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Forums - Sony Discussion - Is it just me or does KZ2 feel sluggish?

So I have played about 3 hours of online play and Iam on the 5th stage of single player and Iam still having a little trouble with the controls. They feel sluggish and a little inaccurate. Does anyone else feel this way or is it just me? I love the controls for games such as COD or Unreal and YES I know this is not one of those games but I still cant get away from the feeling that the controls/movement/aiming feels sluggish and inaccurate? Does anyone have a fix for this or will i just get used to it? I turned the speed of the movement up 2 notches and Iam using it that way now. I have tried all different speed settings but it doesnt seem to work. Any suggestions?



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I've played 4 hours so far mixed single player/multi, and I'm still having problems consistently shooting moving enemies. It's hard getting used to the aiming reticule acceleration but it's getting better.



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nooo..... for the last time!! they made it soo you can feel the weight of the gun
this is not a call of duty arcade game
you have to have real skill in it...

trust me it will be alright after some time...

inaccuret? whahha..nooo... you can make a headset with the first 2 guns in MP and thats something.



I got it in about 30 minutes.



its COMPLETELY different from cod. I have to agree with you that it is really hard to hit moving targets, especially in online multiplayer



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klaudkil said:
nooo..... for the last time!! they made it soo you can feel the weight of the gun
this is not a call of duty arcade game
you have to have real skill in it...

trust me it will be alright after some time...

inaccuret? whahha..nooo... you can make a headset with the first 2 guns in MP and thats something.

Oh. My. God. If I hear this assinine "realistic" excuse one more time...

You are a futuristic soldier invading another planet occupied by aliens. And you are invoking realism? You can sprint and reload your gun at the same time, an impressive and probably quite dangerous action, buit you are claiming realism? You can lighten the "weight" of your gun in the options menu through upping the sensitivity, but you are invoking realism?

This realism argument is foolish and pathetic.



the only fps i've played at length is CoD:WaW (i've gotten motion sickness every other time).

i only played the game for about an hour last night because the motion sickness was creeping in again (it sticks with you for about a half hour afterwards... not a pleasant feeling).

i suspect it's part of the controls and the multi-level maps (having to look all over the place is disorienting). hopefully it's just a learning curve and that i get used to it soon.

on a side note, so far i think the game is too dark - i wouldn't visit helgan.



It does taking some getting used to but I found it okay after I got half way through second level.

It's not realism, but it's not full arcade either. The feel is obviously deliberate and I think ties into the fact they want you to progress using cover, etc. with small bursts.

I quite like it but many probably will grumble it isn't the great FPS feel of a Half Life or a COD game.

But hey, variety is better, right?



Try to be reasonable... its easier than you think...

I really like the the controls for me they work fine I got used to them after playing the demo



dhummel said:

You can lighten the "weight" of your gun in the options menu through upping the sensitivity, but you are invoking realism?

This realism argument is foolish and pathetic.

Well, you have to admit that it is probably a quite effective excuse for a slight programming trick. If you delay the control response slightly, it makes the internal timing much easier. Normally user controls cause an interruption in the normal behaviour to consider the new situation. With this trick they can simply work with a small time window, when the control signal is integrated.