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Forums - Gaming Discussion - The 10th Annual Greatest Games Event - Discussion Thread

Moren said:
@Landale_Star

26. DK64

24. YL, Impossible Lair.

Both correct.



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Positions #50 - #46: http://gamrconnect.vgchartz.com/post.php?id=9080521

Positions #45 - #41: http://gamrconnect.vgchartz.com/post.php?id=9080995

Hopefully I can start posting daily so I catch up soon. Now the next batch of games: 

#40 - ICO

ICO is one of those games that convey a wide array of emotions in a very subtle but effective way, and I think that's its biggest strength. In particular, the ending is perfectly executed and it's one of my favorites in any game (the tears I shed...). Another aspect that I love about this game is the level design and how everything is interconnected, many times you'll feel surprised when discovering that two areas you had visited before are actually connected. The puzzles are well designed and, while the idea of having to protect Yorda may sound tedious, it makes you feel attached to her and that makes the ending more emotionally impactful.

#39 - Jak and Daxter: The Precursor Legacy

Jak and Daxter shines mainly thanks to the the great sense of discovery that the different levels give you, you never know what you'll find at every corner of each area and it's always exciting to find new sub-areas or missions while exploring. Also, thanks to the good variety of levels it has, the game truly makes you feel like you are in a big adventure. The levels and missions are well designed and overall offer good platforming challenges (though evidently they're not as tight as in, for example, a 2D platformer).

#38 - The Legend of Zelda: Link’s Awakening DX

Link's Awakening is certainly one of the most unique Zelda games, as it leaves behind the Hyrule setting and the Ganon/Zelda duo in favor of a unique island with its mysterious inhabitants. The game does a great job at making you feel attached to said island's inhabitants, in particular the character named Marin, and that helps to make it more emotionally impactful and memorable (dat ending). The overworld does not feel as open as Link to the Past's, but it's still well made and gives a good sense of adventure. The dungeons are also well designed and have some curious elements like enemies from the Mario series. The soundtrack is another aspect that elevates the experience of playing this game (The Ballad of the Wind Fish ).

#37 - Final Fantasy Tactics: The War of the Lions

FF Tactics got an incredibly memorable story which always makes you want to know what'll happen next and it's one of the best written in any game I've played. The dialogue direction is amazing  and I really like the localization of the PSP version (which is different to the one of the PS1 version). The gameplay features a super deep job system which allows for many different ways to tackle missions and, when you're in battle, you'll always have to think carefully before making any movements (there are certain boss battles which can get really hard...).

#36 - Paper Mario

Paper Mario features an interesting twist to the traditional turn-based battle system in the form of "action commands" which allow you to deal more damage to enemies when performed with the correct timing. These commands make this game's battle system more dynamic than your average turn-based system and are more interesting than their equivalent in Super Mario RPG because the action that you have to perform with correct timing varies depending on the kind of attack you use (hammer, jump, special attack, etc.). Regarding the characters, they are one this game's  strongest points, as they are very likeable, charming and have their own little backstories and motivations. The story is kind of simple and you could say it's your basic Mario plot about saving the princess, but it's still entertaining enough. Another aspect that is very well developed in this game are the dungeons, as they have very good level design and use well the abilities of Mario and his partners.

Last edited by Keybladewielder - on 26 December 2019

Second hint time;

#26: The garbage goes out of sight, out of mind. Or so he says. Where it actually goes out of sight is only answered once your weapon from a more civilised age is shown.
#26 (Hint 2): A weapon your character was reluctant to get after putting it down after the previous game. Now though, he has to take it up again because your best friend has supposedly been killed by the bad guy.



Keybladewielder said:

#37 Final Fantasy Tactics: The War of the Lions

FF Tactics got an incredibly memorable story which always makes you want to know what'll happen next and it's one of the best written in any game I've played. The dialogue direction is amazing  and I really like the localization of the PSP version (which is different to the one of the PS1 version). The gameplay features a super deep job system which allows for many different ways to tackle missions and, when you're in battle, you'll always have to think carefully before making any movements (there are certain boss battles which can get really hard...).

I really love this game so much.  I even love the crazy difficulty spikes at various parts.  The story might even be the best one in the Final Fantasy series.  I've messed around on the PSP version some, and I know the translation is a better one, but I really prefer playing this game on a big screen.  Maybe I'll have to get some PSP adapter equipment so I can play the PSP verision with a full screen.  I know if I get just the simple component cable, the image size is still small even on a TV screen.  But I love this game so much, it is probably worth the investment to go all out.  I haven't yet found another tactics game that approaches how good this one is.



Unguessed

Games with characters and stories like this one are why it's a shame none of this is technically canon anymore. Though stuff far away from the movies don't really interfere with the established lore, stories this close to the movies have since been retconned. For example the mission to steal the plans of the Death Star, that was told in Dark Forces, has since been retconned by the movie Rogue One. However, new material does often reference old material; like Rogue One's 'Jyn Erso', who's name is obviously taken from the Jedi Knight/Dark Forces series' 'Jan Orso'. That couldn't have been a coincidence. The movie Jyn and the games' Jan even have similar roles. The movie's Cassian looks like the games' Kyle. I wonder why those characters weren't just given the names from the Jedi Knight series. Anyway, getting back to the game, 'Jedi Outcast' is great because of it's awesome lightsaber combat. It's simple though, you just swing it through your enemy. The best enemies are the Force using 'Reborn' and 'Shadowtroopers'. They'll jump and run around and use their powers against you, which results in tense lightsaber battles. I love it.



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I guess no one thought the scene on Nar Shaddaa where you threaten the blue bartender memorable enough.

So we're already at the halfway point again, things will get more and more legendary from here on.

#25: Martin, Evans and Alexei.



S.Peelman said:
I guess no one thought the scene on Nar Shaddaa where you threaten the blue bartender memorable enough.

So we're already at the halfway point again, things will get more and more legendary from here on.

#25: Martin, Evans and Alexei.

Call of Duty



Jpcc86 said:
S.Peelman said:
I guess no one thought the scene on Nar Shaddaa where you threaten the blue bartender memorable enough.

So we're already at the halfway point again, things will get more and more legendary from here on.

#25: Martin, Evans and Alexei.

Call of Duty

Fast.

You’re right.



No guesses for these two yet, so here's an additional hint for both:
#22
-"The End of World" is literally a massive wall that divides an entire continent
-A JRPG originally released on the Sega Saturn, a few years later on the PlayStation, and just earlier this year the HD remaster came out on PC and Switch.
#21
-The first game in this particular sub-series, set primarily in a Military Academy
-During the game you're periodically sent to investigate an old schoolhouse in the Military Academy's grounds, in which you'll eventually find an ancient mecha called Valimar.



Darashiva said:
No guesses for these two yet, so here's an additional hint for both:
#22
-"The End of World" is literally a massive wall that divides an entire continent
-A JRPG originally released on the Sega Saturn, a few years later on the PlayStation, and just earlier this year the HD remaster came out on PC and Switch.

Grandia