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Forums - Gaming Discussion - Why does Nintendo share more sales figures than PS4 and X-Box 1 and third parties?

Likely because they're more gaming focused so their investors reports would have a lot of gaming focused data in it while Sony and MS are larger companies in more industries so will have reports that are more broad across all of them and not as gaming focused.



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Hiku said:
StarDoor said:

Say what? Nintendo disclosed Wii U's lifetime shipments at the end of every single quarter, just like they have for every other console of theirs since 2001.

KrspaceT said:

https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html

Oh they revealed the sales figures. 

That's pretty impressive then. I was under the impression that they didn't. Let alone for every single quarter.
Yeah that raises the question why they have a different approach towards this than Sony and MS who decide to withhold sales figures when they're doing significantly worse than they expected. At least for consoles.

Iwata. That's why. He was always pretty up front about success and failure. Even apologizing for 3DS price and taking a massive paycut. He was just very upfront and I believe Kim taking over continues that. Esp since he is a former Banker.



vivster said:
Miyamotoo said:
I think thats most because Nintendo is only gaming company so they go much more in details about their sales, while both and MS and Sony are much bigger companies and dont have only gaming for their business so they share less details.

What do you mean "video game company only"? They just recently ventured into distribution of paper.

Thats used for video game. :D



Miyamotoo said:
vivster said:

What do you mean "video game company only"? They just recently ventured into distribution of paper.

Thats used for video game. :D

Tissues are used for masturbation, that doesn't mean Kleenex is in the porn industry.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Like many, I wished Nintendo did let NPD to include digital figures about Nintendo games, but yeah, I also get the feelling Nintendo is more open about sales figures than the others. The other don't usually go into more specifics unless it is breaking records or doing exceptionally good, and even so it is hard for them do go into bigger details. Nintendo also was pretty open about the Wii U console sales even in the quarters it was doing way less than good.



Switch Friend Code: SW - 1286-0025-9138

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vivster said:
Miyamotoo said:

Thats used for video game. :D

Tissues are used for masturbation, that doesn't mean Kleenex is in the porn industry.

Point of Labo is card box addon and Labo game, I dont see how that has anuthing with Tissues and porn industry. ;)



They also never tried to conceal their abysmal WiiU numbers either.
Sony stopped reporting Vita numbers when it was becomeing increasingly clear that it wasn't lighting the world on fire and microsoft wont even report on their Xbox numbers, even though they aren't doing that bad (just not better than sony).

That said, while we do get reliable sales data from nintendo it is rare that we get development or marketing budgets, let alone profit margins on individual software and hardware, wich is more alonf the lines of what Jim was talking about.

It is safe to say that most Nintendo games are produced on smaller than average budgets if compared o the industry and are likely to turn a profit even with lackuster sales.

They also don't get you with microtransactions (for now) but by just not lowering their prices significantly unless they offer their games as part of the 'selects' line.
The average Nintendo game has a much slower price decay and a much more stable asking price than most other first parties, let alone third party games.

They also aren't afraid to unabashedly ask 60$ for a barely improved port on a game that already made it's money back, where other publishers would definitely sell at a lower price. Nintendo tends to go with a 'premium' strategy when it comes to software.



SuperNova said:
They also never tried to conceal their abysmal WiiU numbers either.
Sony stopped reporting Vita numbers when it was becomeing increasingly clear that it wasn't lighting the world on fire and microsoft wont even report on their Xbox numbers, even though they aren't doing that bad (just not better than sony).

That said, while we do get reliable sales data from nintendo it is rare that we get development or marketing budgets, let alone profit margins on individual software and hardware, wich is more alonf the lines of what Jim was talking about.

It is safe to say that most Nintendo games are produced on smaller than average budgets if compared o the industry and are likely to turn a profit even with lackuster sales.

They also don't get you with microtransactions (for now) but by just not lowering their prices significantly unless they offer their games as part of the 'selects' line.
The average Nintendo game has a much slower price decay and a much more stable asking price than most other first parties, let alone third party games.

They also aren't afraid to unabashedly ask 60$ for a barely improved port on a game that already made it's money back, where other publishers would definitely sell at a lower price. Nintendo tends to go with a 'premium' strategy when it comes to software.

I recall something around launch of the Switch that it got out that Zelda needed to sell about 2 million to be successful. Is that something?



The Democratic Nintendo fan....is that a paradox? I'm fond of one of the more conservative companies in the industry, but I vote Liberally and view myself that way 90% of the time?

KrspaceT said:
SuperNova said:
They also never tried to conceal their abysmal WiiU numbers either.
Sony stopped reporting Vita numbers when it was becomeing increasingly clear that it wasn't lighting the world on fire and microsoft wont even report on their Xbox numbers, even though they aren't doing that bad (just not better than sony).

That said, while we do get reliable sales data from nintendo it is rare that we get development or marketing budgets, let alone profit margins on individual software and hardware, wich is more alonf the lines of what Jim was talking about.

It is safe to say that most Nintendo games are produced on smaller than average budgets if compared o the industry and are likely to turn a profit even with lackuster sales.

They also don't get you with microtransactions (for now) but by just not lowering their prices significantly unless they offer their games as part of the 'selects' line.
The average Nintendo game has a much slower price decay and a much more stable asking price than most other first parties, let alone third party games.

They also aren't afraid to unabashedly ask 60$ for a barely improved port on a game that already made it's money back, where other publishers would definitely sell at a lower price. Nintendo tends to go with a 'premium' strategy when it comes to software.

I recall something around launch of the Switch that it got out that Zelda needed to sell about 2 million to be successful. Is that something?

Yeah, that's one of the reasons I said it was rare and also that it's safe to assume that Nintendos budgets are smaller than industry average.

I mean, we could probably do some math and arrive at a rough estimate, for what Zelda BOTW cost to make, but then we still don't know if that was only the development buget or if that number includes marketing (my guess would be the former). What we can tell is that despite a 300 strong development team and it being the most ambitious and biggest scale game Nintendo ever made the budget was rather modest by comparison.



I think it's pretty simple. Those numbers are much more important for Nintendo's overall business, so it makes sense to have them available for investors. But for Sony and Microsoft, they really aren't that big of a deal in the grand scheme of things.