wii sucked, it was gimped in features (which will always be a problem with PS360 ports), it didn't have the COD4 base, ect ect. That means nothing to publishers. Dollars made by a team is what they care about, and if they think they can get more bang for their buck making an on rails shooter, a kart racer, or cheap liscense game (hannah montana, sponge bob ect) then that is the direction they will go.

I'm not saying wii won't get COD4 2. I'm just saying, 1 million isn't something to brag about from a publisher standpoint.



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Or, make a game, easily port it, and then make 'maximum profits'. You cant spin 1 million copys sold negativly,




The_vagabond7 said:
Publishers don't care about a laundry list of reasons that it didn't do as well on wii as it did on the PS360. Saying "well the last COD on wii sucked, it was gimped in features (which will always be a problem with PS360 ports), it didn't have the COD4 base, ect ect. That means nothing to publishers. Dollars made by a team is what they care about, and if they think they can get more bang for their buck making an on rails shooter, a kart racer, or cheap liscense game (hannah montana, sponge bob ect) then that is the direction they will go.

I'm not saying wii won't get COD4 2. I'm just saying, 1 million isn't something to brag about from a publisher standpoint.

Yes it is, vagabond.  Don't be a hater!  This game wasn't supposed to sell that many copies on the Wii and it did.  A million in sales is great no matter how you try to spin it - especially given the fact that this version was inferior to the HD versions in terms of technical presentation, content, and functionality.

 



How does saying congrats for selling a million copies mean your braggin about the sales?



Well, it's not a matter of sales numbers in relation to competing platforms, it's about whether the target is reached.

The only thing for this version of WAW to compete against is itself.



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PS3 version should be able to cross 3 million this week as well. 9 million across all consoles. More than half of that on 360 O_o



The_vagabond7 said:
Given that it's sold a fraction on double the user base it's not really that brag worthy. All this shows is that the audience for this kind of game is drastically smaller than on the other consoles, and the % of wii owners interested in this sort of game is even more drastic compared to the other consoles.

An audience exists? Yes, but if the team that made WAW on wii had instead been split up and put making two much cheaper family party games would they have profited more? I think that is the real question the publishers will be looking at.

 

The real question is, if hardcore Wii games in fact cost 1/5th of what 360 and PS3 games cost, has the Wii version been more profitable than it's HD versions?



 

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SaviorX said:
hThe_vagabond7 said:
Given that it's sold a fraction on double the user base it's not really that brag worthy. All this shows is that the audience for this kind of game is drastically smaller than on the other consoles, and the % of wii owners interested in this sort of game is even more drastic compared to the other consoles.

An audience exists? Yes, but if the team that made WAW on wii had instead been split up and put making two much cheaper family party games would they have profited more? I think that is the real question the publishers will be looking at.

 

What you have just said addresses this lingering stigma that everything that glitters party is gold. There can only be so many games that address the exact same consumers (without much "loyalty" mind you) before the market gets saturated. You could argue that this hasn't affected FPS sales on the 360 or something, but those are purchased by a different breed of player.

 

The reason we see so many games of the same kind on Wii shelves is because they aren't selling, so they will stay there, until somebody buys the thing.

 

We can also go back and forth talking about how this game was already cripled by its lack of features in comparison to the PS360, multiplatorm sales loss, and the fact that the Wii did not have the established (I think 9 million?) userbase of COD4 owners.

 

 Exactly what I was thinking. If modern warfare is released on wii, and its a nice improvement with better online, and splitscreen then I'd say it would sell double as much. Alot of people in the wii audience are new to CoD, and there's alot of people left on wii to introduce to it. Waw's online is pretty active on wii, and I bet alot of those people are going to come back for another COD. I'd be surprised if wii didn't get a new COD game this holiday.



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Shanobi said:
The_vagabond7 said:
Given that it's sold a fraction on double the user base it's not really that brag worthy. All this shows is that the audience for this kind of game is drastically smaller than on the other consoles, and the % of wii owners interested in this sort of game is even more drastic compared to the other consoles.

An audience exists? Yes, but if the team that made WAW on wii had instead been split up and put making two much cheaper family party games would they have profited more? I think that is the real question the publishers will be looking at.

 

The real question is, if hardcore Wii games in fact cost 1/5th of what 360 and PS3 games cost, has the Wii version been more profitable than it's HD versions?

I see too many people use this argument. Yes Wii games are 1/3 the cost of HD games supposedly, but that doesn't mean 1 million Wii sales = 3 million HD sales.

The difference only applies to the breakeven amount. A company needs to sell 1/3 the units to break even, but after that it's all profit.

 

Say A game costs' 100,000 to make on Wii, 300,000 on HD consoles

For simplicity 1 unit = 1$

If the wii unit sells 1 million and the HD sells 3 million.

 

Total profit for wii = 900,000, HD = 2,700,000. See the difference?

 

That being said, I am glad the Wii version has sold this much, I think that by the time it stops sellnig it will be at roughly half the PS3 sales or more which is pretty good considering the expectations of the game on Wii (ie, none).

If anything this shows that it would be foolish to not make CoD 6 on Wii.

 



ph4nt said:
Shanobi said:
The_vagabond7 said:
Given that it's sold a fraction on double the user base it's not really that brag worthy. All this shows is that the audience for this kind of game is drastically smaller than on the other consoles, and the % of wii owners interested in this sort of game is even more drastic compared to the other consoles.

An audience exists? Yes, but if the team that made WAW on wii had instead been split up and put making two much cheaper family party games would they have profited more? I think that is the real question the publishers will be looking at.

 

The real question is, if hardcore Wii games in fact cost 1/5th of what 360 and PS3 games cost, has the Wii version been more profitable than it's HD versions?

I see too many people use this argument. Yes Wii games are 1/3 the cost of HD games supposedly, but that doesn't mean 1 million Wii sales = 3 million HD sales.

The difference only applies to the breakeven amount. A company needs to sell 1/3 the units to break even, but after that it's all profit.

 

Say A game costs' 100,000 to make on Wii, 300,000 on HD consoles

For simplicity 1 unit = 1$

If the wii unit sells 1 million and the HD sells 3 million.

 

Total profit for wii = 900,000, HD = 2,700,000. See the difference?

 

That being said, I am glad the Wii version has sold this much, I think that by the time it stops sellnig it will be at roughly half the PS3 sales or more which is pretty good considering the expectations of the game on Wii (ie, none).

If anything this shows that it would be foolish to not make CoD 6 on Wii.

 

Exactly. You can't throw away what is basically an easy million sales. Unless the resources to make a Wii version would draw so much away from the PS360 version to be a serious detriment to its quality, there would be no good reason to not make one.

 



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