By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Rumor:PS5 & Anaconda Scarlet GPU on par with RTX 2080, Xbox exclusives focus on Cross gen, Developer complain about Lockhart.UPDATE: Windows Central said Xbox Anaconda target 12 teraflop

 

What do you think

I am excited for next gen 22 61.11%
 
I cannot wait to play next gen consoles 4 11.11%
 
I need to find another th... 2 5.56%
 
I worried about next gen 8 22.22%
 
Total:36
drkohler said:
Trumpstyle said:

You must have missed my previous comment to Drohler, you have 12 gddr6 sticks. 8 of them are 1GB Vram and 4 of them are 2GB Vram, this gives 16GB of vram. 12 sticks x 32 = 384-bit bus, it's CLEAN. You then run them in FLEX MODE, 12GB Vram full speed for games, 4GB slow speed for OS.

Of course I know what flex mode is. For a console, it's not CLEAN, it would be a kludge at best.

A SoC with six gddr6 controllers (=384bits) is expensive, a lot more than a chip with four or five controllers. Gddr6 controllers are not cheap when it comes to die area and power consumption. As an engineer, you want to get away with the fewest needed to do the job.

With 16GBit gddr6 parts, four controllers give you 16GByte, five controllers give you 20GByte, six give you 24GByte ram (all full speed at all times). You are suggesting that MS builds a very expensive six controller system with only 16Gbyte ram (not at full speed all times), while a significantly cheaper five controller system would give them 20GBytes, 25% more ram (at full speed any access). I don't think MS engineers/beancounters are anywhere near that dumb.

I'm glad you're here, Xbox anaconda just leaked, they not using Flex mode as I thought. But Anaconda is 16GB Vram (13GB for games so flex mode is out) and they mixing 1GB and 2GB Vram, probably on a 320-bit bus or 384-bit bus. But I'm not sure what they are doing. Since you the expert you should figure it out :)

Yes I'm well aware of 6 64-bit controllers are expensive, but Anaconda is 12TF so it need high amount of bandwidth.



6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!

Around the Network
Trumpstyle said:
drkohler said:

Of course I know what flex mode is. For a console, it's not CLEAN, it would be a kludge at best.

A SoC with six gddr6 controllers (=384bits) is expensive, a lot more than a chip with four or five controllers. Gddr6 controllers are not cheap when it comes to die area and power consumption. As an engineer, you want to get away with the fewest needed to do the job.

With 16GBit gddr6 parts, four controllers give you 16GByte, five controllers give you 20GByte, six give you 24GByte ram (all full speed at all times). You are suggesting that MS builds a very expensive six controller system with only 16Gbyte ram (not at full speed all times), while a significantly cheaper five controller system would give them 20GBytes, 25% more ram (at full speed any access). I don't think MS engineers/beancounters are anywhere near that dumb.

I'm glad you're here, Xbox anaconda just leaked, they not using Flex mode as I thought. But Anaconda is 16GB Vram (13GB for games so flex mode is out) and they mixing 1GB and 2GB Vram, probably on a 320-bit bus or 384-bit bus. But I'm not sure what they are doing. Since you the expert you should figure it out :)

Yes I'm well aware of 6 64-bit controllers are expensive, but Anaconda is 12TF so it need high amount of bandwidth.

New Update from  " Thurot " ( Microsoft insider)  https://www.windowscentral.com/xbox-scarlett-anaconda-lockhart-specs

"In the 2019 reveal video, Xbox cloud architect Kareem Choudhry said Scarlett could "eat monsters for breakfast," and indeed, Anaconda looks as though it will be able to. According to several sources familiar with Microsoft's plans, Anaconda is targeting around 12 teraflops (TF) of computing power, compared to the Xbox One X's 6TF, and the Xbox One S's 1.4. Lockhart conversely will sport around 4TF, and according to marketing materials we've seen previously, it is being positioned as the most-affordable entry point to next-gen experiences.

It's important to note, however, that TF doesn't really tell the entire story of next-gen systems, owing to piles of custom tech Microsoft is planning to bake into these consoles. For example, Microsoft already spoke about how ray-tracing will be a factor in next-gen systems, and while Lockhart has less raw power than the X, it will have capabilities that elevate it further than the X in various ways."

So Thurots  believes it's 12 teraflop which is equal to RTX 2080 super  and more powerful than baseline RTX 2080 at10 Teraflop.



Trumpstyle said:

Since you the expert you should figure it out :)

Yes I'm well aware of 6 64-bit controllers are expensive, but Anaconda is 12TF so it need high amount of bandwidth.

I have no idea what is inside the XBox DevKit. But DevKits require more memory than the end product simply because there has to be a lot of debugging software running all along. So MS might have chosen the odd way of memory setup in their kits.

Rumours have it that the MS SoC is considerably bigger than Sony's (rumoured roughly 370 vs 310mm^2). Nobody knows if that is due to additional memory controllers or a lot more CUs or a combination thereof, or simply a rumour.

I'll also surmise that the new SoCs use all kinds of on-the-fly data companders (compression and decompression hardware). That way, newer chips save a lot of bandwith compared to last gen chips. So even a "measly" 256bit bus is good enough for full 4k.

I'm pretty sure Sony will use a 16GByte 256bit gddr6 system with a small ssd/(possibly ReRam) proprietary thingie down the line for streaming in (graphics data) and out (video streaming). I'm not so sure Anaconda will only have 16GBytes, but in a few months we will know the answers.



CGI-Quality said:
Trumpstyle said:

Lockhart 4TF (18CU, 1,8ghz)
Anaconda 12TF (52CU, 1,8ghz)

As always, you should temper your expectations. Nothing is finalized at this point (the article even warns you of this) and we see this sort of jumping the gun every time a new gen is about to start.

I don't like the CU counts in that rumour. This would mean either two things:

a) Lockhart uses the very expensive Anaconda chips and disables a hell of CUs

b) Lockhart uses its own chip.

Be it either a) or b), it is a very expensive road to travel. And for something that is marginally faster than the X1X. On the other hand, Lockhart could be the X1X chip, cpus replaced...

Last edited by drkohler - on 09 December 2019

CGI-Quality said:
Trumpstyle said:

Pff looks like it's over, Anaconda > PS5
PS5 is 40CU clocked at 2ghz as oberon leak suggested (10,2TF).
Lockhart 4TF (18CU, 1,8ghz)
Anaconda 12TF (52CU, 1,8ghz)

It's over, this leak that I thought was 100% accurate turned out to be almost correct except for PS5.
https://imgur.com/gallery/i3TnTKk#Xli5Vxu (leaked jan this year)

I might edit my post, but looks like it's over, just wanted to do a quick post.

As always, you should temper your expectations. Nothing is finalized at this point (the article even warns you of this) and we see this sort of jumping the gun every time a new gen is about to start.

This is another reason Pemalite tries to tell people not to go all gaga on t.flops. I can tell you from my own experience that floating. point. performance. is more theoretical than practical. It isn't even something you can measure by looking at visuals on a screen. It merely dictates a computation of theory. Much better to focus on things like VRAM (both amount and speed), proc cores, GPU Bus/Clock speeds, and storage speed. 

HOPE IS BACK, Ps5 might be 11,2TF as I thought, but I'm going to bed now. Tom Warren also says 12TF and someone called Dealer says 12TF too but I got no clue who Dealer is.



6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!

Around the Network
HollyGamer said:

We already know their strategy , they even blatantly announced  a few month ago. Sony want their gamer jump to PS5 as fast as possible, and selling hardware . Microsoft want to sell subscription on game pass , thus platform is useless (they are not focus on hardware) and they want to stay still like how smartphones business is. Even Jason said , all Sony first party ip that will be launch on 2020 will be PS5 exclusives. Even now we already now Halo will be coming to Xbox One as well , thus prove they have different strategy. 

You are jumping the gun. Sony and Microsoft have not given out any definitive timelines of when old 8th gen consoles will be phased out and stop being supported.

Really would be awesome if people would stop passing rumor/opinions off as fact.

HollyGamer said:

I thought you understand games is not just about graphic and graphic, but game design come one packed with AI, Physicist ,  world building, level design, animation , interactivity, etc etc. If we are talking about graphic yes, but there are so many can be achieved more than just graphic on building new games based on new hardware . 

I have already provided an example where game designed scaled with hardware capability. (I.E. Battlefield.)
I see no need to rehash this out.

Besides, games scale on PC across hardware extremely well, you can take a PC CPU from 2007 when the 7th gen consoles were all the rage and run games today.

HollyGamer said:

Sony are not using pure Vulcan , they will have lower and more primitive than that, Xbox platform will directX API no way developer will make games using lower than that for Xbox,  because they don't have time, money , and people  for 6 different platform.

I will need a citation for this claim.

Either way, Microsoft doesn't just drop Direct X from the PC onto the XBox either and call it a day.
Direct X 12 on the Xbox One has a ton of alterations from the PC variant of the API, it's still direct X of course, but they implement new features such as the Xbox 360 texture formats, command processor instructions (in order to reduce CPU load) and more.

Sony and Microsoft are actually the same on this front.

Sony is just leveraging technology from Khronos (Which was built on top of AMD's Mantle foundations) and Microsoft from Microsoft.

https://en.wikipedia.org/wiki/Mantle_(API)
https://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed

HollyGamer said:

Again Sony will say Hasta La Vista to PS4/ slim  and PS4 pro  (remember they only have 2 consoles) as soon PS5 launched. I made mistake,  what I mean not all 100 million PS4 gamers buy the same games , only quarter of them will be profitable. That happened on 7th gen where third party moved out from PS3/Xbox 360 1 year  after PS4/Xbox One launched,  except for sports games and casual games. 

If you can find a citation from Sony which gives us a definitive timeline of when they will shuttle their 8th gen console sales, I will believe you. Pending source legitimacy of course.

Otherwise, I will assume Sony will do what it has always done every console generation... And that is sell their previous console years after their new hardware has released.

Trumpstyle said:

Ray tracing performance? I'm sure I seen a few posts from you saying they both will have same ray-tracing solution from AMD, so I can't see why you think MS will beat Sony on this.

But my post wasn't about that, it was about the people who thought Anaconda and PS5 would be below 10TF, they are now defeated and now the battle is about the next-gen consoles using either Tsmc 7nm/N7P or 7nm+ EUV, I stand on 7nm+ EUV.

Did I stutter? I never said either manufacturer was not going to have Ray Tracing. Ever. Period.

Just like with nVidia's RTX GPU's however, the more functional Ray Tracing processing cores you have, the greater your Ray Tracing performance... And that isn't reflected in your precious flop numbers.

Ultimately, we still don't know if consoles will have more than 10 Teraflops of single precision floating point performance, we don't know if it will be 7nm+, we need to wait for official confirmation rather than cling to all the rumors and peoples opinions passed off as a news article.

It really is as simple as that.

Trumpstyle said:

RX 5500 is a 5TF Navi card and loses to radeon 580 (Xbox one X slightly beats 580), Lockhart will be a 4TF card. On nodes, Rx 5500 is on 7nm but overall yes Lockhart should give a better gaming experience then Xbox one X, the CPU improvement should offer 60FPS options for every cross-gen games at 1080p+ and add the SSD you will have quick loading times.

The discreet RX 5500 on PC is not the best possible implementation of that chip, I will need to do some testing to see where it's bottlenecks lay, but I would assume it would respond to memory overclocking really well.

As for the CPU, if you are GPU bound... It doesn't matter if you had 128 Ryzen CPU cores @ 5Ghz, you still won't hit 60fps.

Trumpstyle said:

FLAWED THINKING, Xbox one X beats radeon 480 :) :) :)

Yeah... but the Radeon RX 480 came out at $199 and not $499 like the Xbox.... And the Xbox One X isn't significantly better than that GPU either.

Trumpstyle said:

I'm glad you're here, Xbox anaconda just leaked, they not using Flex mode as I thought. But Anaconda is 16GB Vram (13GB for games so flex mode is out) and they mixing 1GB and 2GB Vram, probably on a 320-bit bus or 384-bit bus. But I'm not sure what they are doing. Since you the expert you should figure it out :)

Yes I'm well aware of 6 64-bit controllers are expensive, but Anaconda is 12TF so it need high amount of bandwidth.

No one knows what it's using.

We don't know how much Ram consumer devices will have, what bus it will be using or the single precision floating point capabilities either.

Are you sure the GDDR6 memory channel is 64bit and not the more typical 32bit? ;)
You don't need FLEX mode to support more DRAM on a smaller bus. Crossbar.

Trumpstyle said:

Edit: The memory config is based on Microsoft E3 video where it shows them mixing 1GB and 2GB Vram sticks, you can't mix 1GB and 2GB Vram and run them at full speed so you haft to use FLEX MODE.

Not representative of final hardware. That was engineering footage.

Trumpstyle said:
Barkley said:

On a 384-bit bus it would be 18gb Vram not 16gb.

Likewise you wouldn't get 14gb on a 320-bit bus either, 15gb.

My numbers are accurate and I'm sure you can't do 384-bit bus on 18GB Vram as 1.5GB gddr6 Vram sticks are not available.

You can run those memory amounts on either of those buses. It's not ideal though.
Ideally you want each chip to have it's own dedicated 32-bit memory controller, Microsoft and Sony's engineers know this, but they will weigh up the Pro's and Con's and opt for whichever gives them the biggest benefit for the lowest cost.

Barkley said:

On a 384-bit bus it would be 18gb Vram not 16gb.

Likewise you wouldn't get 14gb on a 320-bit bus either, 15gb.

384-bit would equate to 12 memory channels.
4x memory chips would be 2GB, 8x would be 1GB.

There is caveats to this of course.

Trumpstyle said:

Guys we getting more and more hints that next-gen consoles are over 11TF. We first have Jason Schreier saying that Microsoft and Sony aims to beat the Stadia TF number 10,7TF and now he says the GPUs in Anaconda and PS5 is equal to RTX 2080. 1 Month ago there was a Korea leak saying the same thing that Anaconda and PS5 equals RTX 2080.

Hints aren't fact.

And you can beat Stadia with less Teraflops. Again. Flops are useless.

Trumpstyle said:

We also have the Oberon leak saying PS5 is clocked at 2Ghz, now the Oberan leak suggested that PS5 was 40CU clocked at 2ghz which gives 10,2TF but an insider said this was a incorrect number. PS5 will almost certainly have 44CU's and clocked at 2ghz this gives 11,2TF which equals RTX 2080 and Anaconda will probably be slightly below. Xbox Anaconda will either have 44CU's or 52CU's.

Who cares what Oberon says or thinks?

Trumpstyle said:

A german dude who I'm certain of having inside information posted a Cheesecake picture that 10TF is a lie. For Ram configuration I think PS5 have 16GB Vram 256-bit bus (572GB/s memory speed) + 4-6GB ddr4 and Anaconda either 14GB Vram 320-bit bus (560GB/s), 10GB Vram available for games or 16GB Vram 384-bit bus (672GB/s Memory bandwidth), 12GB Vram for games.

And do you have evidence that they have legitimate inside information? Or is that just your opinion again?

Barkley said:

The RX480 launched at $230... not $399. Yet the XBO X still launched at $499 even though by that point the CPU in it was very outdated, the PS5/Scarlett won't have that price advantage either.

The Radeon RX 480 came in at $199 for the 4GB variant.
You could have two RX 480's in Crossfire which would beat the Xbox One X... And still save $100.

https://www.anandtech.com/show/10389/amd-teases-radeon-rx-480-launching-june-29th-for-199

CGI-Quality said:
Trumpstyle said:

HOPE IS BACK, Ps5 might be 11,2TF as I thought, but I'm going to bed now. Tom Warren also says 12TF and someone called Dealer says 12TF too but I got no clue who Dealer is.

Until I hear it from one of the major players, I always take these things with grains of salt. Just trying to help people avoid 'disappointing' themselves, only to learn later that caution is the best anecdote for stuff like this. :)

Same though.
The part I find annoying is that anytime a new leak "comes out" everyone rushes over to it and starts passing it as fact.
Then the next day... Another leak, the old leak is then ignored and everyone passes the new leak as fact.

At the end of the day, until we get verification directly from Microsoft or Sony, they should all be taken with a grain of salt.








--::{PC Gaming Master Race}::--

Trumpstyle said:

Pff looks like it's over, Anaconda > PS5
PS5 is 40CU clocked at 2ghz as oberon leak suggested (10,2TF).
Lockhart 4TF (18CU, 1,8ghz)
Anaconda 12TF (52CU, 1,8ghz)

It's over, this leak that I thought was 100% accurate turned out to be almost correct except for PS5.
https://imgur.com/gallery/i3TnTKk#Xli5Vxu (leaked jan this year)

I might edit my post, but looks like it's over, just wanted to do a quick post.

It's over? This from the guy who kept saying it's over because PS5 and Scarlett would definitely be 8Tflops-9Tflops.

I think you should really just wait til the consoles are announced before you continue to declare different specs as concrete. Until then, speculation is fine.



Pemalite said:
HollyGamer said:

We already know their strategy , they even blatantly announced  a few month ago. Sony want their gamer jump to PS5 as fast as possible, and selling hardware . Microsoft want to sell subscription on game pass , thus platform is useless (they are not focus on hardware) and they want to stay still like how smartphones business is. Even Jason said , all Sony first party ip that will be launch on 2020 will be PS5 exclusives. Even now we already now Halo will be coming to Xbox One as well , thus prove they have different strategy. 

You are jumping the gun. Sony and Microsoft have not given out any definitive timelines of when old 8th gen consoles will be phased out and stop being supported.

Really would be awesome if people would stop passing rumor/opinions off as fact.

HollyGamer said:

I thought you understand games is not just about graphic and graphic, but game design come one packed with AI, Physicist ,  world building, level design, animation , interactivity, etc etc. If we are talking about graphic yes, but there are so many can be achieved more than just graphic on building new games based on new hardware . 

I have already provided an example where game designed scaled with hardware capability. (I.E. Battlefield.)
I see no need to rehash this out.

Besides, games scale on PC across hardware extremely well, you can take a PC CPU from 2007 when the 7th gen consoles were all the rage and run games today.

HollyGamer said:

Sony are not using pure Vulcan , they will have lower and more primitive than that, Xbox platform will directX API no way developer will make games using lower than that for Xbox,  because they don't have time, money , and people  for 6 different platform.

I will need a citation for this claim.

Either way, Microsoft doesn't just drop Direct X from the PC onto the XBox either and call it a day.
Direct X 12 on the Xbox One has a ton of alterations from the PC variant of the API, it's still direct X of course, but they implement new features such as the Xbox 360 texture formats, command processor instructions (in order to reduce CPU load) and more.

Sony and Microsoft are actually the same on this front.

Sony is just leveraging technology from Khronos (Which was built on top of AMD's Mantle foundations) and Microsoft from Microsoft.

https://en.wikipedia.org/wiki/Mantle_(API)
https://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed

HollyGamer said:

Again Sony will say Hasta La Vista to PS4/ slim  and PS4 pro  (remember they only have 2 consoles) as soon PS5 launched. I made mistake,  what I mean not all 100 million PS4 gamers buy the same games , only quarter of them will be profitable. That happened on 7th gen where third party moved out from PS3/Xbox 360 1 year  after PS4/Xbox One launched,  except for sports games and casual games. 

If you can find a citation from Sony which gives us a definitive timeline of when they will shuttle their 8th gen console sales, I will believe you. Pending source legitimacy of course.

Otherwise, I will assume Sony will do what it has always done every console generation... And that is sell their previous console years after their new hardware has released.

Same though.
The part I find annoying is that anytime a new leak "comes out" everyone rushes over to it and starts passing it as fact.
Then the next day... Another leak, the old leak is then ignored and everyone passes the new leak as fact.

At the end of the day, until we get verification directly from Microsoft or Sony, they should all be taken with a grain of salt.

Just show me the prove that i said they will do "according to me" , i just using the info from the article and using the info i shared, based or according to insider, expert and Microsoft it self, So are you saying you doubt Microsoft and Sony statement that they are both focusing on different strategy ?

Just read the OP  carefully , i put the link to the article on every words i used. From how Sony will jump on is already explained by Jason and Sony itself and How Microsoft will do cross gen already explained by Matbooty and Phil Spencer and also their strategy with Gamepass is the proves.

Battlefield 4 frostbite engine are designed and targeted using PC, not PS3 or Xbox 360 as baseline. If Frosbyte are designed using PS3 and Xbox 360 as baseline frostbite wouldn't be that good considered the target is a limited old consoles. That alone proves that scaling up is possible but risking the potential of future hardware benefit and more powerful and is just graphic not even a game design, let alone it's just FPS games that even exist since 2d graphic .

https://en.wikipedia.org/wiki/PlayStation_4_system_software

Sony using their own API,  mantle can be used for both PS4 and Xbox One, buy SOny itself has their own proprietary and even lower than mantle (just read the article ) it called GNM and GNMX one of those are lower API. 

Again Sony will not shut down PS4 sales (nobody said that), they will continue selling PS4 like PS3  but they already clarified based on the link i gave on the OP that they will focusing on PS5 and ready to move their games baseline to PS5 not cross gen is a FACT. Microsoft are going to release Halo infinite as cross platform and cross gen is just the proves, (why are u still arguing this fact) .

 



Tagging this thread. Will bump it for sure whenever official specs are revealed by either Sony or MS. 

Just a general question for the thread; WTF would Anaconda cost with visuals on par with a 2080? 

@Pemalite You said that consoles use the same OS as PC. Isn't the PS4 a custom Linux OS? That's a pretty big difference from Windows OS right?

Last edited by Cerebralbore101 - on 09 December 2019

Lets clear something up: Game Design is independent of console power.