Quantcast
Scarlett Will Prioritize Frame Rate Over Graphics

Forums - Microsoft Discussion - Scarlett Will Prioritize Frame Rate Over Graphics

Tagged games:

Do you prefer 60/4k with reduced visuals or 30/4k with increased visuals?

YES! 27 38.57%
 
No. 5 7.14%
 
Depends on the game. 31 44.29%
 
I dont care. 7 10.00%
 
Total:70

I'm all in favor of a higher frame rate over graphics if a choice must be made. But that is something that I consider when playing on this generation of machines. I find it a little concerning when they make that statement cause it implies (and I hope I'm wrong) that "our system while more powerful is not going to be that much more powerful, therefore we need to assign a priority between frame rate and graphics.

I would imagine next gen should be capable of 4K60 at all times. But if a choice must be made I'd be ok with 1080p 60fps as 1080p is actually good (No once can honestly say: I can't see details on this 1080p picture)

But if 1080p then I will not accept a single drop in frame rate, whereas an occasional frame rate drop on 2160p could be forgiven (No more than occasional though).



.

I'm in the zone, don't bother me!

Around the Network

The only issue with this approach is that is I doubt the average consumer see the difference (unless compared side by side) for higher fps.

Wereas going for a graphics and effects much more noticeable impact on visuals. I'd rather see a large improvement in lighting tbh next gen. More games with GI and dynamic graphics can effect gameplay too.




hinch said:
The only issue with this approach is that is I doubt the average consumer see the difference (unless compared side by side) for higher fps.

Wereas going for a graphics and effects much more noticeable impact on visuals. I'd rather see a large improvement in lighting tbh next gen. More games with GI and dynamic graphics can effect gameplay too.


I think consumers prefer 60 fps even if they don't really understand it. To them it probably just feels more fast and fun, which feels more crucial in certain genres.

For story driven experiences that are essentially emulating a movie, that can aim for 30 fps. I mean MS is already having it both ways by sometimes making gameplay 60 fps and cutscenes highly detailed at 30 fps.

Even on base consoles games are looking better than ever, developers keep raising the bar. Therefore nextgen hardware should be able to achieve 60 fps while pushing graphics even further.



Recently Completed
Crackdown 3
for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Technarchy said:
Scarlett needs to be able to run every single Xbox One X game at a rock solid 4K and 60fps. There can't be a drop of dynamic resolution or frame drops.

If Scarlett can't do that it will be underpowered out the gate. Nothing about an X1X game should be taxing on Scarlett.

I think its gonna take a massive GPU and CPU boost to make something like RDR2 4K/60 fps. Sometimes people forget doubling the frame rate is a huge drain on the GPU and CPU. The X1X only does 4K/30 fps (with dips) and it still averages $349-$399.

Gears 5 is well optimized and already built with 60 fps in mind. DF said its dynamic between 1584p-2160p, something like that could become 4K/60 fps more easily on Scarlett. I suppose Halo Infinite will also be 4K/60 fps.

My expectations aren't that high for Scarlett. I don't expect it to trounce X1X like you suggest because that sounds very expensive.



Recently Completed
Crackdown 3
for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

I'm not sure what Xbox can do about this?
They allow developers to use Scarlette's power as they see fit. And all it takes is for them to prioritize more objects on screen, more effects, more detailed textures, and bam, it's down to 30 fps.



Around the Network

When it come to single player story driven games, I'd take 4k30 with other settings bumped up. Even a 1440 with all the "bells and whistles" over 60fps.

If I'm playing a racing sim or multiplayer online though, give me the 60 any day. Even if that costs 4k and it goes down to 1440. More options in games next generation is going to happen. It's been a noticeable trend for the X an Pro and I do expect it to continue into next gen.

I feel like this topic has been done to death. I actually got deja-vu while typing out this comment.



ironmanDX said:
When it come to single player story driven games, I'd take 4k30 with other settings bumped up. Even a 1440 with all the "bells and whistles" over 60fps.

If I'm playing a racing sim or multiplayer online though, give me the 60 any day. Even if that costs 4k and it goes down to 1440. More options in games next generation is going to happen. It's been a noticeable trend for the X an Pro and I do expect it to continue into next gen.

I feel like this topic has been done to death. I actually got deja-vu while typing out this comment.

But given the option, I think I would always choose 1440p/60 fps. 1440p is already a sharp presentation. At that point 60 fps will have more impact on gameplay than 4K.

Instead I think visually demanding games are gonna be more like 1440p-1800p/30 fps. Which is fairly common on premium consoles right now. Not just because of CPU limitations, but 60 fps is also taxing on GPU.



Recently Completed
Crackdown 3
for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

60fps anytime! One of the reasons recent games feel like a downgrade, is the Gamecube was almost always 60fps, but the 360/PS3 and ONE/PS4 era slowed everything down to the horrid 30fps.



Mr Puggsly said:
ironmanDX said:
When it come to single player story driven games, I'd take 4k30 with other settings bumped up. Even a 1440 with all the "bells and whistles" over 60fps.

If I'm playing a racing sim or multiplayer online though, give me the 60 any day. Even if that costs 4k and it goes down to 1440. More options in games next generation is going to happen. It's been a noticeable trend for the X an Pro and I do expect it to continue into next gen.

I feel like this topic has been done to death. I actually got deja-vu while typing out this comment.

But given the option, I think I would always choose 1440p/60 fps. 1440p is already a sharp presentation. At that point 60 fps will have more impact on gameplay than 4K.

Instead I think visually demanding games are gonna be more like 1440p-1800p/30 fps. Which is fairly common on premium consoles right now. Not just because of CPU limitations, but 60 fps is also taxing on GPU.

Even for story driven games if the 60 meant a sacrifice to other effects though?

"Instead I think visually demanding games are gonna be more like 1440p-1800p/30 fps."

I'd be more than happy with this. I'd even go down to 1080 for 60fps on incredibly demanding multiplayer games. 60 is more of a concern for me than resolution for multiplayer. I'm just really hoping on devs giving us more options next generation when it comes to letting us decide on how to play.

Just a few basic option "sliders". I feel like I'm asking too much but am optimistic anyway.



Mr Puggsly said:
Technarchy said:
Scarlett needs to be able to run every single Xbox One X game at a rock solid 4K and 60fps. There can't be a drop of dynamic resolution or frame drops.

If Scarlett can't do that it will be underpowered out the gate. Nothing about an X1X game should be taxing on Scarlett.

I think its gonna take a massive GPU and CPU boost to make something like RDR2 4K/60 fps. Sometimes people forget doubling the frame rate is a huge drain on the GPU and CPU. The X1X only does 4K/30 fps (with dips) and it still averages $349-$399.

Gears 5 is well optimized and already built with 60 fps in mind. DF said its dynamic between 1584p-2160p, something like that could become 4K/60 fps more easily on Scarlett. I suppose Halo Infinite will also be 4K/60 fps.

My expectations aren't that high for Scarlett. I don't expect it to trounce X1X like you suggest because that sounds very expensive.

If Scarlett cant run the X1X version of the RDR2 at 60fps, I would regard that as concerning. I’m not talking about adding more particles or effects, just as it is and uncappping the frame rate. If not that would mean out the gate that Scarlett is under powered and is going to require a mid gen refresh even faster than the X1 did. 

In context, I can almost guarantee PS5 will be capable of running Horizon at 60fps in full 4K with HDR.

Last edited by Technarchy - on 03 December 2019