it's more like why bother to make up your own original concept when you're not sure it will be a success and might end up costing you millions.
what's the failure rate of new IPs? i hear like 90%
making games is about money and publishers follow the trend. it's our own fault for buying them anyways. they look at how much people bought WoW and Halo and what do you expect they'll do. i am guilty of buying some world war II games. you get what you buy.
I am also guilty of not buying Shadow otC and Okami. I bought Viewtiful Joe but it was used so Capcom didn't get any money. Oh well, maybe we're all playing too much video games anyway.
Right, but that's still lazyness on the part of developers. Sure, they just are after money, and they want to make it. But I still don't see how you can make money making an FPS of any sort unless it's either something entirely new as far as gameplay/artstyle is concerned, or just really addictive multiplayer play. It gets to the point where you glut the market so much that people are only going to buy the ones with names they recognize or have played before.
In reality, it's not so much our fault as it is theirs. Just because we buy a product doesn't mean we want ten more within the next year. How many people really own that many FPS games? You find maybe 2-3 that you really enjoy and play for quite some time. (Hell, on the PC, it might just be one, and mods and maps will extend the life out for more than a year.) Does everyone want to buy a new Madden every year? Doubtful, but they do so merely because they want the new rosters. You can't just purchase the new players, their face graphics and numbers and all that (yet anyway), you have to buy a new, full price game.
So there's nothing wrong with our purchase habits as far as games go. (Downloadable content on the other hand, gamers seem to be terrible about, however.) Developers should have enough foresight to see when a certain genre is just too competitive for anyone to really make money on. That way, you'd see less of these shooters, party/mini-games, and poorly-plotted RPGs, and more things that might be wholly interesting. Most of gaming that's out there nowadays is merely derivative of other things we've seen before, hence why I've supported the Wii, it gives developers new ways to make games, or make new genres of games, or even those genres that are better left to PCs on cosoles. Hopefully we'll see some developers with balls step up and try to take advantage of these things. (Zack & Wiki style!) I'm not saying that people shouldn't have fun with their purchases, but the gaming market has been rather stangnant for years, and this is the kind of stirring it needs. When the stew's done, we'll hopefully have even more gaming choices then we've ever had before. Just hope money doesn't ruin the dinner plans, and everything on every system becomes the same.