It's true that we don't know the exact specs, but it's pretty safe to assume that they're going to be lot more powerful than the average gaming pc when they launch.
The average PC's specs will have increased by the time next-gen launches. But does it even really matter? Games scale across hardware on PC.
I mean around 75% of the Steam users are gaming on a GTX1060 or lower and 50% of them have 8gb of ram. Just because things like SSD have been around on pc for a long time, doesn't mean the bulk of pc gamers have a 1TB SSD and play all their games from there. Most pc's have a 250GB SSD, which barely fits the OS and 2 games. Also, there isn't a single pc game that's designed with SSD in mind and lists it as a minimum requirement.
Are you even sure about that?
Geforce GTX 1060 is 13.51%
Geforce GTX 1070 is 4.55%
Geforce GTX 1080 is 2.8%
RTX 2060 is 2.2%
Geforce GTX 1660 Ti is 1.97%
Radeon RX 580 is 1.85%
Geforce RTX 2070 is 1.74%
Geforce GTX 1080Ti is 1.73%
Geforce GTX 1070Ti is 1.23%
Geforce GTX 1660 is 1.18%
Geforce RTX 2080 is 1.07%
Geforce RTX 2070 Super is 0.8%
Geforce RTX 2080 TI is 0.73%
Radeon RX 480 is 0.65%
Geforce RTX 2060 Super is 0.49%
Geforce GTX 980 is 0.49%
Geforce GTX 980Ti is 0.46%
Radeon RX 5700XT is 0.45%
Radeon RX 590 is 0.38%
Geforce RTX 2080 Super is 0.32%
Geforce GTX 1660 Super is 0.18%
Radeon RX 5700 is 0.16%
That is 38.94% that is a Geforce 1060 or higher.
You do have GPU's like the Radeon R9 380, Fury, Vega 7, Vega 56, Vega 64 which I haven't included.
It also doesn't include Multi-GPU configurations... So rigs with (For example) Dual-Radeon RX 570's which would wipe the floor with a 1060 isn't accounted for.
The amount of VRAM a GPU has is irrelevant, the PC's memory hierarchy is different to that of a consoles... Just because a GPU has 4GB of on-board Ram doesn't mean the GPU can't use 16GB of Ram.
The Size of the SSD is irrelevant. Just because your SSD is larger, doesn't make your games faster.
Nor do we even know the size of the consoles SSD anyway or how said SSD's will be implemented, they might be just a tiny Cache drive?
An SSD isn't a replacement for Ram, the PC doesn't need super fast SSD's as urgently because the PC simply has more Ram than consoles, it can dump more data into System memory rather than rely on streaming assets.
"It’s not just a question of simply slapping an SSD into the system, Sony is claiming that it, presumably alongside AMD, has developed the input/output system to offer something over and above what you’d get from simply dropping some NAND flash into a console. Given that the next generation of AMD Ryzen 3000 CPUs, and the upcoming Navi GPUs, are expected to both be operating on the PCIe 4.0 interface those claims of Sony’s PS5 SSD offering greater raw bandwidth than anything on the PC at the moment make sense. Realistically that’s likely only to be a claim it can make until AMD does launch the new CPUs and accompanying X570 motherboards with their PCIe 4.0 support. The new PCIe interface offers twice the theoretical bandwidth of PCIe 4.0, so the PC won’t be left behind when it comes to raw performance.
What might impact it, however, is the fact that PS5 developers will be able to rely on a certain level of storage performance from their hardware. A level of performance that they won’t have experienced on consoles before, and cannot rely on when it comes to PC game development either. That could end up in some incredibly rich, detailed, vast gameworlds, all without any loading screens breaking that sense of immersion. When you’ve still got some PC gamers still running from anachronistic spinning data platters that’s not necessarily something that could be matched by default on any subsequent PC port. That, more than anything the PS5’s AMD GPU or CPU performance can offer, could make the next-gen console’s games more advanced than your standard PC gaming fare.
PC has faster SSD implementations than what a single SSD leveraging the PCI-E 4.0 interface can offer.
They are just trying to big note themselves... Console manufacturers do it every generation.
I am Still waiting for the extra ACE units and 8GB GDDR5 Ram in the base Playstation 4 to offer games that look better than a 6GB Geforce GTX 1060... Because that simply didn't happen did it?
16GB or more of System memory is now accounting for 45% of PC's... That includes laptops, I would assume desktops would be a higher percentage. - But you also need to account for the 43.96% of PC's with 6-8-12GB or more of video memory on top of that, PC has split memory pools, large memory pools at that, consoles have a unified memory architecture which means it has to share bandwidth and memory capacity with every component in the system.
Plus PC hardware isn't going to stop improving, PC's constantly gets more powerful over time... And the next-gen consoles aren't even out yet, nor will games utilize the console hardware completely in the first year or two anyway.
In the end it doesn't matter anyway, if you want the best graphics, best sound, shortest load times, best control input, best networking, cheapest game prices, the PC is where it's at... If you want hardware that is cheaper, then that is an option on PC as games will scale. - The power of choice.
They are talking about 12Tflops, which if true, puts it between a RTX2080 Super and RTX2080 Ti.
That doesn't mean that at all. Flops doesn't equate to actual gaming performance.
If you think there's a generational leap between the Xone and X1X version then fine. Maybe we just have different expectations.
But how you know the generation leap will be nothing special? Having SSD as standard could be a game changer for level design, and they can do some pretty impressive things with Ray Tracing.
StarCitizen has shown what it's doing with streaming and level design by leveraging SSD's extensively, but in saying that, it's not something that can't be done by throwing more RAM at the problem.
We don't know how next-gen will compare in regards to Ray Tracing, AMD doesn't even have a hardware accelerated Ray Tracing GPU on the market yet, for all we know it's substantially inferior to nVidia's RTX.
What is actually are you trying to argue here, i already explained that RT that i mentioned is the form or Path Tracing on modern GPU. It's different from Ray Marching and limited form ray tracing from the past Crytek engine. Even Crytek has a new technique in the video i showed.
I don't know why you always downplay people and underestimate people on the way you are arguing.
You asserted that Ray Tracing didn't occur in prior console generations/years and tried to paint it as something new and novel. - Essentially I rendered that idea as false.
Last edited by Pemalite - 2 days ago