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Forums - Microsoft Discussion - MS: 1st party Xbox games will be cross-gen for "next year, two years"

Goopy I’m calling you out on you saying MS won’t make Series X a priority. You didn’t reply because frankly I think you can’t. 

It will be their most powerful and expensive console. Since XB1 multiplats were inferior to early PS4 titles and Xbox Pro/Xbox X are a thing...it’s clear power matters to gamers and MS/Sony. MS marketing for Xbox X was that it had the power over PS and they kept wanting you to know that.

When it launches....you think the logo at the end of commercials will be Xbox One? You think MS will heavily market the PC version? Lol dream on: They will push the narrative that Series X is the fastest most powerful next gen console, to flip the 2013 narrative. Lockhart will be purely a console to undercut PS5 price, nothing more. 

Sure you CAN stick with your old console or PC, but of course MS wants you to buy their newest most expensive machine. Everyone else on XB1 or PC...they are just happy you are still within the MS ecosystem buying their games. 

And Game Pass is only a service they push once you buy into the Xbox brand. You mistake it’s heavy marketing to replace Series X when it’s to make sure you subscribe after buying one. 
How you think they won’t care about Series X is beyond me. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

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sales2099 said:

And Game Pass is only a service they push once you buy into the Xbox brand. You mistake it’s heavy marketing to replace Series X when it’s to make sure you subscribe after buying one. 
How you think they won’t care about Series X is beyond me. 

What? Are you saying that people can just cancel their GamePass subscription after they have fallen into the "trap" and are unhappy about it?

Do you really think that Microsoft will try to keep it valuable enough for Xbox Series X and PC users so that they don't cancel their subscriptions, sell their hardware and get a PS5 instead?



Conina said:
sales2099 said:

And Game Pass is only a service they push once you buy into the Xbox brand. You mistake it’s heavy marketing to replace Series X when it’s to make sure you subscribe after buying one. 
How you think they won’t care about Series X is beyond me. 

What? Are you saying that people can just cancel their GamePass subscription after they have fallen into the "trap" and are unhappy about it?

Do you really think that Microsoft will try to keep it valuable enough for Xbox Series X and PC users so that they don't cancel their subscriptions, sell their hardware and get a PS5 instead?

Well the idea is that MS keep them consistently happy. People loving Outer Worlds, GTA5, Witcher 3, and FF15 added in the last months. Rage 2, Wolfenstein 2, Metro Exodus, Kingdom Come, MGS5, LOTR Shadow of War, Hellblade...they somehow manage to snag great 3rd party titles almost every month. Staples like Minecraft, Rocket League, and exclusives like Forza Horizon 4, Gears 5 and Halo MCC. 

But of course people can cancel and resume buying games like we have for decades. I feel that once the first party games are being realized the day 1 perk will go a long way to hold the subs. 

Ultimately I feel money talks the loudest. I got GP ultimate for the $1 promotion (which converted my existing 10 months of gold for free 10 months of GPU) and I played 20 games on the span of a year. The feeling of getting so much value and literally saving hundreds of dollars as a working married man with a mortgage....once people figure that out it would be hard to leave. I certainly have no plans to cancel my subscription, even when normal deductions are made. 

That said there’s certain games that demand my respect to buy an outright physical version. Doom Eternal and Halo Infinite come to mind for me anyway. That’s the point, I’m not restricted to just GP...it’s a choice and a option :)

Last edited by sales2099 - on 16 February 2020

Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

goopy20 said:

The Series X is just there for people who want that "plus-plus-plus" like native 4k/60fps, and a bump in graphics settings, just like $2000 gaming pc's are now.

Bit of a stetch to assert that next-gen consoles will be matching a $2,000 PC straight out of the gate.

Gaming consoles will only have an 8-core CPU and probably only 16GB of total Ram.

Conina said:

Also 30 fps was a foul compromise due to the bad CPU-part of the Jaguar APU. Do you really think that Sony's new PlayStation games will again target 30 fps with a much better CPU in the PS5?

The 30fps limit is not just because of the CPU. - Any single component in a system can limit your maximum framerates, it's not just the fault of the CPU.

The GPU was also at fault in many games, especially in games that weren't rendering at native resolution as clearly there was a GPU or Memory bottleneck somewhere.

Games that kept the hardware limitations in mind would often hit 60fps, it was a design choice by developers... And the same will occur next-gen, there is no guarantee all titles will be 60fps... And if developers start leveraging Ray Tracing to it's fullest extent, I wouldn't be surprised if there was a hit to framerates to drive visual features...

That is just one of the key aspects of consoles I am afraid, you don't have a choice on resolution and/or framerates, developers make that decision for you depending on design goals.

Conina said:

It's just how game development had to work on consoles this console generation due to the disproportion of CPU and GPU performance... and that disproportion only got worse with the PS4 Pro and the Xbox One X. With PS5 and XSX they are fixing that to a much more sensible ratio between CPU and GPU performance, hopefully producing a much bigger share of 60 fps games or 40 - 60 Hz/fps VRR games.

The disproportion has always existed. The 7th Gen the CPU's were pretty trashy, especially in non-floating point tasks and the GPU's were actually pretty high-end, even if the PS3's GPU was overshadowed by the Geforce 8000 series.

It's graphics that would sell a game, Halo 4 and Uncharted were constantly praised on their level of visual finesse.

Even the OG Xbox had a GPU that outstripped the CPU.
The Geforce 3/4 Ti Hybrid paired up with a Celeron/Pentium 3 Hybrid @ 733mhz was not the best combination...

On a PC a Geforce 3 Ti 500 would have probably been paired up with a Pentium 4 @ 2-2.8ghz or an Athlon XP 2000-2800+
But it was a combination that was oft-praised because consoles hadn't had that level of CPU capability before, yet also still didn't have a majority of games at 60fps... Even if the bulk of titles were ports from the technically inferior Playstation 2 or Gamecube.

I made the assertion before the 8th gen kickstarted that despite the PS4 having an "amazing" 8GB of GDDR5 Ram and a Radeon 7850 class GPU on it's release, that we would have a ton of games fail to hit even 1080P, which turned out to be accurate.
I am going to guess that image reconstruction and dynamic resolutions which has gained traction this generation will mean a sacrifice from true 4k resolutions with an emphasis on improving fidelity. - And we will still fail to have a ton of games hit and maintain a reliable 60fps for next gen.



--::{PC Gaming Master Race}::--

sales2099 said:

Goopy I’m calling you out on you saying MS won’t make Series X a priority. You didn’t reply because frankly I think you can’t. 

It will be their most powerful and expensive console. Since XB1 multiplats were inferior to early PS4 titles and Xbox Pro/Xbox X are a thing...it’s clear power matters to gamers and MS/Sony. MS marketing for Xbox X was that it had the power over PS and they kept wanting you to know that.

When it launches....you think the logo at the end of commercials will be Xbox One? You think MS will heavily market the PC version? Lol dream on: They will push the narrative that Series X is the fastest most powerful next gen console, to flip the 2013 narrative. Lockhart will be purely a console to undercut PS5 price, nothing more. 

Sure you CAN stick with your old console or PC, but of course MS wants you to buy their newest most expensive machine. Everyone else on XB1 or PC...they are just happy you are still within the MS ecosystem buying their games. 

And Game Pass is only a service they push once you buy into the Xbox brand. You mistake it’s heavy marketing to replace Series X when it’s to make sure you subscribe after buying one. 
How you think they won’t care about Series X is beyond me. 

I did reply buddy. Obviously, they will talk a lot about the Series X during E3 and of course they will promote it. I'm just saying that this won't be a traditional console race, where they'll directly try to compete with Sony with their Series X. Instead they're focusing on GP users over a whole slew of devices and using their exclusives to get people on-board. 

Just because the Series X is their more powerful and most expensive console, doesn't mean it will be their main focus. In fact, their goal seems to be the exact opposite. They want to be all consumer friendly and give 8 billion people the option to play all their 1st party games. 

What you should ask yourself is why MS is putting all their exclusives on GP from day one, and how is that going to convert into Series X sales? If anything it will give people less incentive to migrate or just play on pc. Building a pc with the kind of specs of the Series X might be expensive now, but a couple years in the console cycle, you can probably build one for $500 that will be superior to both next gen consoles.  



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Conina said:
goopy20 said:

It's just how game development works on consoles. Online FPS games will probably target 60fps but most story driven, slow paced games will be 30fps. They will make the games so they look the best on the platform and resolution often is the least important.

It's just how game development had to work on consoles this console generation due to the disproportion of CPU and GPU performance... and that disproportion only got worse with the PS4 Pro and the Xbox One X. With PS5 and XSX they are fixing that to a much more sensible ratio between CPU and GPU performance, hopefully producing a much bigger share of 60 fps games or 40 - 60 Hz/fps VRR games.

Slow paced story driven games doesn't scream "true next gen experience" or "not possible on the old gen with a few graphic compromises" to me.

And any game genre which isn't slow paced would profit from the better responsiveness which fps above 30 bring with them: first person shooters (no matter if online or offline!), third person shooters, racing games, action games like GTA, fighting games, platformers, sport games, action-rpgs like Diablo, brawlers, RTS...

Also every TV set of the last two decades supports 60 Hz (and therefore also 60 fps games)... with 30 fps games half of their potential is wasted. And with the new HDMI2.1 standard both PS5 and XSX will support variable refresh rate on compatible TVs. So developers don't even have to decide anymore between fixed 30 fps or fixed 60 fps, they can offer compromises like f.e. 40 - 60 Hz/fps VRR, which will feel a lot more responsive than locked 30 fps, aren't as taxing as locked 60 fps and give more wiggle room for short slowdowns.

Another point: Your preferences for "true next gen experiences" always include raytracing as mandatory. You know that...

  • it is only eyecandy (just like higher resolutions, better textures, better antialiasing or better post-processing gfx) and doesn't change gameplay or level complexity/size in any way
  • it is very taxing to performance, even more taxing than resolution bumps
  • it can be turned on and off

So it is another great toggle for scalability and offering options. Some PS5 or XSX users will prefer 1080p with raytracing enabled, others will prefer 4K without raytracing (which one looks better will depend on the skill of the developers and the viewing distance from the TV of the individual gamer). Or 30 fps in raytracing mode vs. 60 fps in performance mode. 

The chances are also good that 60 fps games with raytracing on will run well on PS4 / Xbox One with 30 fps and raytracing off in crossgen games.

You make it sound like 30fps on consoles is a bad thing, but isn't that the beauty of consoles? Developers can choose to push the console's capabilities to its limits while targeting 30fps and 1080 (or 1440p). Of course, 60/120FPS and 4k resolution is great but that's what a high-end pc is for. Now, maybe a 30fps slow paced story driven game doesn't sound next gen to you, but that kinda depends on what it looks like, doesn't it? 

With these next gen consoles I'm expecting my grandmother to look at my tv and immediately see the difference between a ps5 and ps4 game. If I had to explain to her that it's now 4k and she has to sit closer to the screen to notice it, than imo the developer failed in delivering a true next gen experience. But if it's 30fps/ 1080p and has the kind of ray tracing we see in Pixar movies, delivering a level of immersion we've never seen before, it would be something even my grandma would notice immediately. And I'm not talking about the RTX on/off Ray Tracing we're seeing now on pc. I'm talking about games that don't have the "off" option because they were designed from the ground up to use it as a gameplay mechanic: https://www.youtube.com/watch?v=sS6309SIfyw   

Last edited by goopy20 - on 17 February 2020

Wait, so the narrative has shifted now to this idea that Microsoft won't push the tech in the XSX for 3 years because they're aiming for mass market PC users? What the fuck.



goopy20 said:
sales2099 said:

Goopy I’m calling you out on you saying MS won’t make Series X a priority. You didn’t reply because frankly I think you can’t. 

It will be their most powerful and expensive console. Since XB1 multiplats were inferior to early PS4 titles and Xbox Pro/Xbox X are a thing...it’s clear power matters to gamers and MS/Sony. MS marketing for Xbox X was that it had the power over PS and they kept wanting you to know that.

When it launches....you think the logo at the end of commercials will be Xbox One? You think MS will heavily market the PC version? Lol dream on: They will push the narrative that Series X is the fastest most powerful next gen console, to flip the 2013 narrative. Lockhart will be purely a console to undercut PS5 price, nothing more. 

Sure you CAN stick with your old console or PC, but of course MS wants you to buy their newest most expensive machine. Everyone else on XB1 or PC...they are just happy you are still within the MS ecosystem buying their games. 

And Game Pass is only a service they push once you buy into the Xbox brand. You mistake it’s heavy marketing to replace Series X when it’s to make sure you subscribe after buying one. 
How you think they won’t care about Series X is beyond me. 

I did reply buddy. Obviously, they will talk a lot about the Series X during E3 and of course they will promote it. I'm just saying that this won't be a traditional console race, where they'll directly try to compete with Sony with their Series X. Instead they're focusing on GP users over a whole slew of devices and using their exclusives to get people on-board. 

Just because the Series X is their more powerful and most expensive console, doesn't mean it will be their main focus. In fact, their goal seems to be the exact opposite. They want to be all consumer friendly and give 8 billion people the option to play all their 1st party games. 

What you should ask yourself is why MS is putting all their exclusives on GP from day one, and how is that going to convert into Series X sales? If anything it will give people less incentive to migrate or just play on pc. Building a pc with the kind of specs of the Series X might be expensive now, but a couple years in the console cycle, you can probably build one for $500 that will be superior to both next gen consoles.  

I have no problem saying why al exclusives are day 1 available: cause Xbox 1 got their ass handed to them and MS needs to make everything they do noticeably better then what Sony is doing. Their loss is my gain as a consumer :)

We might as well stop talking about Xcloud as it’s only in preview mode. But Game Pass is something they pushing only after you buy into the brand. And I’m pretty sure they would prefer you buy the Series X, while reminding everything how fast and powerful it is over PS5.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

LudicrousSpeed said:
Wait, so the narrative has shifted now to this idea that Microsoft won't push the tech in the XSX for 3 years because they're aiming for mass market PC users? What the fuck.

It's what I've been saying for weeks now lol. But not just mass market pc. Their aim is offering GP on as many devices as possible, including: main stream pc, Xone, X1X, Lockhart, probably a streaming box, phones and also Series X. MEanwhile, they're talking about the Series X as something that's meant for players who want that "plus-plus-plus", instead of their main mass market console. We will see, but it wouldn't surprise me at all if it's priced as a niche product at $599 or higher.

The reason why I think MS's 1st party studios will not push the Series X anytime soon, though, is that GP is not targeting the same market as the Series X. Instead it's for a much wider audience who don't care about "plus-plus-plus" and either have a Xone, a main-stream pc, or never even bought a console in their life. I mean don't you think there's some contradiction with announcing a beastly Series X console and then saying all their exclusives will be cross-gen? I'm not making this shit up here, this is a literal quote from the mighty Phil Spencer himself...

"Obviously we built our strategy with Series X, we started with that in mind – we wanted to go build a gaming console that was going to be the absolute best that we could deliver on a television, and deliver unique capability to creators that they could use to go create the best games. But you don’t want to do that to the exclusion of everybody else and you also want to do that hand-in-hand with developers because developers want to find the widest audience possible. And yes, there are always trade-offs. I’m not gonna dictate to every third-party studio what they have to support, but what we see in today’s world is that gamers want to go and play games with their friends regardless of what device those friends are on, people want to have the largest selection of games open to them, and developers want to make use of the best technology that’s available. We built this plan with all three of those as inputs and we feel really good about where we are.  

Last edited by goopy20 - on 17 February 2020

goopy20 said:

You make it sound like 30fps on consoles is a bad thing, but isn't that the beauty of consoles? Developers can choose to push the console's capabilities to its limits while targeting 30fps and 1080 (or 1440p).   

I prefer to choose myself how the processing power is used for resolution, fps, and effects instead of letting developers choosing what is "best" for me.

Don't need patronizing devs or publishers who decide to enhance only one of these aspects while leaving other aspects like fluidity & responsiveness at a 1980s level.

At least some console games let you choose between an eyecandy mode and an performance mode nowadays, and I hope some bare options become standard next gen.