Pemalite said:
Shouldn't have any reliance on hardware in that regard, you aren't having identical tasks being done on both machines, only more time-sensitive tasks done locally. |
I have to admit I really don't have a clue were collision detection comes in game engines, and what other steps CPU has to finish before getting to collision - my assumption (probably erroneous) is it needs to do the whole game logic locally and then send data to cloud for rendering, from which I draw conclusion that it needs same or similar CPU as full Scarlet.