- A constant supply of interesting weapons and armor
- Combat can be fun when it gets in a groove
- Skill trees give you a lot of room to mold your character
- Co-op play can be enjoyable as long as both players are around the same level.
The Bad
- The story doesn't get interesting until the final minutes
- Too many elements chop up the pace
- Area attacks and status effects are poorly implemented
- Ranged combat is unsatisfying.
There are further idiosyncrasies to note, including awkward camera angles and the occasional glitch (for example, doors that won't open when you approach them, but open if you leave and return). These and other issues don't make Too Human a bad game, but they make it a disappointing one that revs its engine only to come to a screeching halt moments later. When that engine kicks into full gear, the slicing and dicing can be surprisingly enjoyable. Sadly, these moments are too few and far between, making Too Human stand out as a perfect example of awesome but unrealized potential.