You still don't understand how broken your argument is, Einstein put forward a theory which needed to be proven here people aren't putting forward a theory they're pointing out to you what is already concrete and backed up that's why it's not a fallacy on my end because the arguments have objective factors that are being highlighted.
You stil haven't understand what is the phallacy. The number of people that believe in something doesn't make a point more or less valid.
Here you've admitted stock problems were present end of that part of the argument everything else you've said is more fallacious waffle as you've admitted I'm right.
You really are something.
Part of Alara's post:
"My point is, this game is long. It has a lot of content. The writing is leagues better than most stuff in gaming, the stories and characters are compelling, the world is massive, and there's SO much to do and so many branching paths that it's worth every second. If you're the kind of person who thinks that having 16-bit inspired graphics somehow makes a game less valuable (then backpedaling to complain about 'archaic' game design like turn based combat and random encounters when it's shown how flimsy the graphics > gameplay argument is), then you're exactly the kind of person this game wasn't made for. "
Here the user highlights content, writing, story, game world, depth and references the game's quality and gameplay, so again we can confirm what you're posting on the front that people are only saying content is BS as the user has listed content as one of several reasons here only way you can see it any other way is if the is a language barrier why you say the isn't so we can discern you're deliberately trying to cherry pick parts of posts to continue your circus act here after all you tried bringing sales into it.
You really haven't read your own post.
I'm done with you. Go stuff your chest and boast of how much you won with your incredible logic and that I was shivering all the way home
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"