HollyGamer said:
We already know their strategy , they even blatantly announced a few month ago. Sony want their gamer jump to PS5 as fast as possible, and selling hardware . Microsoft want to sell subscription on game pass , thus platform is useless (they are not focus on hardware) and they want to stay still like how smartphones business is. Even Jason said , all Sony first party ip that will be launch on 2020 will be PS5 exclusives. Even now we already now Halo will be coming to Xbox One as well , thus prove they have different strategy.
|
You are jumping the gun. Sony and Microsoft have not given out any definitive timelines of when old 8th gen consoles will be phased out and stop being supported.
Really would be awesome if people would stop passing rumor/opinions off as fact.
HollyGamer said:
I thought you understand games is not just about graphic and graphic, but game design come one packed with AI, Physicist , world building, level design, animation , interactivity, etc etc. If we are talking about graphic yes, but there are so many can be achieved more than just graphic on building new games based on new hardware .
|
I have already provided an example where game designed scaled with hardware capability. (I.E. Battlefield.)
I see no need to rehash this out.
Besides, games scale on PC across hardware extremely well, you can take a PC CPU from 2007 when the 7th gen consoles were all the rage and run games today.
HollyGamer said:
Sony are not using pure Vulcan , they will have lower and more primitive than that, Xbox platform will directX API no way developer will make games using lower than that for Xbox, because they don't have time, money , and people for 6 different platform.
|
I will need a citation for this claim.
Either way, Microsoft doesn't just drop Direct X from the PC onto the XBox either and call it a day.
Direct X 12 on the Xbox One has a ton of alterations from the PC variant of the API, it's still direct X of course, but they implement new features such as the Xbox 360 texture formats, command processor instructions (in order to reduce CPU load) and more.
Sony and Microsoft are actually the same on this front.
Sony is just leveraging technology from Khronos (Which was built on top of AMD's Mantle foundations) and Microsoft from Microsoft.
https://en.wikipedia.org/wiki/Mantle_(API)
https://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed
HollyGamer said:
Again Sony will say Hasta La Vista to PS4/ slim and PS4 pro (remember they only have 2 consoles) as soon PS5 launched. I made mistake, what I mean not all 100 million PS4 gamers buy the same games , only quarter of them will be profitable. That happened on 7th gen where third party moved out from PS3/Xbox 360 1 year after PS4/Xbox One launched, except for sports games and casual games.
|
If you can find a citation from Sony which gives us a definitive timeline of when they will shuttle their 8th gen console sales, I will believe you. Pending source legitimacy of course.
Otherwise, I will assume Sony will do what it has always done every console generation... And that is sell their previous console years after their new hardware has released.
Trumpstyle said:
Ray tracing performance? I'm sure I seen a few posts from you saying they both will have same ray-tracing solution from AMD, so I can't see why you think MS will beat Sony on this.
But my post wasn't about that, it was about the people who thought Anaconda and PS5 would be below 10TF, they are now defeated and now the battle is about the next-gen consoles using either Tsmc 7nm/N7P or 7nm+ EUV, I stand on 7nm+ EUV.
|
Did I stutter? I never said either manufacturer was not going to have Ray Tracing. Ever. Period.
Just like with nVidia's RTX GPU's however, the more functional Ray Tracing processing cores you have, the greater your Ray Tracing performance... And that isn't reflected in your precious flop numbers.
Ultimately, we still don't know if consoles will have more than 10 Teraflops of single precision floating point performance, we don't know if it will be 7nm+, we need to wait for official confirmation rather than cling to all the rumors and peoples opinions passed off as a news article.
It really is as simple as that.
Trumpstyle said:
RX 5500 is a 5TF Navi card and loses to radeon 580 (Xbox one X slightly beats 580), Lockhart will be a 4TF card. On nodes, Rx 5500 is on 7nm but overall yes Lockhart should give a better gaming experience then Xbox one X, the CPU improvement should offer 60FPS options for every cross-gen games at 1080p+ and add the SSD you will have quick loading times.
|
The discreet RX 5500 on PC is not the best possible implementation of that chip, I will need to do some testing to see where it's bottlenecks lay, but I would assume it would respond to memory overclocking really well.
As for the CPU, if you are GPU bound... It doesn't matter if you had 128 Ryzen CPU cores @ 5Ghz, you still won't hit 60fps.
Trumpstyle said:
FLAWED THINKING, Xbox one X beats radeon 480 :) :) :)
|
Yeah... but the Radeon RX 480 came out at $199 and not $499 like the Xbox.... And the Xbox One X isn't significantly better than that GPU either.
Trumpstyle said:
I'm glad you're here, Xbox anaconda just leaked, they not using Flex mode as I thought. But Anaconda is 16GB Vram (13GB for games so flex mode is out) and they mixing 1GB and 2GB Vram, probably on a 320-bit bus or 384-bit bus. But I'm not sure what they are doing. Since you the expert you should figure it out :)
Yes I'm well aware of 6 64-bit controllers are expensive, but Anaconda is 12TF so it need high amount of bandwidth.
|
No one knows what it's using.
We don't know how much Ram consumer devices will have, what bus it will be using or the single precision floating point capabilities either.
Are you sure the GDDR6 memory channel is 64bit and not the more typical 32bit? ;)
You don't need FLEX mode to support more DRAM on a smaller bus. Crossbar.
Trumpstyle said:
Edit: The memory config is based on Microsoft E3 video where it shows them mixing 1GB and 2GB Vram sticks, you can't mix 1GB and 2GB Vram and run them at full speed so you haft to use FLEX MODE.
|
Not representative of final hardware. That was engineering footage.
Trumpstyle said:
Barkley said:
On a 384-bit bus it would be 18gb Vram not 16gb.
Likewise you wouldn't get 14gb on a 320-bit bus either, 15gb.
|
My numbers are accurate and I'm sure you can't do 384-bit bus on 18GB Vram as 1.5GB gddr6 Vram sticks are not available.
|
You can run those memory amounts on either of those buses. It's not ideal though.
Ideally you want each chip to have it's own dedicated 32-bit memory controller, Microsoft and Sony's engineers know this, but they will weigh up the Pro's and Con's and opt for whichever gives them the biggest benefit for the lowest cost.
Barkley said:
On a 384-bit bus it would be 18gb Vram not 16gb.
Likewise you wouldn't get 14gb on a 320-bit bus either, 15gb.
|
384-bit would equate to 12 memory channels.
4x memory chips would be 2GB, 8x would be 1GB.
There is caveats to this of course.
Trumpstyle said:
Guys we getting more and more hints that next-gen consoles are over 11TF. We first have Jason Schreier saying that Microsoft and Sony aims to beat the Stadia TF number 10,7TF and now he says the GPUs in Anaconda and PS5 is equal to RTX 2080. 1 Month ago there was a Korea leak saying the same thing that Anaconda and PS5 equals RTX 2080.
|
Hints aren't fact.
And you can beat Stadia with less Teraflops. Again. Flops are useless.
Trumpstyle said:
We also have the Oberon leak saying PS5 is clocked at 2Ghz, now the Oberan leak suggested that PS5 was 40CU clocked at 2ghz which gives 10,2TF but an insider said this was a incorrect number. PS5 will almost certainly have 44CU's and clocked at 2ghz this gives 11,2TF which equals RTX 2080 and Anaconda will probably be slightly below. Xbox Anaconda will either have 44CU's or 52CU's.
|
Who cares what Oberon says or thinks?
Trumpstyle said:
A german dude who I'm certain of having inside information posted a Cheesecake picture that 10TF is a lie. For Ram configuration I think PS5 have 16GB Vram 256-bit bus (572GB/s memory speed) + 4-6GB ddr4 and Anaconda either 14GB Vram 320-bit bus (560GB/s), 10GB Vram available for games or 16GB Vram 384-bit bus (672GB/s Memory bandwidth), 12GB Vram for games.
|
And do you have evidence that they have legitimate inside information? Or is that just your opinion again?
Barkley said:
The RX480 launched at $230... not $399. Yet the XBO X still launched at $499 even though by that point the CPU in it was very outdated, the PS5/Scarlett won't have that price advantage either.
|
The Radeon RX 480 came in at $199 for the 4GB variant.
You could have two RX 480's in Crossfire which would beat the Xbox One X... And still save $100.
https://www.anandtech.com/show/10389/amd-teases-radeon-rx-480-launching-june-29th-for-199
CGI-Quality said:
Trumpstyle said:
HOPE IS BACK, Ps5 might be 11,2TF as I thought, but I'm going to bed now. Tom Warren also says 12TF and someone called Dealer says 12TF too but I got no clue who Dealer is.
|
Until I hear it from one of the major players, I always take these things with grains of salt. Just trying to help people avoid 'disappointing' themselves, only to learn later that caution is the best anecdote for stuff like this. :)
|
Same though.
The part I find annoying is that anytime a new leak "comes out" everyone rushes over to it and starts passing it as fact.
Then the next day... Another leak, the old leak is then ignored and everyone passes the new leak as fact.
At the end of the day, until we get verification directly from Microsoft or Sony, they should all be taken with a grain of salt.