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Forums - Sales Discussion - Global Weekly, 6th January 2018, Software

friendlyfamine said:
Carl2291 said:

Makes me wonder just how well a brand new 2D Mario would do on the platform.

Recent 2D Mario games don't sell much better than 3D Mario.

NSMBU - 5.75 mil

3D World - 5.75 mil

 

NSMB2 - 12.43 mil

3D Land - 11.77

NSMB2 > 3D Land, maybe because of 2DS bundling, NSMBU was released at launch and was bundled earlier than 3D World.

If a 2D Mario releases for the Switch, I doubt it will carry any sort of significant buzz that causes it to double Odyssey sales. Hell NSMBWii sold so much better than Galaxy cause of bundles. Put both games on the same weight and Odyssey will sell more.

NSMB Wii sold through 10 mil in six weeks and after one year it was at 17 mil, there were no bundles involved in those numbers. 



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abronn627 said:
friendlyfamine said:

Recent 2D Mario games don't sell much better than 3D Mario.

NSMBU - 5.75 mil

3D World - 5.75 mil

 

NSMB2 - 12.43 mil

3D Land - 11.77

NSMB2 > 3D Land, maybe because of 2DS bundling, NSMBU was released at launch and was bundled earlier than 3D World.

If a 2D Mario releases for the Switch, I doubt it will carry any sort of significant buzz that causes it to double Odyssey sales. Hell NSMBWii sold so much better than Galaxy cause of bundles. Put both games on the same weight and Odyssey will sell more.

NSMB Wii sold through 10 mil in six weeks and after one year it was at 17 mil, there were no bundles involved in those numbers. 

That's fine, but the bundles at least pushed another 5-10 million units. Take out the bundling and it would've sold around 5 million more only. After all, this was released during the Wii's peak era, and would've quickly fell off it weren't for bundling. Besides, it's kind of pointless talking about this, since these numbers were fads anyway. Recent games pretty much show the series' popularity now, which is heavily decreased since the Wii era. So much so to the point where 3D Mario is becoming more popular with Nintendo making the games more accessible.



Hot damn! 4 Switch exclusives in the top 10!



Pocky Lover Boy! 

RolStoppable said:
friendlyfamine said:

Recent 2D Mario games don't sell much better than 3D Mario.

NSMBU - 5.75 mil

3D World - 5.75 mil

 

NSMB2 - 12.43 mil

3D Land - 11.77

NSMB2 > 3D Land, maybe because of 2DS bundling, NSMBU was released at launch and was bundled earlier than 3D World.

If a 2D Mario releases for the Switch, I doubt it will carry any sort of significant buzz that causes it to double Odyssey sales. Hell NSMBWii sold so much better than Galaxy cause of bundles. Put both games on the same weight and Odyssey will sell more.

You are ignoring how phoned in NSMB2 and NSMBU were. Nintendo deliberately saved all new ideas for the 3D Mario games while the NSMB games didn't even introduce any new world themes. Despite Nintendo stacking all the odds against 2D Mario, it still beat 3D Mario.

If you consider it fair to say that Odyssey is the 3D Mario that the market has been waiting for, then the 2D Mario equivalent would be the 2D Mario game that the market has been waiting for. Put both IPs on equal footing and 2D Mario will wipe the floor with 3D Mario.

That's just an assumption though. Maybe Nintendo didn't have any ideas for 2D Mario, that's why it's been stale. NSMB2 at least got the gold coin priority which changed the game mechanically. NSMBU was an original game too, contrary to popular belief. It introduced better level design and the acorn suit did provide a new way to play the game. Albeit not a huge one, but innovating a 2D Mario is not nearly as easy as it is with 3D Mario, because there are many more limitations.



RolStoppable said:
friendlyfamine said:

That's just an assumption though. Maybe Nintendo didn't have any ideas for 2D Mario, that's why it's been stale. NSMB2 at least got the gold coin priority which changed the game mechanically. NSMBU was an original game too, contrary to popular belief. It introduced better level design and the acorn suit did provide a new way to play the game. Albeit not a huge one, but innovating a 2D Mario is not nearly as easy as it is with 3D Mario, because there are many more limitations.

It's not an assumption. It's pretty obvious that a lot more could be done with 2D Mario, and the 3D Mario games prove that Nintendo has no shortage of ideas to put into Mario games. World themes like circus and temple (which are in 3D World) would have been easy to implement in 2D Mario.

Music is another thing that highlights how badly Nintendo treats 2D Mario games. NSMB2 relied almost exclusively on remixed music from the previous NSMB games, and said remixes usually didn't do much more than adding more 'bah bah' sounds to the compositions. While NSMBU does have a new theme, it uses remixes of that one theme throughout all of its worlds.

Enemies are another blatant example of Nintendo's poor treatment of 2D Mario games. NSMB2's only "new" enemy is a drybones variation of the piranha plant. NSMBU offers a little bit more than that, but that still pales in comparison to the new enemies in 3D Mario games, especially when it comes to bosses.

How exactly do we know that an innovative 2D Mario title will sell way more than Odyssey though? After all, it panders to the casual fanbase; I don't think they care if the games introduce new enemies or levels. It's played for the multiplayer aspect, and I only expect a gameplay overhaul to bring the casual fans back. People have grown a fatigue to the gameplay. Just like SMB1 -> SMB3 -> SMW -> NSMB. They've already damaged 2D Mario enough, it's going to take a lot more than new themes to sell like the Wii games again.



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Excellent software performance. And quite surprised to see Splatoon experience such rebound!



Can we ever expect the weekly software updates to catch up to the hardware, or will it just be a month behind from now on?



GuyDuke said:
Excellent software performance. And quite surprised to see Splatoon experience such rebound!

Splatoon is a game when we think it will die, it just rises again. I think it likes to prove us wrong.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

RolStoppable said:
friendlyfamine said:

How exactly do we know that an innovative 2D Mario title will sell way more than Odyssey though? After all, it panders to the casual fanbase; I don't think they care if the games introduce new enemies or levels. It's played for the multiplayer aspect, and I only expect a gameplay overhaul to bring the casual fans back. People have grown a fatigue to the gameplay. Just like SMB1 -> SMB3 -> SMW -> NSMB. They've already damaged 2D Mario enough, it's going to take a lot more than new themes to sell like the Wii games again.

It's clear that 2D Mario games have a much higher sales ceiling than 3D Mario games, therefore an actual AAA effort by Nintendo will result in a 2D Mario that's going to comfortably outsell Odyssey. The only reason why sales of 2D and 3D Mario games became close is because Nintendo treated 3D Mario as AAA and 2D Mario as a B game.

The rest of your post only reaffirms the bias you have against 2D Mario games. Elaborate on the SMB1 -> NSMB part.

I don't have a bias against 2D Mario. It's clear that according to most of the Nintendo fanbase and other casual fans alike that a new 2D Mario game isn't in demand. It looks like a lot of old-school fans are content with Mario Maker and unless I dig through an entire chain of requests, I won't find a single one denoting a request to a new 2D Mario game. Clearly, Nintendo seem to be following demand here, as they've already announced Smash sooner than I imagined, Metroid Prime 4 is in development, Pokemon was hesitantly announced at E3, etc.

The ceiling may have been higher in the past but I'm almost 100% sure that's changing. People care less about 2D Mario and more people are getting into 3D Mario. 



PS4 at over 42% marketshare, without digital.