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Forums - Nintendo Discussion - Plans for Astral Chain had been made with Nintendo since before Neir Automata...

Another example of the good relationship between these two companies.I did my part to recoup those costs, I hope it sells well. Great game so far and I am only at the second chapter yet. Great presentation and an awesome soundtrack. I've been enjoying this one sexy track for so long now:

Also nice to see that their relationship still keeps being strong after the forced Gamepad controls of Starfox Zero. Many didn't like those, I still think they are THE main attraction and expand the experience significantly, but oh well, that's a different topic.

Both companies did so many thing right here with Astral Chain. Delivering an excellently crafted action title with a wonderful gameplay loop, announcing the game close to the release and not years in advance, implementing a fine butt, have a new and upcoming director step into the gaming world with a bang, creating an IP that could potentially evolve into a series, and and and.



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For all the talk of Nintendo having bad relationships with third parties, they have a pretty good track record in terms of letting other developers play with their IPs. In the 90s there was Rare with Donkey Kong Country. Then there was Capcom with 3 handheld Zelda games. I think Next Level Games is also technically third party and they've done 2 Luigi's Mansion games and Punch Out. It doesn't always work out, with Federation Force, Other M, and Star Fix Zero, but I wouldn't say any of those were bad. Co-developing a new IP with a third party seems like a new thing to me, as Rare's IPs like Banjo and Conker stayed with Rare, not Nintendo.



Well, that's one way to make new IPs that aren't the sort of thing you usually make; get another developer to do it. And hey, if it brings some variety to your lineup of exclusives, why not?

Hopefully it sells well and turns a profit; sadly, Platinum's games tend not to.

Last edited by curl-6 - on 02 September 2019

curl-6 said:

Well, that's one way to make new IPs that aren't the sort of thing you usually make; get another developer to do it. 

Hopefully it sells well and turns a profit; sadly, Platinum's games tend not to.

It was number 1 on Amazon, #1 on Japanese eshop, and every retailer I have been to says people are buying it in droves.  That does not guarantee it to be a smash it, but it is certainly a good sign.  I have a feeling this will be one of Platinum's best selling games TBH.



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Shiken said:
curl-6 said:

Well, that's one way to make new IPs that aren't the sort of thing you usually make; get another developer to do it. 

Hopefully it sells well and turns a profit; sadly, Platinum's games tend not to.

It was number 1 on Amazon, #1 on Japanese eshop, and every retailer I have been to says people are buying it in droves.  That does not guarantee it to be a smash it, but it is certainly a good sign.  I have a feeling this will be one of Platinum's best selling games TBH.

I really hope so, even if it's not for me I think it deserves to succeed.

It's such a shame that so many of Platinum's great games underperform. It'd also be a great sign (like Xenoblade 2 succeeding was) that Switch's audience is more open to games unlike those Nintendo traditionally makes.



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This isn't anything new with Nintendo and Platinum. The last original game they worked on for Nintendo was The Wonderful 101, which was a commercial failure for many reasons. It's steep learning curve, the fact that it released the same week as GTA V, and being stuck on an un-popular console were all factors in its demise. Astral Chain, should do much better, even if its sales aren't huge.