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Forums - Nintendo Discussion - Why is the Switch still not getting big games from 3rd parties? October edition

Most developers don't have the extra time to downgrade their games just so the switch can handle them.



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"it is": October Edition



Conina said:
HoangNhatAnh said:

What handheld use x86 chip?

 

HoangNhatAnh said:

So there is none at the moment, got it. All things that you said are very correct and logical for ... your theory only. 

 

GPD Win 1 and GPD Win 2 are x86 handhelds:

https://en.wikipedia.org/wiki/GPD_Win

https://en.wikipedia.org/wiki/GPD_Win_2

Thanks for dropping this in. Absolute proof of concept. Only difference is it is coming from a company that has to make sizeable profits on the hardware, and it is not dedicated to games 1st. Sony and Microsoft can make this happen with Ryzen/Radeon for much less, and with better results.

potato_hamster said:
KBG29 said:

Yes it is, and you will be wrong the next 100 times as well. 

Technology is an ever evolving landscape, nothing stays the same. It seems like every post you make is an effort to shoot down any advancements or changes in the world. I'm not really sure what your goal is. If you like playing devils advocate, that's fine, it just seems like you seriously are against anything ever advancing or changing, beause you are always dead set on nothing new can ever happen and if it does, it damn sure won't succeed.

You can assert it all you want, it doesn't make it true. For example, there won't be a PS5 and a PS5 portable that play the same games. You can wish that would happen, but that doesn't mean the technology will be at a point to actually do it, and be at a price point where it's actually feasible. You can insist it will, but that doesn't make it true.

I'm not playing Devils advocate. You're taking a very basic understanding of bleeding edge technology, and blowing it's implications way, way out of proportion.

P.S. There's a difference between noting where technology is advancing, and dreaming up grand ideas and assuming they're "extremely easy" to do.

I'm not saying it will happen, but the hardware to make it happen does exist. I want it to happen, and I think there is plenty of evidence that Sony and Microsoft would benefit greatly from expanding their platforms to Mobile. Creating scalability between PS5/XB4 and a PS5/XB4 Phone would be nothing compaired to what the above devices have to go through to play these games. With tools built for Home and Mobile based Ryzen and Navi from day one, it would take very little work to support the Two configurations in each platform.

HoangNhatAnh said:
Conina said:

 

 

GPD Win 1 and GPD Win 2 are x86 handhelds:

https://en.wikipedia.org/wiki/GPD_Win

https://en.wikipedia.org/wiki/GPD_Win_2

And how much it cost? Because majority people won't spend over $300 for a handheld.

They are selling the Win2 on the right for $715 on their website. You have to remember that these devices have to be sold at a profit though, because they don't get any royalties. They are also not gaming 1st devices, so they have a lot of excess that can be cut for a full on Handheld/Phone.

In perspective. This is just like going out and buying a pre-built PC. You're looking at ~$700 and up for something with power between the PS4 and PS4 Pro. We know Sony is making a profit on both models at $300 and $400, with room for price cuts. So there is every possability for XB4 and PS5 Mobile devices anywhere in the $300 - $500 price range.



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Miyamotoo said:
Drakrami said:
Have you seen how heavily downgraded diablo 3 needs to make it work on Switch? May be you have your answer..?

Heavily downgraded, I didnt saw that, pls link? Diablo 3 on Switch hould work at 960p/60fps in docked mode and at 720p/60fps in portable mode, 960p compared to 1080p is not huge difference, but actualy its quite difference compared to 584p resolution on PS3/360.

You are kidding right? 

https://www.youtube.com/watch?v=D9CLAdK6APw&t=471s

https://www.youtube.com/watch?v=-nC20IvKcys

 

I didn't even mention resolution. Heavily downgraded means everything from shadows, textures, number of enemies on screen, weather effects, action effects. Duh. 



Drakrami said:
Miyamotoo said:

Heavily downgraded, I didnt saw that, pls link? Diablo 3 on Switch hould work at 960p/60fps in docked mode and at 720p/60fps in portable mode, 960p compared to 1080p is not huge difference, but actualy its quite difference compared to 584p resolution on PS3/360.

You are kidding right? 

https://www.youtube.com/watch?v=D9CLAdK6APw&t=471s

https://www.youtube.com/watch?v=-nC20IvKcys

 

I didn't even mention resolution. Heavily downgraded means everything from shadows, textures, number of enemies on screen, weather effects, action effects. Duh. 

I say so what? Downgrade away, as long as you can make a fun game at the end of the day. I am curious if Diablo 3 was downgraded for PS 3 / Xbox 360, as it seems Switcshould be competitive with ,those two, but anyways, I will also gladly take downgrades of a few other selectAAA games if anyone cares  to make them.

Overall, I admit there is no point in downporting every  aaa game on the market, but I also think the right games should beconsidered.  Overwatch would be a difficult pirt, but iI think it would kill on Switch, for example.



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HoangNhatAnh said:
Conina said:

 

 

GPD Win 1 and GPD Win 2 are x86 handhelds:

https://en.wikipedia.org/wiki/GPD_Win

https://en.wikipedia.org/wiki/GPD_Win_2

And how much it cost? Because majority people won't spend over $300 for a handheld.

The Win 2 costs nearly $900. The $650 is just the promo kickstarter price and probably closely represents the break-even point such a device. But I'm totally sure Sony could make and sell one at less than half the size for less than half the cost.

Last edited by potato_hamster - on 18 October 2018

KBG29 said:

Thanks for dropping this in. Absolute proof of concept. Only difference is it is coming from a company that has to make sizeable profits on the hardware, and it is not dedicated to games 1st. Sony and Microsoft can make this happen with Ryzen/Radeon for much less, and with better results.

potato_hamster said:

You can assert it all you want, it doesn't make it true. For example, there won't be a PS5 and a PS5 portable that play the same games. You can wish that would happen, but that doesn't mean the technology will be at a point to actually do it, and be at a price point where it's actually feasible. You can insist it will, but that doesn't make it true.

I'm not playing Devils advocate. You're taking a very basic understanding of bleeding edge technology, and blowing it's implications way, way out of proportion.

P.S. There's a difference between noting where technology is advancing, and dreaming up grand ideas and assuming they're "extremely easy" to do.

I'm not saying it will happen, but the hardware to make it happen does exist. I want it to happen, and I think there is plenty of evidence that Sony and Microsoft would benefit greatly from expanding their platforms to Mobile. Creating scalability between PS5/XB4 and a PS5/XB4 Phone would be nothing compaired to what the above devices have to go through to play these games. With tools built for Home and Mobile based Ryzen and Navi from day one, it would take very little work to support the Two configurations in each platform.

The hardware to make it happen doesn't exist. For one, you're assuming what the PS5's CPU will be, for all we know it doesn't exist. Also, again, you have such a basic understanding of "scalability" that you think it's "nothing" to just make a game run on a home console, and on a handheld console that has around half the performance, and costs less than the $300 maximum anyone is willing to spend for a handheld. Because it's just that easy. What are the odds Sony can get the 2300U for the same price of the ARM processor that was in the Vita (approximately $30?) If you don't know that, then you don't know if it's actually feasible to use this processor in a handheld.

What are "tools built for Home and Mobile based Ryzen and Navi from day one"? What does that even mean? How do you make those tools? What would those tools actually do? How much research and development would it cost to make those tools? Are those tools even feasible to make?  How much work would it take to support two configurations on each platform? Is it more or less work than  making a multi--platform PS4/X1 game? Is it more or less work than getting a game to run on both PS4 and PS4 pro?

You do realize that making a PS4 game run on a PS4 pro is a completely different and far less difficult than it is to make a PS4 run on a PS4 portable that has half the performance, right?

You just don't know what you're talking about. You're just glossing over what could easily be one of the most difficult engineering challenges a platform developer has ever tried to create is if it's a given. You're so naive on all of this it's not even funny.


Last edited by potato_hamster - on 18 October 2018

couchmonkey said:
Drakrami said:

You are kidding right? 

https://www.youtube.com/watch?v=D9CLAdK6APw&t=471s

https://www.youtube.com/watch?v=-nC20IvKcys

 

I didn't even mention resolution. Heavily downgraded means everything from shadows, textures, number of enemies on screen, weather effects, action effects. Duh. 

I say so what? Downgrade away, as long as you can make a fun game at the end of the day. I am curious if Diablo 3 was downgraded for PS 3 / Xbox 360, as it seems Switcshould be competitive with ,those two, but anyways, I will also gladly take downgrades of a few other selectAAA games if anyone cares  to make them.

Overall, I admit there is no point in downporting every  aaa game on the market, but I also think the right games should beconsidered.  Overwatch would be a difficult pirt, but iI think it would kill on Switch, for example.

Downgrading costs time and money. It makes the development cost for posting a PS4 game to Switch higher than the cost of porting a PS4 game to Xbox One for example. All on a platform where it's completely reasonable to expect much lower sales than you can expect to get on either PS4 or Xbox One. That makes a difficult sell. 

Let me just give you an example. I was part of the team that developed the latest game of a series for PS3/Xbox 360, and during development, we created both versions simultaneously. They used the same assets, the same models, the same animation, the same rigging, very similar rendering effects, the same audio, etc. When a graphic artist of a 3D artist made an asset, it worked on both platforms. The bulk of the development took place over a little over a year period since we could use assets from the previous game. After that game was done and shipped, we were approached by Sony about making a Vita port, so we did. So the same size team, with the same development period worked on taking a game that was already completed, getting it to work on Vita, and then adding a handful of vita-specific features that used the touchscreen, touch pad and gyroscopic controls. That also took a little over a year, and forced us to cut a couple of extra content things the PS3 and Xbox 360 had in order to meet the deadline. That's how much extra work it was to "just downgrade the game". Now, while the disparity between the Switch and PS4 isn't as great as the disparity between PS3 and Vita, much of the same work still has to be done, and it still takes the same amount of time and money to complete.



Drakrami said:
Miyamotoo said:

Heavily downgraded, I didnt saw that, pls link? Diablo 3 on Switch hould work at 960p/60fps in docked mode and at 720p/60fps in portable mode, 960p compared to 1080p is not huge difference, but actualy its quite difference compared to 584p resolution on PS3/360.

You are kidding right? 

https://www.youtube.com/watch?v=D9CLAdK6APw&t=471s

https://www.youtube.com/watch?v=-nC20IvKcys

 

I didn't even mention resolution. Heavily downgraded means everything from shadows, textures, number of enemies on screen, weather effects, action effects. Duh. 

Downgraded yes, but links you gave show that's far from heavily downgraded. Even PS4 looks better, Switch version still look very good.

You used wrong port like example of your point, it seems that Diablo 3 is very good Switch port.



KBG29 said:
Conina said:

 

 

GPD Win 1 and GPD Win 2 are x86 handhelds:

https://en.wikipedia.org/wiki/GPD_Win

https://en.wikipedia.org/wiki/GPD_Win_2

Thanks for dropping this in. Absolute proof of concept. Only difference is it is coming from a company that has to make sizeable profits on the hardware, and it is not dedicated to games 1st. Sony and Microsoft can make this happen with Ryzen/Radeon for much less, and with better results.

potato_hamster said:

You can assert it all you want, it doesn't make it true. For example, there won't be a PS5 and a PS5 portable that play the same games. You can wish that would happen, but that doesn't mean the technology will be at a point to actually do it, and be at a price point where it's actually feasible. You can insist it will, but that doesn't make it true.

I'm not playing Devils advocate. You're taking a very basic understanding of bleeding edge technology, and blowing it's implications way, way out of proportion.

P.S. There's a difference between noting where technology is advancing, and dreaming up grand ideas and assuming they're "extremely easy" to do.

I'm not saying it will happen, but the hardware to make it happen does exist. I want it to happen, and I think there is plenty of evidence that Sony and Microsoft would benefit greatly from expanding their platforms to Mobile. Creating scalability between PS5/XB4 and a PS5/XB4 Phone would be nothing compaired to what the above devices have to go through to play these games. With tools built for Home and Mobile based Ryzen and Navi from day one, it would take very little work to support the Two configurations in each platform.

HoangNhatAnh said:

And how much it cost? Because majority people won't spend over $300 for a handheld.

They are selling the Win2 on the right for $715 on their website. You have to remember that these devices have to be sold at a profit though, because they don't get any royalties. They are also not gaming 1st devices, so they have a lot of excess that can be cut for a full on Handheld/Phone.

In perspective. This is just like going out and buying a pre-built PC. You're looking at ~$700 and up for something with power between the PS4 and PS4 Pro. We know Sony is making a profit on both models at $300 and $400, with room for price cuts. So there is every possability for XB4 and PS5 Mobile devices anywhere in the $300 - $500 price range.

Any price higher than $300 is DOA unless you think Sony franchises are suit with handheld like Switch with Pokemon and Animal Crossing