RolStoppable said:
It's not an assumption. It's pretty obvious that a lot more could be done with 2D Mario, and the 3D Mario games prove that Nintendo has no shortage of ideas to put into Mario games. World themes like circus and temple (which are in 3D World) would have been easy to implement in 2D Mario. Music is another thing that highlights how badly Nintendo treats 2D Mario games. NSMB2 relied almost exclusively on remixed music from the previous NSMB games, and said remixes usually didn't do much more than adding more 'bah bah' sounds to the compositions. While NSMBU does have a new theme, it uses remixes of that one theme throughout all of its worlds. Enemies are another blatant example of Nintendo's poor treatment of 2D Mario games. NSMB2's only "new" enemy is a drybones variation of the piranha plant. NSMBU offers a little bit more than that, but that still pales in comparison to the new enemies in 3D Mario games, especially when it comes to bosses. |
How exactly do we know that an innovative 2D Mario title will sell way more than Odyssey though? After all, it panders to the casual fanbase; I don't think they care if the games introduce new enemies or levels. It's played for the multiplayer aspect, and I only expect a gameplay overhaul to bring the casual fans back. People have grown a fatigue to the gameplay. Just like SMB1 -> SMB3 -> SMW -> NSMB. They've already damaged 2D Mario enough, it's going to take a lot more than new themes to sell like the Wii games again.







