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Forums - Gaming Discussion - Honk honk honk honk honk honk honk!

The title sounds like someone at a baseball game blowing their horn to the beat.



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Mr.GameCrazy said:
Honk!

mZuzek said:
honk

Honk.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

A dedicated HONK button?? Well I'm sold! XD

But seriously maybe I'll give it a look, it certainly sounds innovative - a quality that gets my attention when it comes to games.



 

"We hold these truths to be self-evident - all men and women created by the, go-you know.. you know the thing!" - Joe Biden

Mar1217 said:
Bisa said:
I don't think its worth full price (even with the 25% off at launch its still too expensive) but it was easily one of the games i was looking forward to this year and i enjoyed the probably 2hrs it took to finish.

I think it's fair to say that sometimes, we'd prefer to pay for things that give us a great experience even if short than something that just drags on just to fill the checklist of a specific required playtime ^^

I agree. Firewatch and What Remains of Edith Finch come to mind.



Bisa said:
I don't think its worth full price (even with the 25% off at launch its still too expensive) but it was easily one of the games i was looking forward to this year and i enjoyed the probably 2hrs it took to finish.

Well first of all, you neglected to mention the hours worth of additional pranks you get for completing the main game. Also, games sometimes get DLC down the way too (yet are often scored professionally only once!), so who knows? Maybe there eventually will be still more content!

Secondly, many of my favorite games are of similar length to this. I don't think you can always measure quality in volumes of content (i.e. purely quantitative terms). And I think it's often pretentious to try. I find that if the worst thing one can say about a game is that you want even more of it, that's actually a pretty high compliment!

I mean seriously, when I was growing up, most games could be completed in an hour or two, looked and sounded worse than this, weren't half as funny as this, and cost triple the price before inflation. And yet so many of them are still considered masterpieces today. Personally, I'm happy to pay $15 for Untitled Goose Game. That just doesn't feel like a rip-off to me. Maybe it does to you and we can disagree about that. But what's clear here to me is that the developers put their best foot forward and weren't just out for a quick buck. They didn't fowl it up.

Last edited by Jaicee - on 25 September 2019

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I might wait until I can get it for $10. Or maybe I won't wait, maybe I'll still pay full price. I'll get it at some point, that's a definite yes, but September is being quite brutal on my wallet when it comes to games.



Hiku said:

I think one issue is that $60~ is still the ceiling for a game's value. Even though the time, work/money that went into a modern game like Resident Evil Remake 2 was probably significantly more than for the original game.
Games generally cost a lot more to make these days, but they can't charge more for them.

So when people look at the value of a game, they'll inevitably compare it to $60 games. Some of which should cost a lot more.

Yeah, I get what you're saying. I just feel like content volume is a very superficial way of gauging a game's value, and one that tends to bias one against smaller developers who just may not have limitless resources to work with. Untitled Goose Game is a more creative and funny game than any AAA release I've played all year! I know that that's a more subjective measure of quality than some others one might employ, but I can't help feeling that it's just as valid. I know I'll replay this game many times and probably remember it better than most other games I've played of late. It's brought me a lot of joy.

Last edited by Jaicee - on 26 September 2019

Got it for $15. It just isn't long enough. I did pretty much everything in the span of 5 hours. The only thing I haven't done yet is the pub time trail, because the old man is just busted. Getting him to break the dartboard on the first shot is a 50/50 thing, and so is getting him to fall on his bum. Honestly I didn't have fun with the time trails at all, because the controls for this game are finicky. Pranking the villagers at my own pace was great fun. Trying to struggle with clunky goose controls while under a time limit was not.

Then there's a few quests in the game that are just timesinks in themselves. Collecting all the flowers? That took forever. Making a goal? Yeah that ball was not fun to jab around the entire village.

I don't mind short games. I think The Last Guardian was great despite being only 15 hours extra content and all. But this just wasn't enough. Hopefully they come out with some free DLC that doubles the size of the town.

And no, this isn't a jab at Indie devs. Most Indies have at least 10 hours of content.



Cerebralbore101 said:
Got it for $15. It just isn't long enough.

Pretty much the same for me. (I'm not as far yet, though)

I don't think I'll even try the time trials, because it probably ruins the fun.

But still I got 5-8 hours of fun out of it. When my son also gets the same amount of playtime, and maybe even my wife, then the high price has been worth it. So far I haven't regretted the purchase, and that says something!



Need something off Play-Asia? http://www.play-asia.com/

In the view of Nintendo announcing that Untitled Goose Game was the fifth best-selling Switch title this year, beating out major first-party releases like Super Mario Maker 2, The Legend of Zelda: Link's Awakening (2019), Astral Chain, Fire Emblem: Three Houses, Luigi's Mansion 3, and both versions of the new Pokemon game (at least taken separately anyway), I'd like to take just a moment here to declare victory on the self-evident appeal of this quite unique and hilarious game. Clearly I'm far from alone in my appreciation of this kind of creativity!