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Forums - Sony Discussion - Regarding LittleBigPlanet anti-hype

makingmusic476 said:

Excellent post.

I'm not sure why the "anti-hype", as you call it, has been so strong as of late, but it's really been bothering me. I assumed it stemmed from people's ignorance concerning the game, but it certainly could go much deeper than that (and I'm sure it does for specific users) much like you have surmised.

 

 I think it's because LBP is, for many, the last real hope of jarring something loose in this generation: historically, when you're 2.5 years in to a generation (that's halfway between the 360 and Wii/PS3 release), you're basically at a point of no return. Nothing much is going to change from here on out in terms of marketshare and sale rates.

The only thing that can shake things up is something particularly different or imaginative (meaning, more FPS like MAG, Gears of War 2, Killzone 2 aren't going to do much), and it's at least vaguely possible that LBP will be that spark. I don't think it's very likely (again, historically nothing similar has ever happened), but if there is one chance left, LBP is it.

That's my opinion, anyway. I think some see LBP as the last uknown factor, the last possible threat.



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">

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Erik Aston said:

I don't own a PS3, and I won't buy one for LBP, but I've been following the game because it's clearly the most original and altogether different offering either of the HD consoles have seen.

But there's a lot of negativity about the game. Even when people are just discussing the game, gameplay, and their personal excitement for it, it is inevitable that someone pops in and says something about how the game has too much hype, and won't sell well, often referencing "PS3's audience."

Though all hyped games receive anti-hype, there's a few games where the anti-hype actually becomes louder, and to me, it seems LBP is one of those games.

Why LBP? Probably because it's getting tag-teamed. In short, Microsoft is scared and Nintendo is jealous. Any major game that MS can't snag they're going to unleash the FUD on. They are propoganda kings, perpetuating the idea that XBox1 significantly outperformed Gamecube, and puffing up Halo's feathers with unholy marketing campaigns. They minimize Wii software sales by trying to move the entire discussion towards third parties. And they seem dead-set on matching, game for game, the entire PS2 and PS3 lineup, whether by capturing former exclusives or making copycat games from Forza to Lips. So of course they're scared of something outside of their gameplan.

Most people take MS and their fanboy surrogates in stride at this point, even if they don't realize how much MS controls the rhetoric of the console war. But LBP is unique in that it is also getting the Nintendo hate. With both HD consoles so over-focused on a few key genres, Wii and DS have been the home of practically all the major breakthrough games of this generation. I think it's this side that's come up with this idea that PS3 has the "wrong audience," even saying that LBP would be better off on Wii. I'm primarily a Nintendo guy and I can say I'm jealous of LBP without hating on it.

The question isn't about "audience" but about job. What job does LBP perform? It allows people to be creative and share their creativity. What is this audience who buys PS3s but doesn't like to be creative or share their creative works? I'm pretty sure that's a universal want.

If PS3 is bought mostly by young males who want to "kick ass" or be "edgy," that doesn't mean they don't like to be creative or have outlets to share their creativity. If they must be "kick ass" and "edgy" even in their creativity, they'll make dark, bizarre, ridiculously hard levels, full of "inappropriate" in-jokes and menacing boss enemies, deck their sackboys out in armor, and slap their friends around as they play the level.

They aren't going to decide that a half-assed create-a-character mode or level creation tool in a game that's artificially decked out with a "kick ass" and "edgy" presentation is better at the job of allowing people to create and share content. The primary competition for LBP are other, non game-related ways to make and share things, and if anything, LBP is more "kick ass" and "edgy" than most of those things.

So what about a prediction? 4 million. LittleBigPlanet will sell at least 4 million units over it's life.

That isn't an earth-shattering number, I suppose, but it's pretty significant for PS3, just like Fable was for XBox, or Animal Crossing was for Gamecube. I expect LBP to perform like an almost-top-tier hit on a losing console. In this case, a particularly well implemented hit on a particularly good selling losing console.

The interesting thing is going to be how the actual sales performance of the game kills the anti-hype. Internet hype doesn't affect sales; sales affect internet hype. When the hype is way louder than the anti-hype, like with Halo 3, GTAIV and Smash Brawl, people are dejected when the game doesn't sell 20M and alter the "console war." When there isn't an exaggertion of hype either way, like with MGS4 or Wii Fit, we can merely watch how the game performs versus realistic expectations. But when the negativity rules, like after reviews came out for Assassin's Creed or Mario Kart Wii, everyone ends up blown away by the sales performance.

I think a lot of people, even the game's day 1 purchasers, have bought the line that LBP won't sell to PS3's audience, and will be surprised by how well the game performs.

Xbox did outperform GC spec-wise.

 

Companies don't really care about borrowing ideas except when their attempts to be original go noticed by the copyright office.  Companies exist for money--it's how the game is played--bizness that is :)

 



Bodhesatva said:
makingmusic476 said:

Excellent post.

I'm not sure why the "anti-hype", as you call it, has been so strong as of late, but it's really been bothering me. I assumed it stemmed from people's ignorance concerning the game, but it certainly could go much deeper than that (and I'm sure it does for specific users) much like you have surmised.

 

 I think it's because LBP is, for many, the last real hope of jarring something loose in this generation: historically, when you're 2.5 years in to a generation (that's halfway between the 360 and Wii/PS3 release), you're basically at a point of no return. Nothing much is going to change from here on out in terms of marketshare and sale rates.

The only thing that can shake things up is something particularly different or imaginative (meaning, more FPS like MAG, Gears of War 2, Killzone 2 aren't going to do much), and it's at least vaguely possible that LBP will be that spark. I don't think it's very likely (again, historically nothing similar has ever happened), but if there is one chance left, LBP is it.

That's my opinion, anyway. I think some see LBP as the last uknown factor, the last possible threat.

That's not really true, there are several games that have broken the mold and did something creative/original (on PC and Wii atleast). Anyway, I don't consider LBP a innovative game because what it is doing has already been done in the past.

Some anti-LBP arguements are valid, and some aren't:

- LBP is not innovative (which I agree)

- It looks too kiddy (stupid arguement)

- It's doesn't promote creativity because a player only has a limited amount of space for their own creations (debatable, but I kind of agree)

 



Well, as a PS3 owner I'm not buying it. I did however buy Ratchet on launch in the US and loved it, one of the few mind you, but there is just something about this game that is just not clicking. It probably will sale decent, but I'm just not seeing 4 million when it is all said and done. Hopefully it does do well and does not get passed by with all the titles launching around it.



The bigger hype is there for the game, you're gonna see more hate towards it.

Basically, yeah. The only games I can think of that have a basically universally positive reception are Team Ico's stuff. And that, I think, is only because they're still so niche that people don't feel like they're being bombarded with praise for it. That's what people hate -- feeling like everybody's blathering on about a game like a bunch of evangelical Christians. And a frequent, though childish, response is to turn that annoyance with the players against the game itself. Sometimes the backlash actually starts to dominate discussion: for instance, GTAIV, Halo 3, Final Fantasy VII.

But usually it doesn't happen until after the game is released, especially with a new IP. LBP has the additional problem that a lot of people genuinely don't seem to "get" its concept. I've seen a lot of posts on boards from people who don't have any malice toward the game, but simply don't understand what the appeal is. It might be a personality thing that just makes them uninterested in a game like this, or it might be that they'll only grasp it once they've had hands-on experience.

Still, in my experience, on most sites the positive reactions to the game still dominate.



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In the long-term the franchise will be huge.

It seems to be the case that anyone who plays it loves it.

MS and probably more so Nintendo are worried.

The Wii promised so much and yet we got Mario Galaxy,..

LBP is going to have a significant impact on the industry.



PSN - hanafuda

@Hanafuda
I think it's assumptions like that which are the reason for these anti LBP threads. Once it's released we can talk about its impact, but to assume LBP will actually have a large impact on the industry as a whole is putting far too much weight behind it. It's going to be a fantastic game I have no doubt, but I do not believe for a moment that it will change the entire industry.



...

Soriku said:
Torillian said:
Does seem to be a new thread questioning the game's worthiness every day or so lately. But you could also view this as a good thing. As they say, any advertisement is good advertisement. Even when people put forth threads on why the game may fail or doesn't deserve its hype, they themselves are feeding the hype.

 

I blame that one article from one site (I forget which one) that said LBP will suck.

Anyway...what about the people who think it looks kinda cool, but in no way jealous of it, and wouldn't buy it on any system just because it doesn't look totally appealing (that's my case)?

I don't give it anti-hype, but I'm not so sure it'll sell "OMG MILLIONS AND MILLIONS" and I don't think this is going to be an "OMG MEGATON game! This is like the SECOND coming!" Looks unique, all right, but it won't be THAT amazing. IF it's lucky, it will sell up to a million and maybe 2 million. It depends on how heavily Sony advertise it IMO. They'd do good to also try to advertise to the people who like to be "kick ass" and "edgy" besides peope of other demographics.

Wait till you get your hands on it.  Thats all I'll say.  I played it at Comic-Con and hopefully at PAX at the end of August. 

 

If you remember the first time you played Super Mario World, you'll have that feeling again.  Its like that.  It will make you question whether you want a PS3 or not.  The guys I played it with are selling their 360s to get the game and PS3.



Console Agnostic since 2001.

To all the people who think Little Big Planet is meh- just wait till you get your hands on it. Your in for one hell of a shock.



Console Agnostic since 2001.

The very fact that this game is provoking alot of disussion is free promotion for Sony .

There were Anit-MGS4 posters , Anti-GT5P , Anti Resistance 2 , Anti-Everything Sony related since launch , we live with it and keep lauphin at em.