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your mother said:
naznatips said:
your mother said:
naznatips said:
Oh and Vizunary, for the record the best stealth game is Beyond Good and Evil, at least as far as overall game quality goes.

Really? Never played BG&E before, but the stealth is that good?

Have you tried Splinter Cell: Chaos Theory? If so, how does that compare to BG&E?

Edit: I would be more partial to MGS if they changed the controls which I felt were kinda wonky in MGS2, but as ckmlb stressed, for MGS4 they have tightened the controls where it worked before and overhauling the controls where they were iffy before - that sounds good in my book, and hopefully will change the gameplay to something more to my liking.


Affraid I have never played Splinter Cell Chaos Theory so I can't compare them, but I have played all the MGS games. Let me say that the stealth in BG&E is about tactics and timing, not gadgets or anything of the sort. BG&E is practically the definition of a perfect game IMO. The gameplay is great, the graphics are good (very good for when it was made) and the plot is deep, engaging, will make you laugh, and 5 minutes later will make you cry (perhaps my favoritey plot of all time). The characters are interesting, deep, and have unique and engaging personalities. The music is great as well. Unfortunately, BG&E was never advertised, and despite being easily one of the best games of the last generation it was overlooked. I recomend everyone looking for a truly complete and amazing gaming experience play this game. You will NOT regret it.


In that case, I can heartily recommend Splinter Cell: Chaos Theory. Its stealth is awesome (IMO much better than in MGS2), its loaded with funky gadgets, and has a fantastically fun coop mode and a multiplayer component where you are either a mercenary or spy (each with their own unique attributes and gadgets).

What's great about the game is you can use all sorts of techniques to pass each mission: Kill, immobilize or simply not being seen. There are in fact only three people you are required to kill in the entire game, and you actually get points knocked off for killing people unneccessarily (you start each mission with 100% completion rate - that percentage is knocked off for being detected or for killing the enemy). The replay value is tremendous.

You can get the game for the Xbox or for the PC.

I will definitely pick up a copy of BG&E - I've heard several things about the game, all good comments so far!


 Ummmm, correct me if I am wrong, but doesn't the MGS series feature all of those features (except the multiplayer, which it will have and has been done on the portable versions).  You can go through MGS2 I know for a fact using just your tranq gun and your blunt sword so that you don't kill anyone, and are rewarded for doing so.  Splinter Cell has a lot to offer don't get me wrong, I particularly like how it does darkness, but the MGS series has done a lot of these things, including all the funky gadgets.



We had two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a salt shaker half full of cocaine, a whole galaxy of multi-colored uppers, downers, screamers, laughers…Also a quart of tequila, a quart of rum, a case of beer, a pint of raw ether and two dozen amyls.  The only thing that really worried me was the ether.  There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of an ether binge. –Raoul Duke

It is hard to shed anything but crocodile tears over White House speechwriter Patrick Buchanan's tragic analysis of the Nixon debacle. "It's like Sisyphus," he said. "We rolled the rock all the way up the mountain...and it rolled right back down on us...."  Neither Sisyphus nor the commander of the Light Brigade nor Pat Buchanan had the time or any real inclination to question what they were doing...a martyr, to the bitter end, to a "flawed" cause and a narrow, atavistic concept of conservative politics that has done more damage to itself and the country in less than six years than its liberal enemies could have done in two or three decades. -Hunter S. Thompson