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Forums - Microsoft Discussion - Crackdown 3 Review Thread - MC: 60 OC: 62

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Cerebralbore101 said:
AngryLittleAlchemist said:

Me too. I just recently finished the first Devil May Cry and I'd say it was one of the best games I ever played. That's only like ... a four and a half hour to six hour game, depending on how good you are. It's made to be replayed too and has great attention to detail and design. 

To be fair to Cerebral I guess, it is an open world game. But I actually think this is the problem with a lot of open world game design. Developers feel they need to justify their games existence by adding in a ton of filler content that isn't fun and just becomes a checklist. 

The original DMC took me 14ish hours to 100% complete, not counting replaying the game on harder difficulties.  I think I got about 22 hours of fun out of DMC1. Keep in mind that it launched all the way back in 2001, and was absolutely groundbreaking. I can't think of a single hack n' slash before it that does even 30% of what DMC did. Crackdown 3 on the other hand looks to be a simple clone stamp of the first game, in a genre that regularly hits 80 hours of content. I kind of expect 20 to 40 hours for an open world game. IMO Spiderman was the perfect length at 40 hours to Platinum it.

If a game costs $60, and takes me 15 hours or less to 100% complete, with no replay value, then that just isn't enough for me. 

At the same time though, I don't really like padding in games. There are some games out there that will be 60 hour experiences, stretched out to 80 or 100 hours. I'm not a fan of that. The length and replay value of games could be a huge long thread by itself. 

Anyway 6 hours to beat the main game is not defendable. Especially not for an open world game. 

It takes way longer then 6 hours to beat the main game in order to beat it anywhere near 6 hours you have to be some kind of gaming wiz and play it on the easiest difficulty.



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Conina said:
Cerebralbore101 said:

So in other words you did a borderline completionist run in 14 hours? A lot of reviews were saying that the game could be beaten in 6 hours. Sorry, but a 6 hour game in no way deserves 8/10. Not for an asking price of $60 at least. If MS had priced this game at $20, then I'd agree with you. 

 

Cerebralbore101 said:

The original DMC took me 14ish hours to 100% complete, not counting replaying the game on harder difficulties.  I think I got about 22 hours of fun out of DMC1. Keep in mind that it launched all the way back in 2001, and was absolutely groundbreaking. I can't think of a single hack n' slash before it that does even 30% of what DMC did. Crackdown 3 on the other hand looks to be a simple clone stamp of the first game, in a genre that regularly hits 80 hours of content. I kind of expect 20 to 40 hours for an open world game. IMO Spiderman was the perfect length at 40 hours to Platinum it.

If a game costs $60, and takes me 15 hours or less to 100% complete, with no replay value, then that just isn't enough for me. 

At the same time though, I don't really like padding in games. There are some games out there that will be 60 hour experiences, stretched out to 80 or 100 hours. I'm not a fan of that. The length and replay value of games could be a huge long thread by itself. 

Anyway 6 hours to beat the main game is not defendable. Especially not for an open world game. 

So his 14 hours for less than 100% are too short but your 14 hours for 100% are okay?

And "6 hours to beat the main game is not defendable" in case of Crackdown 3, but you ignore that the main game of "Devil May Cry" ain't longer than 6 hours.

Instead you compare your 100% in Devil May Cry with the playtime of the main game of Crackdown 3.

Nobody 100% the single player in Crackdown 3 yet.  Nobody so far has found all the agility and hidden orbs.



Cerebralbore101 said:
Conina said:

You can say that about almost any new game which is offered for "full price". Of course there are always dozens of older games of that genre with similar or more content and a much better price/content ratio.

Doesn't stop people to want the new stuff instead of playing the older (and sometimes even better) games for a few bucks.

Your question doesn't involve it being full price though. Your question involves it being heavily discounted in a few months. And at that point, we can and should compare it to other games that were heavily discounted. It still winds up at the bottom of the barrel in a price to content/replay-value contest with other heavily discounted games of the same or similar genres. 

Crackdown 3 is about a 3rd the content/replay-value of the original. If that's not a 6/10, I don't know what is. 

Says a guy that hasn't played the game yet and your assumptions are wrong nobody so far has unlocked all the achievements for it so at this point nobody knows how long it take to truly 100% complete it.  



Machiavellian said:
thismeintiel said:

His actions in the last 4+ years are right before your eyes.  Sure, he has moved a step or two ahead in terms of services, but has completely fumbled the ball in terms of games.  Unless the management has another big shake up before next gen, I don't see any changes to this mismanagement of IPs and devs.


So you ignore everything else he has done and only look at a few games that did not score great.  Is that your only measurement because if so, I guess we do not need to continue this discussion.  You already made up your mind.  I am looking at the entire change to not only the Xbox division but MS outlook on studios and games period.  That include the PC space as well.  I see that MS noticed as a company their lack of high quality software and has purchased companies to fill that gap.  Its not like this is something that can be turned on a dime or that companies with high quality talent are just sitting out there waiting to be purchased.  From interviews with the companies that did get purchase and some that MS was interested in, it appears they have been active in seeking and making deals for years.  Come the next Gen, this will be a full gen where Phil will be the boss, so it will be interesting to see what comes out from all the new studios and the current ones.

So, in the 4+ years that he has been in charge, he had enough sway and power to completely change the direction of Xbox into a more service oriented product, but can't oversee the development of games to make sure they are of good/high quality and have a decent flow of them, even the ones that have been in production for the same amount of time he has been in charge?  And remember, he wasn't just birthed the day of his promotion. He has been overseeing the development of games during the 360 era onto the XBO, as he was a head of MS Studios.  No, that blame gets put squarely on the man who left almost 6 years ago?  Yea, sure, got it.  You are right on one thing.  This convo is over.



I might be crazzy here. But this seems to be a let down mainly cuz of the cloud. While yes this games does look pretty bad but it was never meant to be good, just a tech demo for the cloud. Basicly this was the hyped secret sauce that turned out horrible. Sad that the cloud power was all smoke cuz the ps4 was more powerfull than the x1.



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Chris Hu said:
Cerebralbore101 said:

Your question doesn't involve it being full price though. Your question involves it being heavily discounted in a few months. And at that point, we can and should compare it to other games that were heavily discounted. It still winds up at the bottom of the barrel in a price to content/replay-value contest with other heavily discounted games of the same or similar genres. 

Crackdown 3 is about a 3rd the content/replay-value of the original. If that's not a 6/10, I don't know what is. 

Says a guy that hasn't played the game yet and your assumptions are wrong nobody so far has unlocked all the achievements for it so at this point nobody knows how long it take to truly 100% complete it.  

Eh, I'm just going off of what other people in this thread have said, and what reviews have said. I'm willing to give it a month, and see what Howlongtobeat says. See you in 30 days!



Kerotan said:
John2290 said:
Jesus christ, people are viscious in here. I was not expecting Crackdown to cause people to storm the beach's of console war Normandy. Mind blown.

It's to be expected. Crackdown was the centre of the console war this gen from the very start as it was pushed as a title with the full backing of the cloud. 

However Wrecking zone isn't even discussed in here. It's all about the single player campaign from what I see. Maybe the single player campaign is mid 70's and it's the multiplayer that drags the score down.



KBG29 said:
Gaming media really needs to grow up, they are not doing any favors to the industry. I am so tired of games getting overly praised or punished due to their ties to specific platforms. This game is in no way a 5 - 6. If this was just a random game from a 3rd party it would easily land in the 7.5 - 8.5 range.

I completed the campaign a couple of hours ago. Took me 14 Hours, I collected 630 orbs, and completed all side content. As someone that never played the first Crackdown, and coming from a heavily PlayStation focused background, this feels a lot like Infamous, which was one of my top five favorite games on PS3.

Crackdown 3 is pure simple fun. If you are looking for a game to jump around, collect items, blow away enemies, and feel like a super hero, then you will have an absolute blast with this title. It runs flawlessly, loads and reloads within seconds, delivers reliable gameplay, and offers a decent size sandbox to play around in.

My Score 8.0

Idk if its tied to what console they are on or not, but this is maybe the third or fourth Xbox game with reviews that have left me puzzled.

ReCore is a solid action game with great platforming and retailed for $30, it didn't deserve a low 60's.

State of Decay 2 delivered everything I wanted in the sequel and has also offered a lot of good free content post release, also $30, also bizarre low scores.

And now Crackdown 3. I guess it just isn't modern open world enough, reviewers need you to collect 40 robot shards to upgrade your ammo pouch or drive 10k miles to increase your driving ability or something. My only complaint so far with the game might end up being its length. I've already killed two bosses and I'm only like 7-8 hours into the game. Outside of hunting down orbs, there might not be much to do here after you complete the game. Which is fine, same thing happened with the first game, and then Infamous with the shards. But it becomes a problem when there's not much else to do.

I gotta say though, it's pretty cool how they let you tackle the game any way you want, AFAIK you can even climb the final boss tower and beat it first if you were so inclined. But at the same time, defeating other bosses makes other boss fights easier because of the aftermath of those bosses going down. For example, defeating ROXY and taking back monorail stations, opens up friendly rail gun turrets, which makes the chemical missions easier because they help out against the enemies. And if you defeat the chemical guy, you stop the supply of Chimera or whatever the shit in the game is, which allows you to climb the security bosses tower easier because the vents are no longer toxic.

And while you're essentially doing the same type of thing over and over again in different parts of the city (fight robots at monorail, destroy various equipment at dig sites, etc) they throw enough twists into different ones as you progress that it keeps things interesting. Not to mention as you destroy more and more of the infrastructure, they start sending more and more enemy raids at you. Plus your ever increasing abilities and gadgets.

I've even come around on the cloud damage since the tech test, because some of the other maps have some simply insane shit going on in terms of colossal damage. They picked the shittiest map for the tech test. I still don't see the MP being anything special, but that damage is legit.



I have also wondered for awhile, what kind of impact GamePass has both on expectations for games, and how people feel about them after playing them. I paid $50 for the UE of State of Decay 2, so it doesn't apply, but how would I feel about CD3 if I paid $65 for it as opposed to paying $10 a month and getting it on the service? Maybe this helps explain some of the gap between how the general gamer attitude about Crackdown 3 is as opposed to reviewers.



Machiavellian said:
thismeintiel said:

You realize Phil didn't just pop into existence when he was named the head of Xbox in 2014, right?  He's had leadership positions within MS Studios for over a decade, now.  And since 2014, he has overseen several studios closing, one being Lionhead Studios in 2016, as well as the cancellation of several promising games.  You say his vision is different, yet he too publicly defended the DRM fiasco and being the head of MS Studios probably played a role in its inception.  Either that or he is just some "yes man," and that is why he is in charge, now, because he won't question the higher ups.

This scapegoating of Don Mattrick, who hasn't been with the company for almost 6 years now, just to cover Spencer's ass is either naivety of the nth degree or just willful ignorance. 

Why would you care about anything until he was actually head of the Xbox division.  Where you in the conference rooms when decisions were made.  Do you even know how any of those decisions went down or if he fought for them and lost.  You are making judgement on information you have no clue on what happen.  I have worked for MS in the past and can tell you that certain titles may sound important but there are a lot of layers to them.  I have no clue what he contributed or not during the times he wasn't the boss, but as the boss, I can directly see what his vision is now.  

I am not covering Spencer ass, for some reason you believe a huge company like MS moves like a developer.  So what exactly are you blaming Spencer for since he gain control of the XBox division.  How hard do you think he may or may not had to change senor management to actually purchase new studios and the other efforts since his term.  Stop acting as if you have all the information or even know how MS work because right now only thing I see is you making an opinion on what you believe happen or has happen.  Nothing moves fast at MS, that is the first thing you should know.

Problem is, that Phill have promised for like 4-6 years to improve 1st party. And we have had people in the site defending that it isn't something he can do over night, but then on 6 month window they buy/increase/create 5-10 studios? It clearly shows that it wasn't something in the top of their list until now, and he have been lying for a long time.

zorg1000 said:
Cerebralbore101 said:

You're not buying it with Gamepass though, just renting it, or paying for a Netflix-like service. 

You are side stepping the point.

He really isn't. When you see reviews the tier of the game in question certainly affects the score. I don't see reviewers using similar metrics to evaluate GTAV, GoW, etc compared to let's say Celeste, Flower, etc.. they are on their tier about top notch, they have high score, but you can hardly defend that if the Indies or A tier were judged as harsh as they do to AAA they would hold their scores.

LudicrousSpeed said:
I have also wondered for awhile, what kind of impact GamePass has both on expectations for games, and how people feel about them after playing them. I paid $50 for the UE of State of Decay 2, so it doesn't apply, but how would I feel about CD3 if I paid $65 for it as opposed to paying $10 a month and getting it on the service? Maybe this helps explain some of the gap between how the general gamer attitude about Crackdown 3 is as opposed to reviewers.

I would say people are more lenient when they pay less for that content. Sure that a game won't become the best or worse you ever played based on being free or costing over 60 USD. But the middle term can certainly be affected by how much it costed.



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