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Nintendo Switch Lite Officially Revealed - $199, September 20th, Dedicated Handheld

Forums - Nintendo Discussion - Nintendo Switch Lite Officially Revealed - $199, September 20th, Dedicated Handheld

Now the watch begins for the Switch Pro .



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Does anyone know of games that don't support handheld mode? From what I recall all the games I own do support it.



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TruckOSaurus said:
Does anyone know of games that don't support handheld mode? From what I recall all the games I own do support it.

I can't think of much outside of 1-2-Switch and Nintendo Labo.

Last edited by Green098 - on 10 July 2019

Well, extra joycons connect.

But it do not docks into TV. But is because of it doesn't fit on dock? Could it transmit to TV in non official docks?

Seems it was not designed to force the clock to dock levels, it might not have a cooler.
But could it stream at 720 to the TV? A posterior software update could allow it?

Would be neat if they eventually release a mini dock (sold with a joycon pair and a grip) that have trais for charging the joycon. It would allow to have the full switch experience with the lite version.

But maybe the marketing message would be more complicated to do it now.




Stefan.De.Machtige said:
Now the watch begins for the Switch Pro .

Those 16nm chips that they are makeing of the Tegra.... but arnt useing in these handhelds.
Wait for next year, bet you see a "new Switch" and "new Switch Lite".

More likely they end up calling it "new" than "pro".



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KLXVER said:
I don't get it. Barely any smaller and cant play all games. Are there really that many people who only play in handheld mode?

A household that already has one Switch doesn't have a real need for another Switch that can be connected to the TV. Switch Lite is an attractive option because there are hardly any Switch games that it doesn't play. It cuts out features that aren't needed for that type of consumer to begin with, and it comes at a great price.

Then there's also Japan which favors convenience over playing on a big screen moreso than the West, so a handheld-only or handheld-first Switch was always a necessity for that market in order to reach the full sales potential of the console.



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The Switch that doesn't switch. Wow.



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colafitte said:
The princing is good until you learn how much you lose compared to the original version.

- Smaller screen
- No HD rumble
- No TV Docking
+ It has a d-pad which is nice tough

Besides all of this, this version will sell a ton, mainly in Japan. $200 is a sweet spot for console gaming. The true succesor of the 3DS then....

I wonder how NPD and VGC will count the sales of this version because Switch Lite is defitively 100% a handheld console.

+ No HD rumble



RolStoppable said:
KLXVER said:
I don't get it. Barely any smaller and cant play all games. Are there really that many people who only play in handheld mode?

A household that already has one Switch doesn't have a real need for another Switch that can be connected to the TV. Switch Lite is an attractive option because there are hardly any Switch games that it doesn't play. It cuts out features that aren't needed for that type of consumer to begin with, and it comes at a great price.

Then there's also Japan which favors convenience over playing on a big screen moreso than the West, so a handheld-only or handheld-first Switch was always a necessity for that market in order to reach the full sales potential of the console.

Couldn't they just have removed the dock and HDMI cable and sold it for 199?



JRPGfan said:
Nuvendil said:

Pursuing pricecuts too aggressively too quickly will result in a more rapid degradation of perceived value.  You'll hit your pricing floor faster,  which will put you in the position of not being able to cut prices to keep up the momentum built mostly on bargain pricing.  Look at Xbone.  MS abused the fire sale strat so much early on that for the past couple years trying to sell the Xbone at MSRP was a lost cause.  Sales soared when they did firesales...at first.  But every bump got lower and lower.  And after each and every one, sales cratered.  The Xbone isn't worth what MS needs to actually be selling it at anymore, not in the eyes of the consumer.

Or to put it more simply, you always ere high because you would rather be a bit high and have to do a little trimming than too low.  Because you can always lower the price, you can never raise it.

Theres a solution to that though..... dont raise the prices back up.
Perm price cut = constant effect.

The problem comes into play when you play around with prices and them have them soar back and forth.
Consumer realises you do this constantly.... they wait for the price cut times to buy.

Just dont try fooling the consumer?

Xbox did it alot, they basically relied on these firesales to show they where competeing.
Consumer caught on, and basically only bought when there was a firesale.

Nintendo wouldnt have to do such a thing for years to come, to sell their hardware.

The price cut effect will still wear off.  There's an optimum time for cuts and a year already set to be highly lucrative and see very high sales isn't it.  Microsoft is in a very bad spot, yes, as they have not only devalued the product but also trained people to think MSRP=overpriced in general.  But the devaluation issue is still very real.  The sooner you start cutting the price, thefaster you'll hit the floor.  Ideally, you want to never hit the floor until the product has run its course.  The Playstation 4 is a strong example of a product that has done just that.  Only one full on price reduction,  only a few years of aggressive deals offered at strategic times.  System is still at $299 as the gen closes leaving them space to cut to 199 to mop up the last of the sales next year if they so desire.