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KBG29 said:
Gaming media really needs to grow up, they are not doing any favors to the industry. I am so tired of games getting overly praised or punished due to their ties to specific platforms. This game is in no way a 5 - 6. If this was just a random game from a 3rd party it would easily land in the 7.5 - 8.5 range.

I completed the campaign a couple of hours ago. Took me 14 Hours, I collected 630 orbs, and completed all side content. As someone that never played the first Crackdown, and coming from a heavily PlayStation focused background, this feels a lot like Infamous, which was one of my top five favorite games on PS3.

Crackdown 3 is pure simple fun. If you are looking for a game to jump around, collect items, blow away enemies, and feel like a super hero, then you will have an absolute blast with this title. It runs flawlessly, loads and reloads within seconds, delivers reliable gameplay, and offers a decent size sandbox to play around in.

My Score 8.0

Idk if its tied to what console they are on or not, but this is maybe the third or fourth Xbox game with reviews that have left me puzzled.

ReCore is a solid action game with great platforming and retailed for $30, it didn't deserve a low 60's.

State of Decay 2 delivered everything I wanted in the sequel and has also offered a lot of good free content post release, also $30, also bizarre low scores.

And now Crackdown 3. I guess it just isn't modern open world enough, reviewers need you to collect 40 robot shards to upgrade your ammo pouch or drive 10k miles to increase your driving ability or something. My only complaint so far with the game might end up being its length. I've already killed two bosses and I'm only like 7-8 hours into the game. Outside of hunting down orbs, there might not be much to do here after you complete the game. Which is fine, same thing happened with the first game, and then Infamous with the shards. But it becomes a problem when there's not much else to do.

I gotta say though, it's pretty cool how they let you tackle the game any way you want, AFAIK you can even climb the final boss tower and beat it first if you were so inclined. But at the same time, defeating other bosses makes other boss fights easier because of the aftermath of those bosses going down. For example, defeating ROXY and taking back monorail stations, opens up friendly rail gun turrets, which makes the chemical missions easier because they help out against the enemies. And if you defeat the chemical guy, you stop the supply of Chimera or whatever the shit in the game is, which allows you to climb the security bosses tower easier because the vents are no longer toxic.

And while you're essentially doing the same type of thing over and over again in different parts of the city (fight robots at monorail, destroy various equipment at dig sites, etc) they throw enough twists into different ones as you progress that it keeps things interesting. Not to mention as you destroy more and more of the infrastructure, they start sending more and more enemy raids at you. Plus your ever increasing abilities and gadgets.

I've even come around on the cloud damage since the tech test, because some of the other maps have some simply insane shit going on in terms of colossal damage. They picked the shittiest map for the tech test. I still don't see the MP being anything special, but that damage is legit.