2 more hour to go!
So far so good. I was able to finish 2 quest.
I will try to post my uploaded video here.
The movement and collision is unusually stiff for a MH game I don't know why they changed it from prior games it feels like they've implemented a more stiff version of Bloodborne.
Hiku said: Can you give an example/comparison of what something was like in a previous game and how it is now in terms of movement? |
I'll try if you haven't played the prior games it'll be hard to understand, BB and DS use a more realistic mode of movement while MH is slightly more stylised and exaggerated you feel this the most when it comes to turning and aiming hits, it makes using the Bowgun set easier but it throws off your aim when using weapons like the hammer. The result is if you play BB and such you might be fine even though it's slightly slower than it but a number of MH players will find it slightly sluggish in movement this carries over to the weapon hits as muscle memory will mess with your button presses.
Game feels more relaxing than the previous handheld ones. SA is definitely waaayy better here than the previous games, it doesn't feels sluggish.
I think only the beta requires online for single player.
Here's one of my uploaded video.
I am using Jyura Hatchets.
Still getting a hang of the game here.
I just played the beta and as someone who has never played a monster hunter gm before the controls take a minute to get used to. Also i dont know if its just cause im not as good as these kind of games, but its definitly got a bit of a learning curve to it as well, although the tutorial helped for sure. Still not sure if this is a buy for me quite yet.
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