Chazore said:
I'm glad you figured it out. I find that as time goes on, the Chinese market will just become a more bigger and profitable venture for both the Western and Chinese market, even if that means our games, both high profile and low end up suffering.
"nope, I just sounds as most of the really high production value and sales expectations weren't PC exclusives"?. Could I have that in English please?. Most of them are in fact on PC or have come first and then come later though. You make it sound entirely like PC hasn't down anything within the past 15 years, like it gets everything dead last or doesn't contribute to the industry at large. It's like you ignore the recent years surveys of what platform devs most likely want to develop for. Using meta, which itself is based on a group, who base for a subjective score, does not make something objective. It's like calling Edge magazine the Holy Bible of scores, and yet it's not, because it stems from a group who write for Edge, who aren't objective in their own right, because they base something from their own thoughts, their own bias, their own subjective thoughts. There are games on PC and consoles that have had long dev cycles, games on both that have tanked (Fallout 76 and BFV anyone?), and there are games on PC that have had dev freedom, with what they wish to do with what they have. all without having to toss in MT's into the mix as well. We've seen the AAA industry jamming MT's into their games, which they do not need to. The F2P market needs to because that's how that model thrives and survives. You don't just release an online server based game for free, and then expect to make zero money from it, that's not how it works, thus it needs either a pay and play model, a buy it once and play, or a F2P model. Crysis didn't have MT's in their game, and yet they managed to show off what the platform could do. I don't see how that is somehow exclusively and only limited to a console. I think it's been designed in such a way, that PC hardly ever gets any spotlight, even for games that come from a Genre that's almost if not exclusive to PC (Like Frostpunk for example, from the devs of the acclaimed "this war of mine"). If you notice, the last time any sort of PC game that got a top vote was HL2, and that was years before the GOTY even changed. Now it's all about the big profiles and small lightning in a bottle games. Have you even noticed that middle of the road (AA) games aren't anywhere as abundant as they used to be so long ago?. Also, MS exclusives winning GOTY?, hardly in considerable number. Nothing is odd with it, but the fact that one party wanted to own someone else's idea (despite not having come up with it themselves) vs someone who wanted them to flourish with said idea isn't odd, but more commendable. |
Not sure where do you make confusion between most GOTY contenders with metacritic. So I won't take the time to explain same thing 20 times when in the end doesn't matter the argument you'll always go to all games should release on PC.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







