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Cerebralbore101 said:
AngryLittleAlchemist said:

Me too. I just recently finished the first Devil May Cry and I'd say it was one of the best games I ever played. That's only like ... a four and a half hour to six hour game, depending on how good you are. It's made to be replayed too and has great attention to detail and design. 

To be fair to Cerebral I guess, it is an open world game. But I actually think this is the problem with a lot of open world game design. Developers feel they need to justify their games existence by adding in a ton of filler content that isn't fun and just becomes a checklist. 

The original DMC took me 14ish hours to 100% complete, not counting replaying the game on harder difficulties.  I think I got about 22 hours of fun out of DMC1. Keep in mind that it launched all the way back in 2001, and was absolutely groundbreaking. I can't think of a single hack n' slash before it that does even 30% of what DMC did. Crackdown 3 on the other hand looks to be a simple clone stamp of the first game, in a genre that regularly hits 80 hours of content. I kind of expect 20 to 40 hours for an open world game. IMO Spiderman was the perfect length at 40 hours to Platinum it.

If a game costs $60, and takes me 15 hours or less to 100% complete, with no replay value, then that just isn't enough for me. 

At the same time though, I don't really like padding in games. There are some games out there that will be 60 hour experiences, stretched out to 80 or 100 hours. I'm not a fan of that. The length and replay value of games could be a huge long thread by itself. 

Anyway 6 hours to beat the main game is not defendable. Especially not for an open world game. 

It takes way longer then 6 hours to beat the main game in order to beat it anywhere near 6 hours you have to be some kind of gaming wiz and play it on the easiest difficulty.