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Forums - Gaming Discussion - CNET generation predictions

unna said:
Of course, PS3 will win this gen too. The key is Blu ray. The games released after 2 years will not be restricted to 5 or 6 gigs for sure. DVD was the key for PS2. The same applies to this gen.

 DVD was the key for the PS2? The Xbox had DVD, as well as some extra horsepower for technically impressive games. Didn't do shit for its success and cost MS billions. Is history repeating itself with Sony?



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Unna

Right facts. Wrong time.

The DVD player made the PS2 in Japan as it was the cheapest unit available early in the system's life.

The same game is working a bit with the PS3 as it is the cheapest BR DVD player and the only one truly capable of Profile 2.0.

However, while the new DVD technology interested people -- the new high-def DVDs has only confused them. Many people still don't have HD TVs. Others can't see the difference that a 50 percent increase in the cost of a movie brings. And others feel upscaling gives them more bang for their buck.

Mike from Morgantown



      


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I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

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But what is the feasible alternate for developers for storing their game contents once they start making games above 9 gigs or so (which may become norm in 1 or 2 years)? They are already crying for more space i.e. 50 gigs wasn't enough for MGS4!



© 2009 UNNA

Who is crying for more space, and last time I heard MGS4 was just over 25gig (a single layer BD wasn't enough).

SMG wasn't even on a double layer DVD, so I think there is more than enough space on a DVD for video games.



unna said:
But what is the feasible alternate for developers for storing their game contents once they start making games above 9 gigs or so (which may become norm in 1 or 2 years)? They are already crying for more space i.e. 50 gigs wasn't enough for MGS4!

 50 gigs was more than enough for MGS 4. The space issue arose because they were trying to fit it on a 25 gig disc.



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Anybody who makes a game over 9 gigs is insane and I hope they don't make their money back. It's such a waste of space, time, and money. I'd like to see one Blu-Ray game outsell Brain Training. The thing's 7 or 8 MegaBytes. MWAHAHAHAHA!!!



Plus MGS4 is so large not because of the actual game. It has more to do with the cut scenes and cinematic content.



superchunk said:
Plus MGS4 is so large not because of the actual game. It has more to do with the cut scenes and cinematic content.

The cutscenes are mostly rendered in-game graphics, so not too big a deal.

A lot of the sound is uncompressed, or whatever the most high-quality format is; Kojima insisted on high quality sound. So the sound takes up a TON of space. Guy from IGN (I think it was) played it and said that the sound is very very impressive.



Yep, audio is the big data eater for MGS4. Kojima had tons of uncompressed 7.1 audio added. They make lossless audio compression schemes for a reason.



The rEVOLution is not being televised

HappySqurriel said:
Loud_Hot_White_Box said:
DOATS1 said:
wow, what data did they use to make those predictions?

Maybe they looked at the PS2, plus anticipated price drops for PS3 making it a much better value at a low price than either of the other consoles, plus the longer-term viability of HD as opposed to SD putting a sort of upper cap on the Wii. Plus research use of networked PS3 clusters for supercomputer purposes. ;)

The Wii could sell more than they indicate if it becomes truly household after Wii Fit. Nintendo will have to increase production by a lot though, and the bulk of sales will have to happen relatively soon (within the years indicated on that chart.)


1) The question isn't whether consumers will see greater value in a $300 PS3 than they would see in a $300 Wii, the real question is whether consumers will see a greater value in the $300 PS3 as compared to a $175 to $200 Wii; this really depends more on how many games with general appeal each console has, and how much value people really see in the non gaming functionality.

2) HD may be an important feature in the long term, but optimistic projections had it at a 50% penetration into American households by 2010 assuming the purchasing rates that were established in 2001 through 2006; the adoption may be slower due to the ecconomic downturn, and even if they're met that still leaves over 50% of the market because not all people who own HDTVs will care about HD gaming.

3) I don't really see any reason why the Wii has a limited timeframe while the PS3 wouldn't ...


 1. True in a way, but consumers won't necessarily buy just one or the other.  And as PS3 drops in price, (even as the huge games roll out), its value to people just explodes.  Regardless of the price of Wii, and even 360.

2.  I expect a large uptick in HDTV adoption given the all-digital-signal TV switch in Feb '09 and much, much lower prices on average than, say, we saw in '01-'05.

3. I kind of assume since it's SD, that somewhat limits it, in part because Nintendo will probably bring out a 720p-capable successor in a few years.  That machine (call it Wii2), also decently low-priced and fully backwards compatible and with a similar control scheme, would cut off Wii sales much more than the expensive PS3 cut off the cheap PS2's sales.  It will limit Wii sales on the back end, but don't get me wrong, that's not any kind of failing for Nintendo; it'll be a great business move.  Wii plus Wii2 sales over any period will be much higher than Wii sales alone.  (assumption here is that the next Nintendo machine comes out well before PS4, and cheaper.  Though PS4 will also be cheaper at launch than PS3 because Cell and Blu-Ray will be mature tech.)