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Forums - Sales Discussion - Japan Sales Week 28, Jul 08 - 14 2019, Famitsu

Amnesia said:
Chrkeller said:
And yet people think Nintendo is going to release a Switch 2 in a couple of years....

What meaning does your sentence have ? This is only a material upgrade, not a new model.

And a minor one actually, who cares actually to play 7 hours or 4 hours...Is electricity a rare thing in North America ?

In other threads people are predicting a whole new "Switch 2" in 2021.  Based on sales, I don't see it.



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Switch continues killin' it with sales above 50k . Also, DAT software domination.

MM2 holding greatly, as expected.

Yokai-watch 4 is actually holding pretty well.



The_Liquid_Laser said:
Nintendo has begun it's domination of Japan. Is there any doubt that at least 90% of Japanese games are coming to Switch over the next few years? It's going to be their sole dominant platform.

There is a huge amount of doubt until Japanese gamers show that they are willing to buy full price retail Switch games from publishers other than Nintendo.

20k for God Eater 3 is pathetic even for it being a late port. YW4 sales were miserable. Other than Minecraft which sells on pretty much everything there has yet to be any major standout third party title on the Switch, so why would third party publishers want to focus on the Switch if the audience isn't buying their games in even slightly impressive quantities?



Megiddo said:
The_Liquid_Laser said:
Nintendo has begun it's domination of Japan. Is there any doubt that at least 90% of Japanese games are coming to Switch over the next few years? It's going to be their sole dominant platform.

There is a huge amount of doubt until Japanese gamers show that they are willing to buy full price retail Switch games from publishers other than Nintendo.

20k for God Eater 3 is pathetic even for it being a late port. YW4 sales were miserable. Other than Minecraft which sells on pretty much everything there has yet to be any major standout third party title on the Switch, so why would third party publishers want to focus on the Switch if the audience isn't buying their games in even slightly impressive quantities?

Dragon Quest Builders 2 - 73,000 / 237,000 (PS4); 110,000 / 275,000 (NSW)
Tales of Vesperia Definitive Edition - 65,000 (PS4); 41,000 (NSW)
Chobobo Mystery Dungeon: Everybuddy! - 37,000 (PS4) / 46,000 (NSW)



Agente42 said:
Megiddo said:

There is a huge amount of doubt until Japanese gamers show that they are willing to buy full price retail Switch games from publishers other than Nintendo.

20k for God Eater 3 is pathetic even for it being a late port. YW4 sales were miserable. Other than Minecraft which sells on pretty much everything there has yet to be any major standout third party title on the Switch, so why would third party publishers want to focus on the Switch if the audience isn't buying their games in even slightly impressive quantities?

Dragon Quest Builders 2 - 73,000 / 237,000 (PS4); 110,000 / 275,000 (NSW)
Tales of Vesperia Definitive Edition - 65,000 (PS4); 41,000 (NSW)
Chobobo Mystery Dungeon: Everybuddy! - 37,000 (PS4) / 46,000 (NSW)

Don't forget Dragon Ball FighterZ, Xenoverse 2, My Hero One's Justice.  Also Attack on Titan games have held their own.

God Eater 3 iirc was already a drop vs previous entries in sales before, so waiting an arbitrary number of months to drop it on Switch was going to result in a substantially lower performance than could have been.  Bandai needs to stop fishing for double dippers is the real issue here.



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Agente42 said:
Megiddo said:

There is a huge amount of doubt until Japanese gamers show that they are willing to buy full price retail Switch games from publishers other than Nintendo.

20k for God Eater 3 is pathetic even for it being a late port. YW4 sales were miserable. Other than Minecraft which sells on pretty much everything there has yet to be any major standout third party title on the Switch, so why would third party publishers want to focus on the Switch if the audience isn't buying their games in even slightly impressive quantities?

Dragon Quest Builders 2 - 73,000 / 237,000 (PS4); 110,000 / 275,000 (NSW)
Tales of Vesperia Definitive Edition - 65,000 (PS4); 41,000 (NSW)
Chobobo Mystery Dungeon: Everybuddy! - 37,000 (PS4) / 46,000 (NSW)

You left out the full list I see. Here it is in completion.

Super Robot Taisen T - 103,000 (PS4); 51,000 (NSW)
Dragon Quest Builders 2 - 73,000 / 237,000 (PS4); 110,000 / 275,000 (NSW)
Tales of Vesperia Definitive Edition - 65,000 (PS4); 41,000 (NSW)
Chobobo Mystery Dungeon: Everybuddy! - 37,000 (PS4) / 46,000 (NSW)
Atelier Lulua - 32,000 (PS4) / 17,000 (NSW)
Nelke & the Legendary Alchemists - 25,000 (PS4) / -* (NSW)

Even then, among those only DQB2's numbers are particularly impressive. But that list leaves out all the other recent 200k+ third-party software titles like:

Ace Combat 7
Judge Eyes
God Eater 3
Resident Evil 2 Remake
Kingdom Hearts III
Devil May Cry V
CoD Blops IIII
Sekiro

That's 8 titles (can also add DQB2 to that list) that had at least 200,000 retail software sales for a full priced third-party published game on PS4 in the past... what, 8 months I think? That's an average of one game a month. The PS4 dominates third party software sales in Japan and will continue to be the focus of third party software publishers/developers.



Nuvendil said:
Agente42 said:

Dragon Quest Builders 2 - 73,000 / 237,000 (PS4); 110,000 / 275,000 (NSW)
Tales of Vesperia Definitive Edition - 65,000 (PS4); 41,000 (NSW)
Chobobo Mystery Dungeon: Everybuddy! - 37,000 (PS4) / 46,000 (NSW)

Don't forget Dragon Ball FighterZ, Xenoverse 2, My Hero One's Justice.  Also Attack on Titan games have held their own.

God Eater 3 iirc was already a drop vs previous entries in sales before, so waiting an arbitrary number of months to drop it on Switch was going to result in a substantially lower performance than could have been.  Bandai needs to stop fishing for double dippers is the real issue here.

Bomberman



Megiddo said:
Agente42 said:

Dragon Quest Builders 2 - 73,000 / 237,000 (PS4); 110,000 / 275,000 (NSW)
Tales of Vesperia Definitive Edition - 65,000 (PS4); 41,000 (NSW)
Chobobo Mystery Dungeon: Everybuddy! - 37,000 (PS4) / 46,000 (NSW)

You left out the full list I see. Here it is in completion.

Super Robot Taisen T - 103,000 (PS4); 51,000 (NSW)
Dragon Quest Builders 2 - 73,000 / 237,000 (PS4); 110,000 / 275,000 (NSW)
Tales of Vesperia Definitive Edition - 65,000 (PS4); 41,000 (NSW)
Chobobo Mystery Dungeon: Everybuddy! - 37,000 (PS4) / 46,000 (NSW)
Atelier Lulua - 32,000 (PS4) / 17,000 (NSW)
Nelke & the Legendary Alchemists - 25,000 (PS4) / -* (NSW)

Even then, among those only DQB2's numbers are particularly impressive. But that list leaves out all the other recent 200k+ third-party software titles like:

Ace Combat 7
Judge Eyes
God Eater 3
Resident Evil 2 Remake
Kingdom Hearts III
Devil May Cry V
CoD Blops IIII
Sekiro

That's 8 titles (can also add DQB2 to that list) that had at least 200,000 retail software sales for a full priced third-party published game on PS4 in the past... what, 8 months I think? That's an average of one game a month. The PS4 dominates third party software sales in Japan and will continue to be the focus of third party software publishers/developers.

Listing off PS4 titles that never came to Switch is irrelevant to a discussion of Switch vs PS4 sales of third party games.  Most games that release on both are within the same neighborhood in sales.  But that assumes honest analysis is your goal, rather than confirmation bias being your guiding principle.



Nuvendil said:
Megiddo said:

You left out the full list I see. Here it is in completion.

Super Robot Taisen T - 103,000 (PS4); 51,000 (NSW)
Dragon Quest Builders 2 - 73,000 / 237,000 (PS4); 110,000 / 275,000 (NSW)
Tales of Vesperia Definitive Edition - 65,000 (PS4); 41,000 (NSW)
Chobobo Mystery Dungeon: Everybuddy! - 37,000 (PS4) / 46,000 (NSW)
Atelier Lulua - 32,000 (PS4) / 17,000 (NSW)
Nelke & the Legendary Alchemists - 25,000 (PS4) / -* (NSW)

Even then, among those only DQB2's numbers are particularly impressive. But that list leaves out all the other recent 200k+ third-party software titles like:

Ace Combat 7
Judge Eyes
God Eater 3
Resident Evil 2 Remake
Kingdom Hearts III
Devil May Cry V
CoD Blops IIII
Sekiro

That's 8 titles (can also add DQB2 to that list) that had at least 200,000 retail software sales for a full priced third-party published game on PS4 in the past... what, 8 months I think? That's an average of one game a month. The PS4 dominates third party software sales in Japan and will continue to be the focus of third party software publishers/developers.

Listing off PS4 titles that never came to Switch is irrelevant to a discussion of Switch vs PS4 sales of third party games.  Most games that release on both are within the same neighborhood in sales.  But that assumes honest analysis is your goal, rather than confirmation bias being your guiding principle.

Agreed 



Switch more than 5:1 over PS4 the week of the Lite's announcement. 

Nice, I expected it to take more of a hit with the news of a cheaper portable-oriented model on the way.

Last edited by curl-6 - on 17 July 2019