Chazore said:
You make it sound like PC hasn't done anywhere as much as consoles, let alone having anything decent of it's own. You make it sound like consoles have done 95% of the games industry work, yet that is so much father from the truth. And yet, not many pubs are willing to spend 2-3 yrs in development, without slapping in a ton of MT's either, so really it's ugly if they invest, ugly if they don't. God forbid any free developer make a game that doesn't have to be locked to a console. What's wrong with wanting the game to be multiplat, so all can play it (don't pull that bullshit on me again, I know that dig when I see it, so keep it out of this discussion). Why does it have to be console exclusive?. |
Nope. I just sound as most of the really high production value and sales expectations weren't PC exclusives, and most were either not on PC, or coming leater to PC or in several cases exclusive to one console. And the acceptance of losing money on the game, long development time with freedom and no monetization have more place on platform exclusive because they use it to showcase the platform while other publishers want the money.
Or do you think it is pure random that most of the GOTY came from Sony, Nintendo, MS exclusives or consoles exclusives and not from big MP publishers like EA, Ubi, Acti?
Chazore said:
Without publishing rights, you can't really publish your game, so really, why did they need to make any sort of deal with Activision for the split, if they owned the IP entirely and could simply walk away with it?. Also, for Insomniac: "We pitched it a few different places, and it was really important to [Insomniac CEO] Ted [Price] that we own the IP, so some of the conversations broke down over that," Sunset Overdrive co-creator Marcus Smith told IGN in an interview. "With Microsoft, they just came in very energetic and excited to work with Insomniac, period." You must understand that they will have pitched the idea to those they have worked with for years. I highly doubt that they didn't once speak to Sony about publishing the game, and them being one of the companies where talking with them fell through. |
They have gone to Sony. Sony wanted the IP, Insomniac wanted to keep for themselves, so they gone MS and got the deal they wanted. What is odd in it?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."