KrspaceT said:
SuperNova said: They also never tried to conceal their abysmal WiiU numbers either. Sony stopped reporting Vita numbers when it was becomeing increasingly clear that it wasn't lighting the world on fire and microsoft wont even report on their Xbox numbers, even though they aren't doing that bad (just not better than sony). That said, while we do get reliable sales data from nintendo it is rare that we get development or marketing budgets, let alone profit margins on individual software and hardware, wich is more alonf the lines of what Jim was talking about. It is safe to say that most Nintendo games are produced on smaller than average budgets if compared o the industry and are likely to turn a profit even with lackuster sales. They also don't get you with microtransactions (for now) but by just not lowering their prices significantly unless they offer their games as part of the 'selects' line. The average Nintendo game has a much slower price decay and a much more stable asking price than most other first parties, let alone third party games. They also aren't afraid to unabashedly ask 60$ for a barely improved port on a game that already made it's money back, where other publishers would definitely sell at a lower price. Nintendo tends to go with a 'premium' strategy when it comes to software. |
I recall something around launch of the Switch that it got out that Zelda needed to sell about 2 million to be successful. Is that something?
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Yeah, that's one of the reasons I said it was rare and also that it's safe to assume that Nintendos budgets are smaller than industry average.
I mean, we could probably do some math and arrive at a rough estimate, for what Zelda BOTW cost to make, but then we still don't know if that was only the development buget or if that number includes marketing (my guess would be the former). What we can tell is that despite a 300 strong development team and it being the most ambitious and biggest scale game Nintendo ever made the budget was rather modest by comparison.