Quantcast
Xbox Scarlet Rumor: Traditional and streaming consoles at launch.

Forums - Microsoft Discussion - Xbox Scarlet Rumor: Traditional and streaming consoles at launch.

If this succeeds... I'm worried for the future of gaming. x.x



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

Around the Network
LipeJJ said:
If this succeeds... I'm worried for the future of gaming. x.x

If it succeeds, it means it works. And streaming is inevitably the future of gaming, just a matter of when. It will follow music and movies. 



Azzanation said:

PSNow is not a world wide service. From what I believe PSNow runs off Gaikai which is only used in some parts of the world. From memory Gaikai cost Sony roughly $500m. Now if you put that into comparison with Azure, that cost MS $30b which is accessible world wide. Something I don't think Sony can afford unless they rent out Amazon or something. I will be curious to see how Nintendo and Sony imitate and implement this rumoured Xbox direction. Nintendo could possibly rent the servers out from MS and have there own access but I don't see Sony doing that as there relationship with MS isn't the same. 

Sony can also rent out Azure.
If Microsoft succeeds in this endeavor, it will end up being fantastic advertisement for one of their most lucrative and fastest growing businesses.



Pemalite said:
Azzanation said:

PSNow is not a world wide service. From what I believe PSNow runs off Gaikai which is only used in some parts of the world. From memory Gaikai cost Sony roughly $500m. Now if you put that into comparison with Azure, that cost MS $30b which is accessible world wide. Something I don't think Sony can afford unless they rent out Amazon or something. I will be curious to see how Nintendo and Sony imitate and implement this rumoured Xbox direction. Nintendo could possibly rent the servers out from MS and have there own access but I don't see Sony doing that as there relationship with MS isn't the same. 

Sony can also rent out Azure.
If Microsoft succeeds in this endeavor, it will end up being fantastic advertisement for one of their most lucrative and fastest growing businesses.

I'm not up to speed with how azure and other cloud businesses are  structured ,but  would I be right in thinking the biggest factor in cost and  the reason azure is worldwide is  its focus isn't just gaming  whereas  Now is specific and Sony if it just keeps to game streaming could expand it at considerably less cost since it doesn't need to replicate azure in it's entirety to gain coverage , like Pemalite said it could rent from Azure or Amazon what it needed  leaving them space  to consider how they move forward with it's Now network , plus if its a slow take off  they only need to rent  enough to cover their needs.



Azzanation said:
HollyGamer said:

Actually , in my opinion it's  smart move, the streaming device will be a super cheap one. I can see PS will follow the same suit because PS already has the foundation with PS Now and they had one before with PS Vita TV

PSNow is not a world wide service. From what I believe PSNow runs off Gaikai which is only used in some parts of the world. From memory Gaikai cost Sony roughly $500m. Now if you put that into comparison with Azure, that cost MS $30b which is accessible world wide. Something I don't think Sony can afford unless they rent out Amazon or something. I will be curious to see how Nintendo and Sony imitate and implement this rumoured Xbox direction. Nintendo could possibly rent the servers out from MS and have there own access but I don't see Sony doing that as there relationship with MS isn't the same. 

Simple just build a system like Azure, SONY is not as rich like Microsoft but they can afford if it for making money.  Or the easiest one, work with Google, Oracle, or Amazon. 



Around the Network
Pemalite said:
Azzanation said:

PSNow is not a world wide service. From what I believe PSNow runs off Gaikai which is only used in some parts of the world. From memory Gaikai cost Sony roughly $500m. Now if you put that into comparison with Azure, that cost MS $30b which is accessible world wide. Something I don't think Sony can afford unless they rent out Amazon or something. I will be curious to see how Nintendo and Sony imitate and implement this rumoured Xbox direction. Nintendo could possibly rent the servers out from MS and have there own access but I don't see Sony doing that as there relationship with MS isn't the same. 

Sony can also rent out Azure.
If Microsoft succeeds in this endeavor, it will end up being fantastic advertisement for one of their most lucrative and fastest growing businesses.

Or SONY can work with Google, it's not like Microsoft who only have Cloud system around the world 



HollyGamer said:
Azzanation said:

PSNow is not a world wide service. From what I believe PSNow runs off Gaikai which is only used in some parts of the world. From memory Gaikai cost Sony roughly $500m. Now if you put that into comparison with Azure, that cost MS $30b which is accessible world wide. Something I don't think Sony can afford unless they rent out Amazon or something. I will be curious to see how Nintendo and Sony imitate and implement this rumoured Xbox direction. Nintendo could possibly rent the servers out from MS and have there own access but I don't see Sony doing that as there relationship with MS isn't the same. 

Simple just build a system like Azure, SONY is not as rich like Microsoft but they can afford if it for making money.  Or the easiest one, work with Google, Oracle, or Amazon. 

It brings up the question of whether or not Sony should  do more to position itself in the tech space , this issue has become more  pertinent than ever. In today's world of Google , MS,Facebook , Amazon etal, old company structures no longer cut the mustard.



Pemalite said:
HoloDust said:

If that thing about collision detection done locally is true (which implies game logic running locally), then I guess at least same or similar CPU is required to be in cloud box as well in full offline box.

Shouldn't have any reliance on hardware in that regard, you aren't having identical tasks being done on both machines, only more time-sensitive tasks done locally.
Although... Some Azure servers are running 8-core Haswell CPU's @ 3.2ghz... Which completely and utterly decimates the Jaguar chips... Only CPU AMD has that could compete with that is Ryzen.

I have to admit I really don't have a clue were collision detection comes in game engines, and what other steps CPU has to finish before getting to collision - my assumption (probably erroneous) is it needs to do the whole game logic locally and then send data to cloud for rendering, from which I draw conclusion that it needs same or similar CPU as full Scarlet.



thismeintiel said:
Boy, do I see a rocky launch. Two devices with incredibly different prices, but both say XB2, while there's only one PS5, which will probably be priced in between them (I see the streaming device launching for $199 and the console for $499.) My guess is parents will either go with the simple PS5 option, or buy the cheap XB2, thinking that they got a deal. Of course, for the latter, once low/middle class parents realize that they brought in a data monster and are tied to the Xbox Store, instead of being able to pick up cheaper games on Amazon/Walmart, I don't think they'll be too happy with the purchase.

conclusion: MS will finally drop Xbox?



There once was a great sig here, but it got killed.

A moment of silence would be appreciated.

Pemalite said:
Mar1217 said:

But since the streaming box is probably made with budget sensitive people in mind. You would  think that most of them don't have the bugdet for neither the traditional version or good internet and data cap which is necessary for the streaming box.

Then buy a last gen console or wait for prices to drop.

Ganoncrotch said:
I mean... for this to best the X1X you're going to need native 4k streaming ability.. that's not going to happen on the majority of the worlds internet right now, unless there is something I'm missing this is a machine which is going to be bouncing around the resolutions like a copy of Wolfenstein 2 on the Switch when the action kicks off... except it's not going to be determined by action on screen but by your housemates desires to download something.

1) The Xbox One X doesn't render every game at 4k.
2) Resolution doesn't equate to a games graphics fidelity in it's entirety.
3) A dynamic video resolution will likely be employed, if you have a 15Mbps~ internet connection, then 4k is more than feasible with h.265, only got 2mbps? Then stiff. 720P it is.
4) The streaming box would be an option to buy, you aren't forced to buy that in place of a "traditional" styled fixed-home console.

setsunatenshi said:

@bold: I agree, if they somehow manage to bend the laws of physics that would indeed be impressive :D

They aren't trying to break the laws of physics?
Not everything rendered in a games scene is actually rendered/calculated at the same time... Because an individual isn't going to notice if something like the games weather system is 10 seconds behind the games tick rate rather than 1 second.

drkohler said:
Here's my question:
If that streaming box is not a powerful console, wouldn't a generic XBox1S already be powerful enough? So why would one need to buy this streaming box at all if one owned an XBox1S?

They may have updated the video decode blocks on the SoC (H.266?) so it can more efficiently decode the streams compression algorithm, decoding video can actually be extremely demanding on hardware, especially next-gen video coding.
Another aspect is that it might feature a significantly beefier CPU at the expense of GPU and RAM counts in order to handle some more localized, time-sensitive tasks.

HoloDust said:

If that thing about collision detection done locally is true (which implies game logic running locally), then I guess at least same or similar CPU is required to be in cloud box as well in full offline box.

Shouldn't have any reliance on hardware in that regard, you aren't having identical tasks being done on both machines, only more time-sensitive tasks done locally.
Although... Some Azure servers are running 8-core Haswell CPU's @ 3.2ghz... Which completely and utterly decimates the Jaguar chips... Only CPU AMD has that could compete with that is Ryzen.



@bold: that's all fine in theory, but I heard that same story a few years ago and the game that was supposed to display the "Powah of teh cl0ud" has been in development hell for years now (Crackdown 3).

I don't see the technology existing that could eliminate the inevitable lag by outsourcing processing power to a remote machine in some server farm. Yeah, maybe "drivatars" or cloud movement in the sky, but nothing that would massively impact the gameplay.

We'll see in a year or so.