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Forums - Gaming Discussion - For non VR players. Are you interested and if so what headset?

 

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Planning on a Vive Purchase 4 4.76%
 
Planning on an oculus purchase 1 1.19%
 
Planning on a PSVR purchase 20 23.81%
 
Mobile VR for me. 0 0%
 
Waiting for a new iterati... 16 19.05%
 
Waiting on games. 4 4.76%
 
Don't have the money but want to buy into VR 6 7.14%
 
Not interested. 33 39.29%
 
Total:84
Errorist76 said:
superchunk said:
Meh.

VR is no different than Kinect or 3D. Short lived features that will pass with time. I don't see the mass consumer ever jumping into these until it can be done without any extra effort or devices.

A perfect example of this is motion. It's just built into the existing controllers and therefore can be utilized without impact to the consumer. This way a game creator can use it where it makes sense or ignore it.

Hahaha that's so ridiculous. GDC is full of VR, CES is full of VR. Can't remember that be the case for Kinect or 3D. 

You deniers forget that it doesn't need to be a mass market product from the beginning to be successful. I actually can't believe people with this mindset still exist.

Price is the most deciding factor.

3D became cheap and part of every TV at one point and yes it was all over CES at one point. But no one cared and it is no longer discussed.

Kinect was obviously in reference to Xbox gaming only, so yeah of course it wasn't a CES thing.

Price is not the only factor. So is the additional hardware that is required. VR headsets were free for a large number of phones in 2016/7. No one uses them. Quality VR headsets won't hit mass market as mass market won't want to wear them, even if free. Additionally, like 3D, VR won't provide anything that is a must have for mass market gaming or at least not something that makes it worthy of wearing a headset.

Like 3D, VR would need to be completely friction-less at a low price point. 3D hit the low price point but always requires glasses. VR will likely always require a headset until a holodeck is created. This means it will always remain as a niche feature.

My mindset is realism. It simply isn't going to become a major part of the market. Honestly, I see it at best as similar to motion controls in that only a limited (or one) company still really provides the functionality for specific use-cases.



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superchunk said:
Errorist76 said:

Hahaha that's so ridiculous. GDC is full of VR, CES is full of VR. Can't remember that be the case for Kinect or 3D. 

You deniers forget that it doesn't need to be a mass market product from the beginning to be successful. I actually can't believe people with this mindset still exist.

Price is the most deciding factor.

3D became cheap and part of every TV at one point and yes it was all over CES at one point. But no one cared and it is no longer discussed.

Kinect was obviously in reference to Xbox gaming only, so yeah of course it wasn't a CES thing.

Price is not the only factor. So is the additional hardware that is required. VR headsets were free for a large number of phones in 2016/7. No one uses them. Quality VR headsets won't hit mass market as mass market won't want to wear them, even if free. Additionally, like 3D, VR won't provide anything that is a must have for mass market gaming or at least not something that makes it worthy of wearing a headset.

Like 3D, VR would need to be completely friction-less at a low price point. 3D hit the low price point but always requires glasses. VR will likely always require a headset until a holodeck is created. This means it will always remain as a niche feature.

My mindset is realism. It simply isn't going to become a major part of the market. Honestly, I see it at best as similar to motion controls in that only a limited (or one) company still really provides the functionality for specific use-cases.

I'm sorry you're so negative about it. It clearly shows you don't have much experience yourself, if any. Each and everyone who came to my house to play was blown away. 3/4 left with a huge feeling of jealousy and voiced the strong will to buy one, as soon as they can afford it...the best thing is it's not reserved to gamers. Even casuals, people who would never use a joypad for normal gaming, are amazed by it.

VR/AR/MR's use outside of gaming is also something not to forget. The more people experience the more people will want it at home, The better the technology gets the smaller, less cumbersome and less expensive it will become.

https://www.youtube.com/watch?v=HNXYoEdBtoU

It's absolutely not comparable to 3D and who even thinks that has probably still to try it. 

Unlike 3D VR/AR will steadily become bigger and bigger and will not drop off a cliff because nobody uses it...It's like the first days in 3D graphics all over again. You'll hear countless voices on the net who'll tell you that normal 2D gaming has become boring for them. There is still so much potential for development for the next decades...unlike normal screen gaming which has lately hit a wall. It's just become always the same, only in different clothing.


I'm betting my flat and car on it. You'll see. And I haven't been that excited since PS1 days for what is still lying ahead of us.



Errorist76 said:
AlfredoTurkey said:

Once upon a time, my mom bought me a Sega CD. It was this new add-on tech, totally revolutionary at its heart but in the end, ahead of its time and fizzled out without much fanfare.

Fool me once, but never twice. I'm not falling for this generation's Sega CD. Maybe when the tech matures and finally delivers on its potential.

So you're the guy who waited two decades for gaming to finally deliver on its potential too?! I suspect you didn't even try it yet, at least you sound like it.

What a nonsense comparison btw. It's like you never bought a PS1 because you though the blocky graphics didn't look as good as your Sega Mega Drive's 2D Graphics.

Sega CD was an expensive add on for Sega Genesis that was double the price of its base console.

PS VR with move controller and camera is an expensive add on for PS4 which is about double the price of the base console.

Sega CD was thought of at the time as revolutionary and industry-changing while ultimately changing nothing.

PS VR was thought of at the time as revolutionary and industry-changing while ultimately changing nothing.

After Sega CD launched and the initial buzz wore off, people were left with very limited and very underwhelming software to choose from.

After PS VR launched and the initial buzz wore off, people were left with very limited and very underwhelming software to choose from.

After a year or two, no one really cared about Sega CD anymore and no one talked about it.

After a year or two, no one really cares about PS VR anymore and no one is talking about it.

Sega CD's attach rate ended up being around 7.8%

PS VR is currently sitting at around 2.8%


Yeah, totally not comparable... at all.



AlfredoTurkey said:
Errorist76 said:

So you're the guy who waited two decades for gaming to finally deliver on its potential too?! I suspect you didn't even try it yet, at least you sound like it.

What a nonsense comparison btw. It's like you never bought a PS1 because you though the blocky graphics didn't look as good as your Sega Mega Drive's 2D Graphics.

 

PS VR with move controller and camera is an expensive add on for PS4 which is about double the price of the base console.

 

PS VR was thought of at the time as revolutionary and industry-changing while ultimately changing nothing.

 

After PS VR launched and the initial buzz wore off, people were left with very limited and very underwhelming software to choose from.

 

After a year or two, no one really cares about PS VR anymore and no one is talking about it.

 

 

You're just talking out of your ass. Those marked points you mentioned are clearly untrue.  Sales are picking up, prices are coming down, more and more software gets released, CES and especially GDC (Game Developer Conference) have been full of VR recently, more and more people are talking about it every day. Again, it clearly shows you haven't even tried it. You're not even disputing it. You're clearly badly informed and just following your agenda, because you've been badly hurt by your favourite company many many years ago. I am sorry, but I can't take you serious that way. 

Since you're such a Sonic fan, maybe that can sway you lol

https://www.youtube.com/watch?v=b36sym47tAE



I´m not interested at all. It still feels unconfortable to me.... and expensive. I prefer to play on a big screen



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AlfredoTurkey said:

Sega CD was an expensive add on for Sega Genesis that was double the price of its base console.

PS VR with move controller and camera is an expensive add on for PS4 which is about double the price of the base console.

Sega CD was thought of at the time as revolutionary and industry-changing while ultimately changing nothing.

PS VR was thought of at the time as revolutionary and industry-changing while ultimately changing nothing.

After Sega CD launched and the initial buzz wore off, people were left with very limited and very underwhelming software to choose from.

After PS VR launched and the initial buzz wore off, people were left with very limited and very underwhelming software to choose from.

After a year or two, no one really cared about Sega CD anymore and no one talked about it.

After a year or two, no one really cares about PS VR anymore and no one is talking about it.

Sega CD's attach rate ended up being around 7.8%

PS VR is currently sitting at around 2.8%


Yeah, totally not comparable... at all.

@Bolded: You have to be kidding. As an accessory for the Sega Genesis, it might have failed, but what media format became standard for most consoles that came after it? CDs and other such disc formats. A format that have continued to evolve and have been the standard ever since. 





Errorist76 said:
AlfredoTurkey said:

 

PS VR with move controller and camera is an expensive add on for PS4 which is about double the price of the base console.

 

PS VR was thought of at the time as revolutionary and industry-changing while ultimately changing nothing.

 

After PS VR launched and the initial buzz wore off, people were left with very limited and very underwhelming software to choose from.

 

After a year or two, no one really cares about PS VR anymore and no one is talking about it.

 

 

You're just talking out of your ass. Those marked points you mentioned are clearly untrue.  Sales are picking up, prices are coming down, more and more software gets released, CES and especially GDC (Game Developer Conference) have been full of VR recently, more and more people are talking about it every day. Again, it clearly shows you haven't even tried it. You're not even disputing it. You're clearly badly informed and just following your agenda, because you've been badly hurt by your favourite company many many years ago. I am sorry, but I can't take you serious that way. 

Since you're such a Sonic fan, maybe that can sway you lol

https://www.youtube.com/watch?v=b36sym47tAE

You can lead a horse to water...

Last edited by AlfredoTurkey - on 15 January 2018

Hynad said:
AlfredoTurkey said:

Sega CD was an expensive add on for Sega Genesis that was double the price of its base console.

PS VR with move controller and camera is an expensive add on for PS4 which is about double the price of the base console.

Sega CD was thought of at the time as revolutionary and industry-changing while ultimately changing nothing.

PS VR was thought of at the time as revolutionary and industry-changing while ultimately changing nothing.

After Sega CD launched and the initial buzz wore off, people were left with very limited and very underwhelming software to choose from.

After PS VR launched and the initial buzz wore off, people were left with very limited and very underwhelming software to choose from.

After a year or two, no one really cared about Sega CD anymore and no one talked about it.

After a year or two, no one really cares about PS VR anymore and no one is talking about it.

Sega CD's attach rate ended up being around 7.8%

PS VR is currently sitting at around 2.8%


Yeah, totally not comparable... at all.

@Bolded: You have to be kidding. As an accessory for the Sega Genesis, it might have failed, but what media format became standard for most consoles that came after it? CDs and other such disc formats. A format that have continued to evolve and have been the standard ever since. 



Sony was already working with Nintendo by that point and CD-Rom games were running on PC. PS1 would have come out regardless. 



AlfredoTurkey said:
Hynad said:

@Bolded: You have to be kidding. As an accessory for the Sega Genesis, it might have failed, but what media format became standard for most consoles that came after it? CDs and other such disc formats. A format that have continued to evolve and have been the standard ever since. 



Sony was already working with Nintendo by that point and CD-Rom games were running on PC. PS1 would have come out regardless. 

So where is the difference?! You honestly think future consoles won't support VR/AR/MR?!



Errorist76 said:
AlfredoTurkey said:

Sony was already working with Nintendo by that point and CD-Rom games were running on PC. PS1 would have come out regardless. 

So where is the difference?! You honestly think future consoles won't support VR/AR/MR?!

The concept is that VR is not ready for the mainstream. It's obviously going to mature and become something that we're all engaging in. No one is denying that. But that day (when it's mass-adopted and becomes the predominant way we game) is a long way off.