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Forums - Sales Discussion - Famitsu Sales: W5, 2020 (Jan 27 - Feb 02)

Nuvendil said:
Nu-13 said:

Since the release of minecraft, I think only Namco and SE have more software sales.

And yet it still feels like Namco decides what games the Switch gets and whether it gets them on time with a couple of coin tosses.

Still better than Crapcom with their policy of "only games from last gen or older, and while you're at it overprice them, put only half the game on the card, and no physical release in Europe."



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Nuvendil said:
Nu-13 said:

Since the release of minecraft, I think only Namco and SE have more software sales.

And yet it still feels like Namco decides what games the Switch gets and whether it gets them on time with a couple of coin tosses.

Namco HQ

Tales of Vespiria Remastered sold best on Switch..........lets not release Tales of Arise

Late ports of Dragon Ball Xenoverse & FighterZ both did very well......let's not release Kakarot

Various anime games such as One Piece, Sword Art Online, My Hero Academia, Naruto & Digimon have found an audience on Switch..........let's no release One Punch Man

It really doesnt make much sense.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Switch is killing it.

Ring Fit and Brain Training have greatly surpassed my expectations.



Replicant said:

Switch is killing it.

Ring Fit and Brain Training have greatly surpassed my expectations.

Yeah I'm also surprised to see the latter doing well, I wasn't sure there was much of a market for it now that you can get that sort of thing for free on the smartphones everyone already owns.



  1. [NSW] Ring Fit Adventure (Nintendo, 10/18/19) – 30,111 (652,757)
  2. [NSW] Pokemon Sword / Shield (The Pokemon Company, 11/15/19) – 29,429 (3,379,737)
  3. [PS4] Yakuza: Like a Dragon (Sega, 01/17/20) – 21,158 (217,870)
  4. [PS4] Dragon Ball Z: Kakarot (Bandai Namco, 01/17/20) – 13,866 (129,072)
  5. [NSW] Dr. Kawashima’s Brain Training for Nintendo Switch (Nintendo, 12/27/19) – 11,958 (132,531)
  6. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 10,592 (3,543,321)
  7. [NSW] Minecraft: Nintendo Switch Edition (Bundle Version Included) (Microsoft, 06/21/18) – 10,067 (1,243,560)
  8. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 9,810 (2,756,492)
  9. [NSW] Super Mario Party (Nintendo, 10/05/18) – 5,781 (1,330,145)
  10. [NSW] Splatoon 2 (Bundle Version Included) (Nintendo, 07/21/17) – 5,640 (3,306,848)
  11. [NSW] Luigi’s Mansion 3 (Nintendo, 10/31/19) – 5,310 (590,122)
  12. [NSW] The Legend of Zelda: Breath of the Wild (Limited Edition Included) (Nintendo, 03/03/17) – 4,901 (1,511,749)
  13. [NSW] Super Mario Maker 2 (Nintendo, 06/28/19) – 4,368 (847,904)
  14. [NSW] Tsuri Spirits Nintendo Switch Version (Bandai Namco, 07/25/19) – 4,142 (385,966)
  15. [NSW] Mario & Sonic at the Tokyo 2020 Olympic Games (Sega, 11/01/19) – 4,053 (264,635)
  16. [PS4] 13 Sentinels: Aegis Rim (Atlus, 11/28/19) – 3,930 (63,415)
  17. [PS4] Romance of the Three Kingdoms XIV (Koei Tecmo, 01/17/20) – 3,537 (29,372)
  18. [NSW] New Super Mario Bros. U Deluxe (01/11/19) -3,253 (774,723)
  19. [NSW] Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition (Limited Edition Included) (Square Enix, 09/27/19) – 2,562 (482,833)
  20. [NSW] Tokyo Mirage Sessions #FE Encore (Nintendo, 01/17/20) – 2,526 (25,620)
  21. [NSW] Fire Emblem: Three Houses (Nintendo, 07/26/19) – 2,316 (285,392)
  22. [NSW] FIFA 20 Legacy Edition (Electronic Arts, 09/27/19) – 2,040 (56,886)
  23. [NSW] Taiko no Tatsujin: Drum ‘n’ Fun (Bandai Namco, 07/19/18) – 2,026 (441,354)
  24. [NSW] Super Mario Odyssey (Nintendo, 10/27/17) – 1,923 (2,066,877)
  25. [PS4] Monster Hunter World: Iceborne Master Edition (Capcom, 09/06/19) – 1,880 (430,813)
  26. [NSW] Story of Seasons: Friends of Mineral Town (Marvelous, 10/17/19) – 1,650 (131,969)
  27. [NSW] The Legend of Zelda: Link’s Awakening (Nintendo, 09/20/19) – 1,624 (262,542)
  28. [PS4] Call of Duty: Modern Warfare (SIE, 10/25/19) – 1,555 (222,870)
  29. [NSW] Pokemon: Let’s Go, Pikachu! / Let’s Go, Eevee! (Bundle Editions Included) (Nintendo, 11/16/18) – 1,488 (1,697,794)
  30. [NSW] Yo-kai Watch 4++ (Level-5, 12/05/19) – 1,421 (63,674)

NSW: 24

PS4: 6

https://gonintendo.com/stories/354328-japan-famitsu-sales-for-january-27-february-2-2020-top-30



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zorg1000 said:
Nuvendil said:

And yet it still feels like Namco decides what games the Switch gets and whether it gets them on time with a couple of coin tosses.

Namco HQ

Tales of Vespiria Remastered sold best on Switch..........lets not release Tales of Arise

Late ports of Dragon Ball Xenoverse & FighterZ both did very well......let's not release Kakarot

Various anime games such as One Piece, Sword Art Online, My Hero Academia, Naruto & Digimon have found an audience on Switch..........let's no release One Punch Man

It really doesnt make much sense.

something I hope will be rectified, but I have my doubts. If an install base of 50+ million in which the majority of the base is different from that of the Wii era is not making devs like Capcom or Atlus to push for more current gen ports or new unique games, then nothing well, even if the Switch reaches 75 or 100 million sales.



Switch sales are going to be pretty bad for the foreseeable future, even the Animal Crossing bundle is delayed until further notice. Lite doesn't seem to be effected so worse case scenario Switch might start selling 20-30k a week.

https://www.nintendo.co.jp/support/information/2020/0206_02.html



Switch sailing comfortably ahead of its 2019 numbers. I really hope the coronavirus doesn't affect its performance too much.



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Since most third parties in Japan are currently focusing on Red Ocean social games and wasting their IP,
Switch titles are dominated by Nintendo, Indie and international titles.
I don't know how many kinds of FF and DQ social games there are even in Japan.



p0isonparadise said:
Switch sales are going to be pretty bad for the foreseeable future, even the Animal Crossing bundle is delayed until further notice. Lite doesn't seem to be effected so worse case scenario Switch might start selling 20-30k a week.

https://www.nintendo.co.jp/support/information/2020/0206_02.html

Nature just found a way to force people to buy those excess Switch Lite stocks.