1925 posts since 06/06/12
on 12 July 2018
Sorry you're not enjoying it...
I loved every second of it...
6832 posts since 23/03/16
Enemies pattern are way more agressive than previous games so the counter option is fair.
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4603 posts since 05/06/15
Tbh I never felt the counter to be overemphasized, if you don't want to use it you can dodge enemies and shoot them with your other attacks, Samus is one of the most agile characters you could play as. For the free aim I don't know what to say, it's just better this way, I know you you might be used to set angulations but it's so smooth you shouldn't have any problems getting used to it
6852 posts since 14/12/16
Metroid: Samus Returns is a pretty good example of something sounding perfect to a lot of people before playing it, and then people having a very different perception afterwards.
There's been a lot of critique from the Metroid community ( a lot of it on Youtube ) so it's not really surprising.
3461 posts since 16/05/13
on 13 July 2018
I loved it. I can't say it is super metroid or fusion level, but is close.
I didn't use counter that much, but free aim was really handy, used everytime.
The main concern on gameplay is not about the game, is on the system. The combination of buttons and action on 3ds hurts my hands. What was odd, because I didn't want to stop playing even with hands hurting. (I usually don't play fast paced action games on 3ds,at least not for hours like I did in sr)
I think the problem is more the bosses, they feel repetitive.
But it passed all sensation metroid used to pass.