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Forums - Sony Discussion - MGS4 : the same old crappy gameplay with better visuals ?

your mother said:
naznatips said:
your mother said:
naznatips said:
Oh and Vizunary, for the record the best stealth game is Beyond Good and Evil, at least as far as overall game quality goes.

Really? Never played BG&E before, but the stealth is that good?

Have you tried Splinter Cell: Chaos Theory? If so, how does that compare to BG&E?

Edit: I would be more partial to MGS if they changed the controls which I felt were kinda wonky in MGS2, but as ckmlb stressed, for MGS4 they have tightened the controls where it worked before and overhauling the controls where they were iffy before - that sounds good in my book, and hopefully will change the gameplay to something more to my liking.


Affraid I have never played Splinter Cell Chaos Theory so I can't compare them, but I have played all the MGS games. Let me say that the stealth in BG&E is about tactics and timing, not gadgets or anything of the sort. BG&E is practically the definition of a perfect game IMO. The gameplay is great, the graphics are good (very good for when it was made) and the plot is deep, engaging, will make you laugh, and 5 minutes later will make you cry (perhaps my favoritey plot of all time). The characters are interesting, deep, and have unique and engaging personalities. The music is great as well. Unfortunately, BG&E was never advertised, and despite being easily one of the best games of the last generation it was overlooked. I recomend everyone looking for a truly complete and amazing gaming experience play this game. You will NOT regret it.


In that case, I can heartily recommend Splinter Cell: Chaos Theory. Its stealth is awesome (IMO much better than in MGS2), its loaded with funky gadgets, and has a fantastically fun coop mode and a multiplayer component where you are either a mercenary or spy (each with their own unique attributes and gadgets).

What's great about the game is you can use all sorts of techniques to pass each mission: Kill, immobilize or simply not being seen. There are in fact only three people you are required to kill in the entire game, and you actually get points knocked off for killing people unneccessarily (you start each mission with 100% completion rate - that percentage is knocked off for being detected or for killing the enemy). The replay value is tremendous.

You can get the game for the Xbox or for the PC.

I will definitely pick up a copy of BG&E - I've heard several things about the game, all good comments so far!


 Ummmm, correct me if I am wrong, but doesn't the MGS series feature all of those features (except the multiplayer, which it will have and has been done on the portable versions).  You can go through MGS2 I know for a fact using just your tranq gun and your blunt sword so that you don't kill anyone, and are rewarded for doing so.  Splinter Cell has a lot to offer don't get me wrong, I particularly like how it does darkness, but the MGS series has done a lot of these things, including all the funky gadgets.



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Metal Gear Solid 4 Update - The Old Boy's Still Got It

Hideo Kojima answers the age-old question of what happens when you drop an aging soldier into a war zone with a high-tech catsuit and a small arsenal of weapons.
By ------->Ricardo Torres, <---------------GameSpot
Posted Jul 24, 2007 12:19 pm PT

 

Gameplay Demo

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Hideo Kojima shows off a ton of MGS4's gameplay in this new video.
Watch | Download

 

We caught a live demo of Metal Gear Solid 4 at Konami's recent 20th anniversary party commemorating the franchise's longevity. Though the demo was similar to Kojima's earlier presentation of the game at a Sony event last week, it afforded us the opportunity to do a bit of dissecting. We picked up on a number of subtle elements in the game's presentation and gameplay mechanics that have left us intrigued.

The first standout was Snake's animation, which features a number of variations. Some of these are tied specifically to his new moves, and some were put in to help him move more fluidly. Crouched running, the ability to flip onto your back while crawling on your belly (to facilitate shooting fools behind you), and the ability to hang from a ledge all add to your evasive options while playing. They also feed into a system that we like to call the Agile Grumpy Old Man system (or A.G.O.M. for short). Gout, arthritis, and rheumatism be damned, Snake moves like greased (albeit occasionally creaky) lightning in the demo. We have mixed emotions about some of the frisking animations, but punching someone in the junk certainly qualifies as grumpy enough.

The second intriguing gameplay element that caught our eye is the circle that appears around Snake at all times during gameplay. In speaking with Konami reps, it sounds as though it's something players will come to use as a gauge of your surroundings, since it reacts to sounds and activity. As such, it will offer useful (and sometimes key) feedback about your surroundings based on its appearance.

We're also intrigued by the various camera options in the game, be it the standard view we expected, or the new first-person view. In some cases, the action appeared to have a camera that's almost too dynamic, making it a challenge to get your bearings, though it's nice to have so many options. Snake's little remote-controlled Metal Gear is also an interesting mechanic that might make for some unique combat solutions.  may go without saying, but we kind of want to play this.

 

As far as the visuals go, the game continues to look better, although we're starting to get tired of the same town environment we've been seeing since the game was first unveiled. Still, the level of detail and interactivity is cool. Snake's various camouflages are rendered nicely and factor into gameplay in some very interesting ways. Particle and smoke effects are all nicely done and all add to the chaos, especially when structures are taken down. There is some of the expected performance weirdness, but we're still hopeful the frame rate will be solidified for the game's release.

There's no doubt that Metal Gear Solid 4 will be one of the most scrutinized PlayStation 3 games when it ships early next year. Given what we've seen and the team working on it, we're going to say that it has a very good chance of being able to stand up to that scrutiny. Kojima Productions is doing some interesting stuff with the gameplay, and the visuals are pretty slick, so we certainly like what we've seen so far. Look for more on Metal Gear Solid 4 later this year at Tokyo Game Show and in the months leading up to its 2008 release.

 

 

I think Mike was just pissed at his brother, ROFLMAO

.... oh, I crack me up, how weird is that though?



What a crock of shit! I mean come on. If you DL the play thru game demo that Kojima did for the 20th Anni, You will see how it does differ. It is way advanced. Gfx are beyond other mgs. Stealthing is way advance. I mean you can be a statue :P (those who have dl the game play demo will share a laugh with me on that one :P).

I think the guy is probably a whinny 360 fan that cut because he ain't got a ps3 to play it. This MGS is going to be superb!!!



  Unleash The Beast!  

End of 2011 Sales: Wii = 90mil, 360 = 61mil, PS3= 60mil

@dacobra786:
""""" libellule thanks for shraing it buddy thas ur opnion and is pointless just like the opnion i have for what u said about the MGS4.............. which is i can come up with so many reason to why MGS4 is fine or will be way batter than its previous version am not gonna do that cause ur already convinced on this so ill just say that no one has seen the whole game there is more coming out and there is no reason to bash ps3 cause its just a blue ray player when its a game system with blue-ray build in and that its just a overated blue ray player..........and i can probably copy and paste most of ur words and way to explain to describe halo3 that is the biggest game this year for 360 but if u wanna talk about history let talk facts Halo 1 and 2 is 14.69mil copies (according to VG) First two MGS combines nearly 11million copies and witht the third it went over 15million.....so if u wanna look at the facts on paper MGS is the same or if anything batter than that game......OH OH bye the way Halo 3 is also same gameplay and just more colors........so how come ur not writing about that game??? anywazz am out """""

==> I just wanted to share his "unexpected" point of view.
I never stated that I agree with him.
I m personnaly quite ok with MGS serie, and even if I can see some default, I like the serie.
It is was not about bashing PS3 ....

@vizunary,

ah... gamespot=Xbox360
it may explain som things ...



Time to Work !

SlorgNet said:
I defy anyone to find stealth thrillers with the emotional intensity, nail-biting suspense, slam-bang boss battles, superb voice-acting, and smoothly integrated game-play of the MGS series. They don't exist. Splinter Cell and other thrillers have some great moments and game-play. But there has to be more going on than Defeat-Evil-Boss- No.-497-Bent-on-Acquiring-Globe-Threatening-Weapon-No.-685. 

Emotional Intensity: Beyond Good and Evil

Nail-Biting Suspence: Beyond Good and Evil

Slam-bang boss battles: Beyond Good and Evil

Superb Voice-Acting: Beyond Good and Evil

Smoothly Integrated Gameplay: Beyond Good and Evil

 
Play it and be enlightened.  Easily my favorite stealth game of all time (and I have played ever MGS game).  Not saying that MGS4 won't be great (though I'm not that big a fan of the gameplay of previous MGS games, despite loving the plot) but I don't see it passing BG&E's greatness in my book.



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nazitips Im also a Big fan of Beyond Good And Evil. They better have a sequel



@ naznatips

What system(s) is BG&E for?
I love the stealth genre, and if this is as good as you say, then I definitely want to give it a go.



PS2 and xbox, Quickdraw

definitely worth a peek, couldn't be more than $20 if that.



DonWii said:

@vizunary,

I believe the beef of his complaint is that people are only going by the graphics, rather than the gameplay. Many have never played the series, but the graphics draw them in. Nothing wrong with that.... for Konami. 

P.S. I think that this title would more fit for Killzone.

Overall 73%(Gamerankings.com)
GameSpot-6.9
IGN-7.5

IGN said it best:
Hype did not influence this review. It did not grab this reviewer by the throat and force out an absurdly low or obscenely high score. Hype is not the master of our judgment. If anything, the mysterious entity of extremely positive expectation that floats around the Internet contaminating children might have influenced a reader of this review (or one of our early previews). There's even a chance you have bought into the hype and are now glancing over this justification of a 7.5 rating and wondering why Killzone is not the greatest thing ever -- thinking that 7.5 is somehow synonymous with awful. Hype will do its evil to the best of us.

What does Killzone2 have? Very good visuals. (Though not much more has been announced, this game has been hyped since 2005. Good for Sony, because people who never heard of Killzone are interested. However, all they seem to look at are the graphics. Is that bad? Not for Sony.)

Much smoother more relaistic gameplay, actual background sound, ofcourse better graphics, and the story of the first was great which could be thrown in to the secound. As well as co-op mode online(which resistance should have had) The first one was boring all becuase of the sound and dull ness of the game. Again this is extreemly off topic but I had to respond since I am a huge killzone fan and just to point out, the spin off on the psp got a average rating of 8.3.

 



 

mM

"What does Killzone2 have" next gen

Graphics
Animation
Destructible environments
Lighting