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Forums - Nintendo Discussion - One Year Later, Metroid Samus Returns Still Not Sold Over 500k

 

Played Samus Returns?

Yes 45 46.88%
 
Nope 51 53.13%
 
Total:96
theRepublic said:
JWeinCom said:

[snip]

1. Echoes is the first one.  Echoes saw a huge drop in sales.  I did say there were some changes to the formula, but they were by no means major.  Nowhere near major enough to account for sales dropping more than 50%.  When you discount Japanese sales, the two games sold within 50K of each other.  

This is also the lowest fire Emblem has sold within a decade with one exception.  Shadow Dragon, which was another remake, also released towards the end of a console's life. 

[snip]

In conclusion then, Nintendo has released 5 remakes or compilations of games since the Switch's release.  Aside from Echoes, Metroid was within 50K of all of them.  Without Japanese sales, Metroid is ahead of all of them, and within 50K of echoes.  All of these games are showing sharp declines from previous entries in their franchise, and all of them are franchise lows (again except for Echoes, but that is still a decade long low).

The numbers show that remakes on the 3DS post Switch are not selling well.  Metroid is falling completely in line with its peers. 

And yet, Nintendo keeps on making remakes for the 3D.  If sales for these remakes keeps falling around 500K and they keep announcing new ones (Mario and Luigi Bowser's Inside Story, Luigi's Mansion, and Kirby's Epicer Yarn) it seems that this is the level of sales they're expecting from these titles.  You can keep repeating your arguments if you like, but the numbers are not in your favor.

Not only that, but NPD has Samus Returns higher than Fire Emblem Echoes in NA.  VGChartz has it reverse.  Meaning it is likely even closer than you state here.

Not surprising.  Not trying to bash the site, but the numbers shouldn't be taken as more than estimates.  When sales of games are within 10% of eachother or so, I consider sales equal.



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curl-6 said:
Snoorlax said:

Then why even bring up Zelda if we already knew this? Seriously, your PS2 and FIFA comparisons were already way off to begin with and you're only making your arguments more vague as you go on.

I don't see how passing on a good entry of your favorite game series because it's on a handheld you probably already own is a good reason to pass on it. It only proves that you're not as interested in this series as you've claimed you are. 

I've never said gamers don't support Metroid i said it's fanbase is mostly to blame for it's low sales like most Metroid entries. They always blame Nintendo for not giving us Metroid but when we do get Metroid there loaded with excuses to justify it's low sales. I'm glad you're one of the main ones here to keep proving me right.

A game being gimped by being on obsolete hardware at a time when a vastly superior alternative was available is a perfectly good reason to pass on it. 

If Prime 4 turns out to be superb and still sells poorly, then your argument might hold some water, but for now, your claims are baseless as every Metroid game that has underperformed had clear and obvious reasons for doing so. It's not the fanbase's job to blindly buy every Metroid game Nintendo releases, it's Nintendo's job to convince us why we should, and if they fail in that regard, it's entirely on them.

Me, I'm glad Samus Returns underperformed, it makes me happy to see that Nintendo's choice to put it on the wrong hardware was rightfully punished.

This applies to quite literally all past Nintendo games that were released on handheld systems along side their console counterpart. for every Gameboy there was a Nintendo Entertainment system which could have gotten all the handheld games Nintendo made for GB.

By your logic the 3DS games should have failed because there was the WiiU and now Switch yet most first party games sold better on 3DS than on console.

JWeinCom said:
Snoorlax said:

Then why even bring up Zelda if we already knew this? Seriously, your PS2 and FIFA comparisons were already way off to begin with and you're only making your arguments more vague as you go on.

I don't see how passing on a good entry of your favorite game series because it's on a handheld you probably already own is a good reason to pass on it. It only proves that you're not as interested in this series as you've claimed you are. 

I've never said gamers don't support Metroid i said it's fanbase is mostly to blame for it's low sales like most Metroid entries. They always blame Nintendo for not giving us Metroid but when we do get Metroid there loaded with excuses to justify it's low sales. I'm glad you're one of the main ones here to keep proving me right.

https://en.wikipedia.org/wiki/Fire_Emblem_Gaiden

According to Wikipedia Fire Emblem GAIDEN never released outside of Japan. So, yes Fire Emblem Echoes is a new game in the West.

You can keep comparing it to other games or compare how it sold between regions, targeted age groups, it's ESRB rating, how many languages it supports etc. but in the end it, what really matters are it's lifetime sales which is what this whole thread is about. It sold less than 500k and this is a series which has been struggling for years, whereas the Fire Emblem games sold combined over 4 million on the 3DS alone.

Both Metroid Fusion and Zero Missions launched post Gamecube and one sold over a million and the other over 800k.

Just because other games equally underperformed doesn't somehow make SR's sales fine or acceptable especially not if this game is the lowest selling of the bunch. Super Metroid wasn't a success when it initially launched during the final years of Super Nintendo what happened after that? Did Nintendo take that as an "Oh well, it must be us" Nope. No more Metroid for 8 years.  

 

"Both Metroid Fusion and Zero Missions launched post Gamecube and one sold over a million and the other over 800k."

Uhhhhhh… what?  Are you suggesting that the Gamecube was a successor to the GBA?  Fusion, an original game released in 2002, sold 1.76 million copies.  Zero Mission, a remake released about 10 months before the DS, sold about half that.  It's almost like remakes releasing late in a console's lifespan don't sell as well isn't it?  And Zero Mission was amazing. 

Of course, compounding the flaw in this argument is that VGChartz numbers get really shaky going that far back, that GBA was still more relevant at the time than the 3DS is now, and that Samus Returns has digital sales, which tend to be between 10-20% of retail sales, and that Samus Returns is still on store shelves and can potentially sell some more copies. 

Honestly, this is so obviously flawed it makes it seem like you're just trolling.

"Just because other games equally underperformed doesn't somehow make SR's sales fine or acceptable especially not if this game is the lowest selling of the bunch. Super Metroid wasn't a success when it initially launched during the final years of Super Nintendo what happened after that? Did Nintendo take that as an "Oh well, it must be us" Nope. No more Metroid for 8 years. "

According to Sakamoto: I was actually thinking about the possibility of making a Metroid game for N64 but I felt that I shouldn’t be the one making the game. When I held the N64 controller in my hands I just couldn’t imagine how it could be used to move Samus around. So for me it was just too early to personally make a 3D Metroid at that time. Also, I know this is isn’t a direct answer to your question but Nintendo at that time approached another company and asked them if they would make an N64 version of Metroid and their response was that no, they could not. They turned it down, saying that unfortunately they didn’t have the confidence to create an N64 Metroid game that could compare favourably with Super Metroid. That’s something I take as a compliment to what we achieved with Super Metroid.

So, it seems that the lack of a Metroid 64 has nothing to do with sales of Super Metroid.  Which with sales closing in on 1 and a half million sold pretty well in my estimation.  Sometimes, projects just don't pan out.  

By the way, the remake of Mario and Luigi sold only about 35k more copies, and they're already developing another one.  Do you think 35,000 sales is the difference between "greenlight a sequel immediately" and "let's never make one again"?

"You can keep comparing it to other games or compare how it sold between regions, targeted age groups, it's ESRB rating, how many languages it supports etc. but in the end it, what really matters are it's lifetime sales which is what this whole thread is about. It sold less than 500k and this is a series which has been struggling for years, whereas the Fire Emblem games sold combined over 4 million on the 3DS alone."

Yes... I can.  Because that's how people make informed conclusions.  By looking at the available data and making decisions based on that.  

You're saying the game underperformed... by what standard?  Because a million and 500k are nice round numbers?  Because you personally think it should have sold more?

You say it underperformed.  I said it didn't.  How do we resolve this disagreement?  I say that comparing it to other similar games is the best way to figure out what reasonable expectations are.  Do you have a better method?


Uhhh....No? and Uhhh.... Does it matter? 2D games were also availabe on the Gamecube like Four Swords, MegaMan and such so why would Metroid fans back then waste their time on Fusion and Zero Mission if they could have gotten the game on a superior console with a 3D Metroid game (Prime 1 and 2). You can keep pushing the remakes don't sell narritive all you like but even back then most young gamers had never played the original Metroid and even those who did, prefer Zero Mission over the original. There is more demand for remakes and remasters these days than actual new games so you need to take that argument somewhere else.

The Switch is a console first and a handheld second and it's not the successor to 3DS but to WiiU if you'd watch Nintendo's Directs you'd see that Nintendo promotes games for both Switch and 3DS side by side why would they want to compete against their own console. We've yet to see if Ninty decides to end their handheld line of systems with Switch or come up with a 4DS. It has worked for them all these years they want to keep dominating the handheld market.

An interview doesn't change the fact that the game originally underperformed on it's release date, once again, you can fall back and say it released during the end of the Super Nintendo but by that time a new IP came out which became one of the best selling Super Nintendo games ever DKC and it got 2 sequels on the same system. The fact that Metroid Prime was outsourced to a western studio says enough about Metroid as a failing franchise. It's thanks to Miyamoto that we got the Prime games cause not even it's co-creator Sakamoto cared for it.

Yes, you're comparing it to other games that sold relatively bad cause according to you that makes SR's sales not bad anymore but you've missed the fact that it's the worst selling of the bunch and besides that it only outsold Fed Force in it's own series' history so this means that it's one of the lowest selling Metroid games ever. I mean, i get it, you think selling below 500k is a still a good number just cause it's a remake on a handheld system... let's forget the fact that it had a 3 year long development and got great scores which means lots of care went into it. Well, i'm positive most people here can agree that it failed even VGchartz awarded SR as the number 1 good game nobody played last year so i don't know what else you need to understand that it failed. Mediocrity is okay for you, not for the rest of us.

spemanig said:

RolStoppable said: 

If you aren't interested in the quality of the game, then you won't be able to make a proper sales analysis and subsequently fail to draw valid conclusions.

What I am seeing in this thread is very similar to the aftermath of Skyward Sword sales on Wii where people were in plain denial regarding the question if Skyward Sword is a good Zelda game. Instead they came up with excuses such as "Wii audience are primarily non-gamers", "People have moved on from Wii" and "SS required Motion Plus to play, so the userbase it could sell to was limited". Today Skyward Sword isn't look at in the same way anymore, because Breath of the Wild happened, so Zelda fans are more open to the idea that SS wasn't all that great.

What we have here with Samus Returns is a Metroid fanbase that has been starved for a new game, so they'll defend an at best decent game as if it were a great entry in a long-running series. But the Metroid fanbase that is usually not posting on gaming forums looks at Samus Returns as a questionable game with melee moves and a lack of d-pad controls, developed by the same studio that already killed the Castlevania series. Their voices are not heard here, but it shows in sales, or rather the lack thereof. Metroid fans who own a 3DS have skipped Samus Returns, just like a lot of Metroid fans skipped Other M despite owning a Wii.

Or put another way, does anyone here honestly want Mercury Steam to get another shot at making a Metroid game? Those guys couldn't even manage to make Metroid music sound good despite having the benefit of being able to fall back on lots of classic themes.


Oh, they do post on forums. They've just gotten busy this past year and only have the time to lurk and sub their sworn frenemy and drag SR briefly.

Yup, that's all they do... Post on forums and don't buy the games reminds me of the WiiU days.

Baddman said:
RolStoppable said:
But the Metroid fanbase that is usually not posting on gaming forums looks at Samus Returns as a questionable game with melee moves and a lack of d-pad controls, developed by the same studio that already killed the Castlevania series. T

..Wait no D-pad Controls....well confirmed I dodged a bullet I would've hated this game 

It's still a great game and better than the original.

Last edited by Snoorlax - on 08 October 2018

Snoorlax said:  

By your logic the 3DS games should have failed because there was the WiiU and now Switch yet most first party games sold better on 3DS than on console.

 

Uhhh....No? and Uhhh.... Does it matter? 2D games were also availabe on the Gamecube like Four Swords, MegaMan and such so why would Metroid fans back then waste their time on Fusion and Zero Mission if they could have gotten the game on a superior console with a 3D Metroid game (Prime 1 and 2). You can keep pushing the remakes don't sell narritive all you like but even back then most young gamers had never played the original Metroid and even those who did, prefer Zero Mission over the original. There is more demand for remakes and remasters these days than actual new games so you need to take that argument somewhere else.

The Switch is a console first and a handheld second and it's not the successor to 3DS but to WiiU if you'd watch Nintendo's Directs you'd see that Nintendo promotes games for both Switch and 3DS side by side why would they want to compete against their own console. We've yet to see if Ninty decides to end their handheld line of systems with Switch or come up with a 4DS. It has worked for them all these years they want to keep dominating the handheld market.

An interview doesn't change the fact that the game originally underperformed on it's release date, once again, you can fall back and say it released during the end of the Super Nintendo but by that time a new IP came out which became one of the best selling Super Nintendo games ever DKC and it got 2 sequels on the same system. The fact that Metroid Prime was outsourced to a western studio says enough about Metroid as a failing franchise. It's thanks to Miyamoto that we got the Prime games cause not even it's co-creator Sakamoto cared for it.

Yes, you're comparing it to other games that sold relatively bad cause according to you that makes SR's sales not bad anymore but you've missed the fact that it's the worst selling of the bunch and besides that it only outsold Fed Force in it's own series' history so this means that it's one of the lowest selling Metroid games ever. I mean, i get it, you think selling below 500k is a still a good number just cause it's a remake on a handheld system... let's forget the fact that it had a 3 year long development and got great scores which means lots of care went into it. Well, i'm positive most people here can agree that it failed even VGchartz awarded SR as the number 1 good game nobody played last year so i don't know what else you need to understand that it failed. Mediocrity is okay for you, not for the rest of us.

spemanig said:

Oh, they do post on forums. They've just gotten busy this past year and only have the time to lurk and sub their sworn frenemy and drag SR briefly.

Yup, that's all they do... Post on forums and don't buy the games reminds me of the WiiU days.

Baddman said:

..Wait no D-pad Controls....well confirmed I dodged a bullet I would've hated this game 

It's still a great game and better than the original.

"Uhhh....No? and Uhhh.... Does it matter? 2D games were also availabe on the Gamecube like Four Swords, MegaMan and such so why would Metroid fans back then waste their time on Fusion and Zero Mission if they could have gotten the game on a superior console with a 3D Metroid game (Prime 1 and 2). You can keep pushing the remakes don't sell narritive all you like but even back then most young gamers had never played the original Metroid and even those who did, prefer Zero Mission over the original. There is more demand for remakes and remasters these days than actual new games so you need to take that argument somewhere else."

I have absolutely no idea what MegaMan and Four Swords have to do with this... 

I bought Fusion and Zero Mission because they were different games, and playing Prime on the Gamecube in no way prevented me from enjoying them.  I've no idea what this has to do with remakes selling.  

Of the top 10 selling games of this year, 1 is a remake.  Of the top 100, 20 are remakes.  So, no, there is not more demand for remakes and remasters.  Stop making claims that do not conform to reality.

At any rate, remakes simply do not tend to sell as well as the originals, and tend not to sell as well as original entries from the series particularly on the 3DS.  You can compare Metroid Fusion to Zero Mission, Alpha Sapphire to Sun and Moon or X and Y, Mario and Luigi Superstar Saga to Paper Jam or Dream Team, Dragon Quest 11 to 7 or 8, Yoshi's New Island vs Woolly World, Mario Party Island Tour/Star Rush vs Top 100, and Fire Emblem Awakening/Fates vs Echoes.  The only time we see a remake outselling a comparable new entry) is with Zelda Ocarina of Time outselling Link Between Worlds, although Majora's Mask did not.  Although you could argue that those aren't really comparable.  

I'm sorry if you don't like it, but it's not an argument, or a narrative.  It is a fact.  Remakes sell less than original entries on the 3DS.  Maybe you don't think they should, but they do.

"An interview doesn't change the fact that the game originally underperformed on it's release date, once again, you can fall back and say it released during the end of the Super Nintendo but by that time a new IP came out which became one of the best selling Super Nintendo games ever DKC and it got 2 sequels on the same system. The fact that Metroid Prime was outsourced to a western studio says enough about Metroid as a failing franchise. It's thanks to Miyamoto that we got the Prime games cause not even it's co-creator Sakamoto cared for it."

You claimed that Super Metroid's sales led to Nintendo not making a new Metroid game for 8 years.  The interview directly contradicts that.  Will you admit that your statement was wrong?

"Yes, you're comparing it to other games that sold relatively bad cause according to you that makes SR's sales not bad anymore but you've missed the fact that it's the worst selling of the bunch and besides that it only outsold Fed Force in it's own series' history so this means that it's one of the lowest selling Metroid games ever. I mean, i get it, you think selling below 500k is a still a good number just cause it's a remake on a handheld system... let's forget the fact that it had a 3 year long development and got great scores which means lots of care went into it. Well, i'm positive most people here can agree that it failed even VGchartz awarded SR as the number 1 good game nobody played last year so i don't know what else you need to understand that it failed. Mediocrity is okay for you, not for the rest of us." 

No.  I'm not just comparing it to other games that sold relatively bad.  I'm comparing it to other games that are similar.

Because this is how we evaluate things.  Any form of evaluation that's worth anything involves comparison.  500K is not a good number.  It's not a bad number.  It's just a number.  How do we determine if this number is bad or good for this situation?  I'd say by comparing it to similar titles.  All of which btw as I've already stated, set franchise lows, just like Samus Returns.  Which btw is not the lowest selling of the bunch.  That goes to Wario Ware Gold.  

Similar titles have been selling around 500K.  And this has not stopped Nintendo from releasing more of them.  Yoshi sold 500Kish and its spiritual prequel is on its way to the 3DS.  Mario and Luigi sold around 500K, and its sequel is heading to the 3DS.  

That seems to indicate that these sales are enough to make these kinds of games profitable, enough to warrant continued investment, and in lines with Nintendo's expectations.  If these are bad sales, I would find it hard to explain why Nintendo keeps releasing more of them.  

I've given you tons of data explaining why these sales should be considered, good or at least acceptable.  Your counter argument is basically "well I say they're bad and I bet other people would agree".  And data beats opinion every day.  

So, I'll ask again.  Do you have an OBJECTIVE criteria for what makes a game's sales good or bad?  Or is it just based on whatever you feel like?

Last edited by JWeinCom - on 08 October 2018

Snoorlax said:
curl-6 said:

A game being gimped by being on obsolete hardware at a time when a vastly superior alternative was available is a perfectly good reason to pass on it. 

If Prime 4 turns out to be superb and still sells poorly, then your argument might hold some water, but for now, your claims are baseless as every Metroid game that has underperformed had clear and obvious reasons for doing so. It's not the fanbase's job to blindly buy every Metroid game Nintendo releases, it's Nintendo's job to convince us why we should, and if they fail in that regard, it's entirely on them.

Me, I'm glad Samus Returns underperformed, it makes me happy to see that Nintendo's choice to put it on the wrong hardware was rightfully punished.

This applies to quite literally all past Nintendo games that were released on handheld systems along side their console counterpart. for every Gameboy there was a Nintendo Entertainment system which could have gotten all the handheld games Nintendo made for GB.

By your logic the 3DS games should have failed because there was the WiiU and now Switch yet most first party games sold better on 3DS than on console.

No, because in the past it was a choice between home console power and the ability to play outside the house. With the arrival of the Switch, there is no need to choose as we get both. Hence, in a world where the Switch is available, any game released on 3DS is gimped because it could've been far superior on Switch.

And first party software is selling better on Switch than on 3DS. 

Last edited by curl-6 - on 08 October 2018

JWeinCom said:

"Uhhh....No? and Uhhh.... Does it matter? 2D games were also availabe on the Gamecube like Four Swords, MegaMan and such so why would Metroid fans back then waste their time on Fusion and Zero Mission if they could have gotten the game on a superior console with a 3D Metroid game (Prime 1 and 2). You can keep pushing the remakes don't sell narritive all you like but even back then most young gamers had never played the original Metroid and even those who did, prefer Zero Mission over the original. There is more demand for remakes and remasters these days than actual new games so you need to take that argument somewhere else."

I have absolutely no idea what MegaMan and Four Swords have to do with this... 

I bought Fusion and Zero Mission because they were different games, and playing Prime on the Gamecube in no way prevented me from enjoying them.  I've no idea what this has to do with remakes selling.  

Of the top 10 selling games of this year, 1 is a remake.  Of the top 100, 20 are remakes.  So, no, there is not more demand for remakes and remasters.  Stop making claims that do not conform to reality.

At any rate, remakes simply do not tend to sell as well as the originals, and tend not to sell as well as original entries from the series particularly on the 3DS.  You can compare Metroid Fusion to Zero Mission, Alpha Sapphire to Sun and Moon or X and Y, Mario and Luigi Superstar Saga to Paper Jam or Dream Team, Dragon Quest 11 to 7 or 8, Yoshi's New Island vs Woolly World, Mario Party Island Tour/Star Rush vs Top 100, and Fire Emblem Awakening/Fates vs Echoes.  The only time we see a remake outselling a comparable new entry) is with Zelda Ocarina of Time outselling Link Between Worlds, although Majora's Mask did not.  Although you could argue that those aren't really comparable.  

I'm sorry if you don't like it, but it's not an argument, or a narrative.  It is a fact.  Remakes sell less than original entries on the 3DS.  Maybe you don't think they should, but they do.

"An interview doesn't change the fact that the game originally underperformed on it's release date, once again, you can fall back and say it released during the end of the Super Nintendo but by that time a new IP came out which became one of the best selling Super Nintendo games ever DKC and it got 2 sequels on the same system. The fact that Metroid Prime was outsourced to a western studio says enough about Metroid as a failing franchise. It's thanks to Miyamoto that we got the Prime games cause not even it's co-creator Sakamoto cared for it."

You claimed that Super Metroid's sales led to Nintendo not making a new Metroid game for 8 years.  The interview directly contradicts that.  Will you admit that your statement was wrong?

"Yes, you're comparing it to other games that sold relatively bad cause according to you that makes SR's sales not bad anymore but you've missed the fact that it's the worst selling of the bunch and besides that it only outsold Fed Force in it's own series' history so this means that it's one of the lowest selling Metroid games ever. I mean, i get it, you think selling below 500k is a still a good number just cause it's a remake on a handheld system... let's forget the fact that it had a 3 year long development and got great scores which means lots of care went into it. Well, i'm positive most people here can agree that it failed even VGchartz awarded SR as the number 1 good game nobody played last year so i don't know what else you need to understand that it failed. Mediocrity is okay for you, not for the rest of us." 

No.  I'm not just comparing it to other games that sold relatively bad.  I'm comparing it to other games that are similar.

Because this is how we evaluate things.  Any form of evaluation that's worth anything involves comparison.  500K is not a good number.  It's not a bad number.  It's just a number.  How do we determine if this number is bad or good for this situation?  I'd say by comparing it to similar titles.  All of which btw as I've already stated, set franchise lows, just like Samus Returns.  Which btw is not the lowest selling of the bunch.  That goes to Wario Ware Gold.  

Similar titles have been selling around 500K.  And this has not stopped Nintendo from releasing more of them.  Yoshi sold 500Kish and its spiritual prequel is on its way to the 3DS.  Mario and Luigi sold around 500K, and its sequel is heading to the 3DS.  

That seems to indicate that these sales are enough to make these kinds of games profitable, enough to warrant continued investment, and in lines with Nintendo's expectations.  If these are bad sales, I would find it hard to explain why Nintendo keeps releasing more of them.  

I've given you tons of data explaining why these sales should be considered, good or at least acceptable.  Your counter argument is basically "well I say they're bad and I bet other people would agree".  And data beats opinion every day.  

So, I'll ask again.  Do you have an OBJECTIVE criteria for what makes a game's sales good or bad?  Or is it just based on whatever you feel like?

OK dude you don't have to quote my post only to then copy and paste certain parts of it and add it to your posts... It makes your post unnecessarily long and tiresome to read. It's not like I stealth edit my posts if that's what you're trying to prove.

I have no idea why I'm still responding to you, as you first wanted me to explain why I think SR failed I've already explained why I think that it does a few pages back then you disagree which is fine but then you want me to explain a whole different subject and you just go on and on.

This is not about Four Swords nor Megaman they were just examples of a bigger picture... The Gamecube was around the GBA days like the WIiU was and Switch are around the 3DS days. So it's perfectly normal to expect a 2D Metroid game on a handheld system, even in it's last years. Thats probably why Nintendo decided to release it on their handheld system.

This thread is not about remakes selling better or worse than original it's about SR selling below 500k and even so nobody remembers or cares for the original game. 

I'm not wrong about Super Metroid underperforming, IF Super Metroid was a success Metroid 64 or another 2D Metroid would've happened sooner with or without Sakamoto. Nintendo makes the decisions not the developers go look up the interviews if Sakurai (just an example, please dont make the whole thread about this) was informed about Brawl and if he wishes to continue to work on Smash. What Metroid got  after 8 years was a western studio who had yet to prove themselves, says a lot about how Nintendo felt about Metroid doesn't it?

Do I need to explain to you why a 4/10 is a bad score? I hope not. Cause your question to have an "objective" view on a first party core game  with a 2/3 year development selling less than 500k is anything but good. Common folks in this thread argue as to WHY SR SOLD BAD they're not going up and down left and right to make its sales look like a succes like you're doing. Of course we've come this far and you admit that SR's sales are "acceptable" to you because others performed just as low.

We didn't get a Metroid game for a long time after Super and we didn't get a Metroid game for a long time after Other M see where I'm going? This series has been struggling to be successful with previous entries and we're lucky it's not gotten cancelled yet. Of course you can keep saying that SR is a success, you choose to live in a bubble not me.



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curl-6 said:
Snoorlax said:

This applies to quite literally all past Nintendo games that were released on handheld systems along side their console counterpart. for every Gameboy there was a Nintendo Entertainment system which could have gotten all the handheld games Nintendo made for GB.

By your logic the 3DS games should have failed because there was the WiiU and now Switch yet most first party games sold better on 3DS than on console.

No, because in the past it was a choice between home console power and the ability to play outside the house. With the arrival of the Switch, there is no need to choose as we get both. Hence, in a world where the Switch is available, any game released on 3DS is gimped because it could've been far superior on Switch.

And first party software is selling better on Switch than on 3DS. 

Except Etrian Odyssey/Persona Q series. When they move to switch, Atlus will have to drop completely the drawing map feature on the second screen aka drop out the only unique feature of this series compared to other DRPGs.



curl-6 said:
Snoorlax said:

This applies to quite literally all past Nintendo games that were released on handheld systems along side their console counterpart. for every Gameboy there was a Nintendo Entertainment system which could have gotten all the handheld games Nintendo made for GB.

By your logic the 3DS games should have failed because there was the WiiU and now Switch yet most first party games sold better on 3DS than on console.

No, because in the past it was a choice between home console power and the ability to play outside the house. With the arrival of the Switch, there is no need to choose as we get both. Hence, in a world where the Switch is available, any game released on 3DS is gimped because it could've been far superior on Switch.

And first party software is selling better on Switch than on 3DS. 

Would you be willing to say that about games like WarioWare Gold?

And here's an example of the opposite of what you are saying, Kirby and the Rainbow Curse. 

Not everything will apply to home console or handheld. There just happens to be certain games from their respective systems that just work because they are on that respective system. Part of what made the DS successful is because it had games that really utilized the second (touch) screen such as Professor Layton, Ace Attorney, JRPGs, Nintendogs, etc.



Kai_Mao said:
curl-6 said:

No, because in the past it was a choice between home console power and the ability to play outside the house. With the arrival of the Switch, there is no need to choose as we get both. Hence, in a world where the Switch is available, any game released on 3DS is gimped because it could've been far superior on Switch.

And first party software is selling better on Switch than on 3DS. 

Would you be willing to say that about games like WarioWare Gold?

And here's an example of the opposite of what you are saying, Kirby and the Rainbow Curse. 

Not everything will apply to home console or handheld. There just happens to be certain games from their respective systems that just work because they are on that respective system. Part of what made the DS successful is because it had games that really utilized the second (touch) screen such as Professor Layton, Ace Attorney, JRPGs, Nintendogs, etc.

The dual screen thing may have been a selling point a decade ago, but these days almost every gamer would rather a game be on the single-screen Switch.

Kirby and the Rainbow Curse and WarioWare are frankly poor games anyway.

Last edited by curl-6 - on 09 October 2018

curl-6 said:
Kai_Mao said:

Would you be willing to say that about games like WarioWare Gold?

And here's an example of the opposite of what you are saying, Kirby and the Rainbow Curse. 

Not everything will apply to home console or handheld. There just happens to be certain games from their respective systems that just work because they are on that respective system. Part of what made the DS successful is because it had games that really utilized the second (touch) screen such as Professor Layton, Ace Attorney, JRPGs, Nintendogs, etc.

The dual screen thing may have been a selling point a decade ago, but these days almost every gamer would rather a game be on the single-screen Switch.

Kirby and the Rainbow Curse and WarioWare are frankly poor games anyway.

What about Etrian Odyssey/Persona Q series with drawing map feature? Don't tell me they are just poor games.



curl-6 said:
Kai_Mao said:

Would you be willing to say that about games like WarioWare Gold?

And here's an example of the opposite of what you are saying, Kirby and the Rainbow Curse. 

Not everything will apply to home console or handheld. There just happens to be certain games from their respective systems that just work because they are on that respective system. Part of what made the DS successful is because it had games that really utilized the second (touch) screen such as Professor Layton, Ace Attorney, JRPGs, Nintendogs, etc.

The dual screen thing may have been a selling point a decade ago, but these days almost every gamer would rather a game be on the single-screen Switch.

Kirby and the Rainbow Curse and WarioWare are frankly poor games anyway.

You must have all the data then..even including data that shows 3DS is still selling, albeit not as much.

And as your second sentence....That's beyond the point I was trying to make.